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Deflect Missiles: Difference between revisions

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{{ActionPage
{{ActionPage
|image = Deflect Missiles.webp
| image = Deflect Missiles.webp
|summary = '''Deflect Missiles''' is a [[Reaction]] gained by [[Monk]] at Level 3. Deflect Missiles allows the Monk to reduce incoming damage from ranged weapon attacks and optionally return the projectile.  
| summary = '''Deflect Missiles''' is a [[Reaction]] gained by [[Monk]] at Level 3. Deflect Missiles allows the Monk to reduce incoming damage from ranged weapon attacks and optionally return the projectile.
|description = Use your reaction to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier + your monk level. If the damage is reduced to 0, you use a Ki Point to Deflect the Missile.
| description = Use your reaction to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier + your monk level. If the damage is reduced to 0, you use a Ki Point to Deflect the Missile.
|cost = reaction
| cost = reaction
|additional = When an appropriate reaction happens, there are two choices:
| additional = When an appropriate reaction happens, there are two choices:
*'''Deflect Missiles'''
*'''Deflect Missiles'''
**Spend your [[Reaction]] to reduce the damage by {{InfoBlob|1d10 + your {{Ability|Dexterity}} + your monk level}} .
**Spend your [[Reaction]] to reduce the damage by {{InfoBlob|1d10 + your {{Ability|Dexterity}} + your monk level}} .
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**Spend your [[Reaction]] and a {{R|ki}} to catch a projectile from a ranged weapon attack and shoot it back at your attacker.
**Spend your [[Reaction]] and a {{R|ki}} to catch a projectile from a ranged weapon attack and shoot it back at your attacker.
**This attack counts as a {{SAI|Unarmed Strike}}.
**This attack counts as a {{SAI|Unarmed Strike}}.
|higherlevels =
| higherlevels =  
|class learns at level 3 = Monk
| class learns at level 3 = Monk
|notes = *You can only reduce damage from the attack - any additional effects can't be negated.
| notes = * Reducing damage does not negate any other effects of the attack. Conditons such as [[Gaping Wounds (Condition)|Gaping Wounds]] from a [[Piercing Strike]] are still applied, even if the damage is reduced all the way to 0.
**Additional effect here means everything that is no damage (e.g. a condition).
* This feature seems to behave weirdly with certain weapons, possibly due to bugs.
*Potential bugs/Needs testing: Seems to behave weirdly against certain weapons
** Deflect Missiles does not trigger at all against attacks from [[Giantbreaker]].
**Deflect Missiles does not trigger at all against the Giantbreaker on from a Dwarf Warlock (previously Barbarian).
** Against dual wielding [[Hand Crossbows]], the first attack will always hit; the second attack can be reduced by Deflect Missiles, but Deflect Missiles (Return) never triggers.
**Against dual wielding Hand Crossbows the first attack will always hit, the second attack can be reduced by Deflect Missiles, but Deflect Missiles (Return) never triggers.
}}
}}


[[Category:Sources of damage reduction]]
[[Category:Sources of damage reduction]]

Revision as of 20:20, 11 March 2024

Deflect Missiles.webp

Deflect Missiles is a Reaction gained by Monk at Level 3. Deflect Missiles allows the Monk to reduce incoming damage from ranged weapon attacks and optionally return the projectile.

Description

Use your reaction to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier + your monk level. If the damage is reduced to 0, you use a Ki Point to Deflect the Missile.

Properties

Cost:
Reaction
Details:

When an appropriate reaction happens, there are two choices:

  • Deflect Missiles
    • Spend your Reaction to reduce the damage by 1d10 + your Dexterity Dexterity + your monk level .
  • Deflect Missiles (Return)
    • Spend your Reaction and a Ki Point to catch a projectile from a ranged weapon attack and shoot it back at your attacker.
    • This attack counts as a Unarmed Strike Unarmed Strike.

How to learn

Classes:

Notes

  • Reducing damage does not negate any other effects of the attack. Conditons such as Gaping Wounds from a Piercing Strike are still applied, even if the damage is reduced all the way to 0.
  • This feature seems to behave weirdly with certain weapons, possibly due to bugs.
    • Deflect Missiles does not trigger at all against attacks from Giantbreaker.
    • Against dual wielding Hand Crossbows, the first attack will always hit; the second attack can be reduced by Deflect Missiles, but Deflect Missiles (Return) never triggers.