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Snurd is a Goblin Sharp-Eye in the Goblin Camp in Act One. He is guarding the checkpoint leading to the camp from the Blighted Village, being positioned on a rocky peak that overlooks the bridge. If a battle happens, he will focus on rushing to the war drum to call in reinforcements and alert the camp.
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{{ | {{Infobox character | ||
|name=Sharp-Eye Snurd | | name = Sharp-Eye Snurd | ||
| | | image = | ||
| | | titles = Novice of the Absolute | ||
|race=Goblin | | race = [[Goblin]] | ||
| | | faction = [[Cult of the Absolute]] | ||
| | | level = 2 | ||
| | |||
|size=Small | | modules = | ||
| | {{Infobox statistics | ||
| | | child = yes | ||
| | | size = Small | ||
| | | type = Humanoid | ||
| | | armour_class = 13 | ||
| | | hit_points = 12 | ||
| | | hit_points_tactician = 15 | ||
| | | movement_speed_meters = 9 | ||
| | | movement_speed_feet = 30 | ||
| | | weight_kg = 35 | ||
| | | weight_lb = | ||
| | | hiddenlevel = 2 | ||
| | | str = 10 | ||
| | | dex = 14 | ||
==Attacks and | | con = 10 | ||
| int = 10 | |||
| wis = 8 | |||
| cha = 8 | |||
| feature1_name = Darkvision | |||
| feature1_description = Can see in the dark up to 12m. | |||
| feature2_name = Opportunity Attack | |||
| feature2_description = Automatically attack an enemy moving out of your reach. | |||
}} | |||
}}'''Snurd''' is a [[Goblin]] [[Goblin Sharp-Eye|Sharp-Eye]] in the [[Goblin Camp]] in [[Act One]]. He is guarding the checkpoint leading to the camp from the [[Blighted Village]], being positioned on a rocky peak that overlooks the bridge. If a battle happens, he will focus on rushing to the war drum to call in reinforcements and alert the camp. | |||
==Attacks and abilities== | |||
===Ranged Attack - [[Goblin Bow]]=== | ===Ranged Attack - [[Goblin Bow]]=== | ||
{{Action}} | {{Action}} | ||
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{{Action}} | {{Action}} | ||
{{Goblin Camp}} |
Revision as of 10:50, 14 February 2024
Sharp-Eye Snurd | |||||||||||||
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Level 2 | |||||||||||||
Information | |||||||||||||
Title | Novice of the Absolute | ||||||||||||
Race | Goblin | ||||||||||||
Faction | Cult of the Absolute | ||||||||||||
Stats | |||||||||||||
Size | Small | ||||||||||||
Type | Humanoid | ||||||||||||
Armour Class | 13 | ||||||||||||
Hit points |
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Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 35 kg ( lb) | ||||||||||||
Initiative | +2 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +2 | ||||||||||||
Saving throws |
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Features | |||||||||||||
| Can see in the dark up to 12m. | ||||||||||||
| Automatically attack an enemy moving out of your reach. |
Attacks and abilities
Ranged Attack - Goblin Bow
Attack roll: +4 1d6 + 2 (3~8) Piercing
Range: 18 m / 60 ft
- Can use Weapon Actions.
- May use Arrow of Fire.
Ensnaring Strike (Ranged)
Your attack summons thorny vines that possibly Ensnared your target.
Attack roll: +4 1d6 + 2 (3~8) Piercing
DC 9 Strength saving throw to resist becoming Ensnared and take 1d6 (1~6) Piercing
at the start of each turn. Duration: 10 turns.
Nimble Escape
Retreat safely: moving won't provoke Opportunity Attacks.
- Gains Disengage condition.
Worg Companion
Some Sharp-Eyes have access to the Worg Companion ability, allowing them to summon a Worg