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Eldritch Blast: Difference between revisions
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Line 6: | Line 6: | ||
| level = cantrip | | level = cantrip | ||
| school = Evocation | | school = Evocation | ||
| classes = Warlock | | classes = Warlock | ||
| races = | | races = | ||
| summary = The cantrip allows the spellcaster to shoot out an energy beam that deals {{DamageType|Force}} damage, and that can be upgraded with Warlock abilities. | | summary = The cantrip allows the spellcaster to shoot out an energy beam that deals {{DamageType|Force}} damage, and that can be upgraded with Warlock abilities. | ||
Line 14: | Line 14: | ||
| class learns at level 10 = Bard:via [[Magical Secrets]] | | class learns at level 10 = Bard:via [[Magical Secrets]] | ||
| granted by feats = Spell Sniper, Magic Initiate: Warlock | | granted by feats = Spell Sniper, Magic Initiate: Warlock | ||
| | | cost = action | ||
| attack roll = yes | | attack roll = yes | ||
| damage = 1d10 | | damage = 1d10 |
Revision as of 07:37, 22 November 2023
Eldritch Blast is a cantrip (Evocation). The cantrip allows the spellcaster to shoot out an energy beam that deals Force damage, and that can be upgraded with Warlock abilities.
Description
Conjure a beam of crackling energy. Deals 1d10Force damage to a target.
Properties
- Cost
- Action
- Damage
- 1d10 (1~10) Force
- Details
- Attack roll
- Range: 18 m / 60 ft
At higher levels
The spell creates multiple beams at higher levels: 1d10 (1~10) Force per ray
- 2 beams at Level 5 (scales on character level, sum of all class levels)
- 3 beams at Level 10 (same)
How to learn
Classes:
- Class Level 1: Warlock
- Class Level 6: College of Lore (via Magical Secrets)
- Class Level 10: Bard (via Magical Secrets)
Notes
- The benefits of Eldritch Invocations, such as or , are applied to each beam.
- While applies to each beam, it can only knock back a creature once per cast.
- A target afflicted by 1d6Necrotic damage from each beam. will take additional
- There is a bug when using eldritch blast along with either or , and having lightning charges. When damage is applied, and will apply their damage twice on a single beam, rather than once
- When interacting with effects like and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to the target the 2nd attack appears to apply before the activates, which means that after 2 attacks the target would lose the but remain with 1HP. If the initial attack would have 3 applications then the target would be on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like and (as of 4.1.1.3669438).