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Survival Instinct: Difference between revisions
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|notes=* In [[Early Access]], this power was the special [[Illithid Power]] granted to [[Cleric]]s. Instead, the quest given by Omeleum would grant [[Repulsor]]. | |notes=* In [[Early Access]], this power was the special [[Illithid Power]] granted to [[Cleric]]s. Instead, the quest given by Omeleum would grant [[Repulsor]]. | ||
| | |other ways to learn = | ||
*Reward from the quest [[Help Omeluum Investigate the Parasite]]. | |||
}} | }} | ||
[[Category:Illithid Powers]] | [[Category:Illithid Powers]] |
Revision as of 02:21, 16 November 2023
Survival Instinct is a special Action granted by completing the "Help Omeluum Investigate the Parasite" quest. This ability allows the character to save an ally from falling unconscious.
Description
Infuse a creature with psionic force. If it reaches 0 Hit Points, it heals instead of falling Unconscious.
Properties
- Cost:
- Action
- Details:
- Range: 18 m / 60 ft
- Recharge: Short rest
Condition: Survival Instinct
Duration: 3 turns
- If the character reaches 0 Hit Points, it regains 3d4hit points instead of falling Unconscious.
How to learn
Notes
- In Early Access, this power was the special Illithid Power granted to Clerics. Instead, the quest given by Omeleum would grant Repulsor.