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Berserker: Difference between revisions

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==== {{SAI|Frenzy|w=40}} ====
==== {{SAI|Frenzy|w=40}} ====
* Your [[Rage]] turns into a [[Frenzied_(Condition)|Frenzy]]! You gain the following two as a {{action|bonus}} and you can also make an [[Improvised Melee Weapon|Improvised Weapon Attack]] as a bonus action:
* Your [[Rage]] turns into a [[Frenzied_(Condition)|Frenzy]]! You gain the following two as a {{action|bonus}} and you can also make an [[Improvised Melee Weapon|Improvised Weapon Attack]] as a bonus action:
** '''{{SAI|Frenzied Strike|w=40}}:''' Make another weapon attack using a bonus action.
** '''{{SAI|Frenzied Strike|w=30}}:''' Make another weapon attack using a bonus action.
** '''{{SAI|Enraged Throw|w=40}}:''' Pick up an item or a creature and throw it at a target, dealing additional damage and knocking it [[Prone_(Condition)|Prone]].
** '''{{SAI|Enraged Throw|w=30}}:''' Pick up an item or a creature and throw it at a target, dealing additional damage and knocking it [[Prone_(Condition)|Prone]].


=== Level 6 ===
=== Level 6 ===

Revision as of 06:34, 21 November 2023

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Violence is both a means and an end. You follow a path of untrammeled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.
Class Barbarian Berserker Badge Icon.png
Class Barbarian Berserker Badge Icon.png
Violence is both a means and an end. You follow a path of untrammeled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.

Berserker is one of the Subclasses of Barbarian. These Barbarians are more specialized in using their anger to gain more abilities while raging in combat.

Subclass Features

This subclass obtains all the features from its base class, Barbarian, in addition to its unique features outlined below.

Level 3

Frenzy Frenzy

Level 6

Mindless Rage Mindless Rage

Level 10

Intimidating Presence Intimidating Presence

  • Menace an enemy and instill a terrible Fear Fear within them. If the target resists the effect, it can't be targeted again until after a Long Rest.
  • On subsequent turns, you can use Maintain Intimidating Presence Maintain Intimidating Presence to prolong the target's fear.

External Links