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Armour Class: Difference between revisions
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'''Armour Class''' (or AC) is what protects | [[Category:Gameplay Mechanics]] | ||
'''Armour Class''' (or '''AC''') is what protects a creature from being hit by attacks. Increasing your {{ArmourClass}} makes it more difficult for enemies to hit you. AC can be increased by equipping [[Armour]] and [[Shields]] or by selecting certain [[Feats]] when leveling up. | |||
* Determining your base Armour Class: <code>10 (Natural Armour Class) + [[Dexterity#Dexterity Modifier Chart|Dexterity Modifier]]</code> | * Determining your base Armour Class: <code>10 (Natural Armour Class) + [[Dexterity#Dexterity Modifier Chart|Dexterity Modifier]]</code> | ||
* In order to successfully hit | ** The AC bonus from your Dexterity Modifier may be capped when wearing heavier types of [[Armour]]. | ||
* In order to successfully hit an enemy, your [[Attack Roll]] must have a number ''equal to'' or ''greater than'' than the number of the target's Armour Class. |
Revision as of 06:26, 18 March 2023
Armour Class (or AC) is what protects a creature from being hit by attacks. Increasing your Armour Class makes it more difficult for enemies to hit you. AC can be increased by equipping Armour and Shields or by selecting certain Feats when leveling up.
- Determining your base Armour Class:
10 (Natural Armour Class) + Dexterity Modifier
- The AC bonus from your Dexterity Modifier may be capped when wearing heavier types of Armour.
- In order to successfully hit an enemy, your Attack Roll must have a number equal to or greater than than the number of the target's Armour Class.