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Transfuse Health: Difference between revisions

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{{ up to date | 2023-09-07 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{ up to date | 2023-09-07 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{ActionPage
{{ActionPage
|image = Transfuse Health.webp
| image = Transfuse Health.webp
|summary=
| summary = '''Transfuse Health''' is an action and [[Illithid Power]]. This ability allows the character to heal a target by half the caster's current hit point value.
'''Transfuse Health''' is an action and [[Illithid Power]]. This ability allows the character to heal a target by half the caster's current hit point value.
| description = Sacrifice half your remaining hit points to heal a target for the same amount.
|description =
| cost = bonus
Sacrifice half your remaining hit points to heal a target for the same amount.
| range =  
|cost=bonus
| range m = 9
|range=
| range ft = 30
|range m=9
| recharge = Per Turn
|range ft=30
| used by creatures = Illithid, Partial-Illithid, Full-Illithid
|recharge=Per Turn
| other ways to learn = * Unlock from the [[illithid powers|illithid power]] skill tree with a [[Mind Flayer Parasite Specimen]]
|used by creatures=Illithid, Partial-Illithid, Full-Illithid
|other ways to learn =  
* Unlock from the [[illithid powers|illithid power]] skill tree with a [[Mind Flayer Parasite Specimen]]
* Obtained automatically after becoming a Partial-Illithid
* Obtained automatically after becoming a Partial-Illithid
* Obtained automatically after becoming a Full-Illithid
* Obtained automatically after becoming a Full-Illithid
|notes=
| notes = * Affects any entity, including party members, allies, enemies, inanimate objects, so long as they have a hit point value.
* Affects any entity, including party members, allies, enemies, inanimate objects, so long as they have a hit point value.
* Hurts you by half your current hit point value, which can break {{Concentration}}.
* Hurts you by half your current hit point value, which can break {{Concentration}}.
* Does not take into account '''Temporary Hit Points''' when calculating the heal amount, but it will deduct them when hurting the caster. For example, having a character with 50 Hit Points and 10 '''Temporary Hit Points''' use '''Transfuse Health''' on an ally will heal them for 25 Hit Points, and will damage the caster by 25, reducing their Hit Point value to 35.
* Does not take into account '''Temporary Hit Points''' when calculating the heal amount, but it will deduct them when hurting the caster. For example, having a character with 50 Hit Points and 10 '''Temporary Hit Points''' use '''Transfuse Health''' on an ally will heal them for 25 Hit Points, and will damage the caster by 25, reducing their Hit Point value to 35.
* This skill is particularly noteworthy due to the fact that it is the only heal action in the game that can heal any entity. There are some quests in the game where you are supposed to defend inanimate objects from an onslaught of enemies, and this skill can "heal" the object in question.
* This skill is particularly noteworthy due to the fact that it is the only heal action in the game that can heal any entity. There are some quests in the game where you are supposed to defend inanimate objects from an onslaught of enemies, and this skill can "heal" the object in question.
* This skill does not damage the user if used within a {{SAI|Globe of Invulnerability}}.
}}
}}


[[Category:Illithid Powers]]
[[Category:Illithid Powers]]

Revision as of 22:20, 19 January 2024

Template:Up to date

Transfuse Health.webp

Transfuse Health is an action and Illithid Power. This ability allows the character to heal a target by half the caster's current hit point value.

Description

Sacrifice half your remaining hit points to heal a target for the same amount.

Properties

Cost:
Bonus action
Details:
 Range: 9 m / 30 ft
Recharge: Per Turn

How to learn

Used by creatures: Illithid, Partial-Illithid, and Full-Illithid

Other ways to learn:

Notes

  • Affects any entity, including party members, allies, enemies, inanimate objects, so long as they have a hit point value.
  • Hurts you by half your current hit point value, which can break Concentration Concentration.
  • Does not take into account Temporary Hit Points when calculating the heal amount, but it will deduct them when hurting the caster. For example, having a character with 50 Hit Points and 10 Temporary Hit Points use Transfuse Health on an ally will heal them for 25 Hit Points, and will damage the caster by 25, reducing their Hit Point value to 35.
  • This skill is particularly noteworthy due to the fact that it is the only heal action in the game that can heal any entity. There are some quests in the game where you are supposed to defend inanimate objects from an onslaught of enemies, and this skill can "heal" the object in question.
  • This skill does not damage the user if used within a Globe of Invulnerability Globe of Invulnerability.