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Magic Missile: Difference between revisions
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| races = | | races = | ||
| granted by feats = Magic Initiate: Wizard, Magic Initiate: Sorcerer | | granted by feats = Magic Initiate: Wizard, Magic Initiate: Sorcerer | ||
| granted by items = Psychic Spark, Ne'er Misser | | granted by items = Psychic Spark:Long Rest, Ne'er Misser:Short Rest | ||
| summary = This spell allows spellcasters to hit enemies with multiple projectiles that deal {{DamageType|Force}} damage. | | summary = This spell allows spellcasters to hit enemies with multiple projectiles that deal {{DamageType|Force}} damage. | ||
| description = Create '''three''' darts of magical force, each dealing {{DamageText|1d4 + 1|Force}} damage to its target. | | description = Create '''three''' darts of magical force, each dealing {{DamageText|1d4 + 1|Force}} damage to its target. |
Revision as of 11:38, 21 November 2023
Magic Missile is a level 1 evocation spell. This spell allows spellcasters to hit enemies with multiple projectiles that deal Force damage.
Description
Create three darts of magical force, each dealing 1d4 + 1Force damage to its target.
The darts always hit their target, and can each be targeted individually.
Properties
- Damage
- 1d4 + 1 (2~5) Force per dart
- Details
- Range: 18 m / 60 ft
At higher levels
When the spell is cast at 2nd Level or higher, an additional dart is created for each Spell Slot Level above 1st.How to learn
Classes:
- Class Level 3: Arcane Trickster, and Eldritch Knight
- Class Level 6: College of Lore (via Magical Secrets)
- Class Level 10: Bard (via Magical Secrets)
Granted by the following items:
- Psychic Spark ( Recharge: Long rest)
- Ne'er Misser ( Recharge: Short rest)
Notes
- The spell causes the caster to take no damage from Magic Missile.
- The level 10 Evocation feature will add the wizard's intelligence modifier to each missile.
- When interacting with effects like the target, the 2nd attack will apply before activates leaving the target with 1HP. An action with three attacks, however, would result in the creature being downed. A player character with applied would need to receive 6 attack applications to fully die: 2 to break the ward, 1 to get downed, then 3 more to fail 3 Death Saving Throws. This effect seems to apply to all multi-application attacks such and (as of 4.1.1.3669438). and dealing multiple attacks to the same creature, if the 1st attack was sufficient to