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Tempest Domain: Difference between revisions
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* Using a [[Reaction]], strike back at an attacking creature, potentially dealing [[Lightning]] or [[Thunder]] damage if they fail a [[Dexterity]] {{SavingThrow}}, or otherwise take half damage. | * Using a [[Reaction]], strike back at an attacking creature, potentially dealing [[Lightning]] or [[Thunder]] damage if they fail a [[Dexterity]] {{SavingThrow}}, or otherwise take half damage. | ||
** '''{{SAI|Wrath of the Storm: Lightning}}:''' If a nearby enemy attacks you, you can retaliate with a strike of lightning that deals {{DamageText|2d8|Lightning}} damage. | ** '''{{SAI|Wrath of the Storm: Lightning}}:''' If a nearby enemy attacks you, you can retaliate with a strike of lightning that deals {{DamageText|2d8|Lightning}} damage. | ||
** '''{{SAI|Wrath of the Storm: Thunder}}:''' If a nearby enemy attacks you, you can retaliate with a | ** '''{{SAI|Wrath of the Storm: Thunder}}:''' If a nearby enemy attacks you, you can retaliate with a wave of thunder that deals {{DamageText|2d8|Thunder}} damage. | ||
=== Level 2 === | === Level 2 === |
Revision as of 10:34, 4 November 2023
Your faith has made you the very thunder that quakes the black firmament, the lightning coursing through the veins of a terrible storm.
Your faith has made you the very thunder that quakes the black firmament, the lightning coursing through the veins of a terrible storm.
Tempest Domain is one of the Subclasses of Cleric. These Clerics are more specialized in controlling the power of Thunder and Lightning to deal damage and change the environment around them, eventually being able to deal additional damage each turn with their weapon attack.
Subclass Features
This subclass obtains all the features from its base class, Cleric, in addition to its unique features outlined below.
Level 1
- Gain Heavy armour Proficiency
- Gain Martial weapons Proficiency
- Domain Spells: You gain additional spells from your domain. They are Always Prepared.
- Using a Reaction, strike back at an attacking creature, potentially dealing Lightning or Thunder damage if they fail a Dexterity Saving throw, or otherwise take half damage.
Level 2
- Channel Divinity Action: When you roll Thunder or Lightning damage, you can use your Channel Divinity to deal maximum damage instead.
Level 3
- Domain Spells: You gain additional spells from your domain. They are Always Prepared.
Level 5
- Domain Spells: You gain additional spells from your domain. They are Always Prepared.
Level 6
- When you deal Thunder or Lightning damage to a creature that is Large or smaller, you can also push it up to 3 m / 10 ft.
Level 7
- Domain Spells: You gain additional spells from your domain. They are Always Prepared.
Level 8
Level 9
- Domain Spells: You gain additional spells from your domain. They are Always Prepared.