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Armour Class: Difference between revisions

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'''Armour Class''' (or AC) is what protects you from attacks, or the numbers you need to beat in order to successfully hit your enemies. Various equipment such as [[Armour]] and [[Shields]] can provide bonuses to your {{ArmourClass}}, decreasing your chances of being hit.
[[Category:Gameplay Mechanics]]
'''Armour Class''' (or '''AC''') is what protects a creature from being hit by attacks. Increasing your {{ArmourClass}} makes it more difficult for enemies to hit you. AC can be increased by equipping [[Armour]] and [[Shields]] or by selecting certain [[Feats]] when leveling up.
* Determining your base Armour Class: <code>10 (Natural Armour Class) + [[Dexterity#Dexterity Modifier Chart|Dexterity Modifier]]</code>
* Determining your base Armour Class: <code>10 (Natural Armour Class) + [[Dexterity#Dexterity Modifier Chart|Dexterity Modifier]]</code>
* In order to successfully hit enemies, your [[Attack Rolls]] must have a number ''equal to'' or ''greater than'' than the number of the target's {{ArmourClass}}.
** The AC bonus from your Dexterity Modifier may be capped when wearing heavier types of [[Armour]].
* In order to successfully hit an enemy, your [[Attack Roll]] must have a number ''equal to'' or ''greater than'' than the number of the target's Armour Class.

Revision as of 06:26, 18 March 2023

Armour Class (or AC) is what protects a creature from being hit by attacks. Increasing your Armour Class Armour Class makes it more difficult for enemies to hit you. AC can be increased by equipping Armour and Shields or by selecting certain Feats when leveling up.

  • Determining your base Armour Class: 10 (Natural Armour Class) + Dexterity Modifier
    • The AC bonus from your Dexterity Modifier may be capped when wearing heavier types of Armour.
  • In order to successfully hit an enemy, your Attack Roll must have a number equal to or greater than than the number of the target's Armour Class.