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Eldritch Blast: Difference between revisions

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(Added a precision on the scaling, saying it scales with character level, not class level.)
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{{ up to date | 2023-08-17 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Eldritch Blast
| name = Eldritch Blast
Line 6: Line 4:
| level = cantrip
| level = cantrip
| school = Evocation
| school = Evocation
| classes = Warlock,
| classes = Warlock
| races =  
| races =  
| summary = The cantrip allows the spellcaster to shoot out an energy beam that deals {{DamageType|Force}} damage, and that can be upgraded with Warlock abilities.
| summary = The cantrip allows the spellcaster to shoot out an energy beam that deals {{DamageType|Force}} damage, and that can be upgraded with Warlock abilities.
| description = Conjure a beam of crackling energy. Deals {{DamageText|1d10|Force}} damage to a target.
| description = Conjure a beam of crackling energy. Deals {{DamageText|1d10|Force}} damage to a target.
| class learns at level 1 = Warlock
| class learns at level 1 = Warlock
| class learns at level 6 = {{Class|College of Lore}} via [[Magical Secrets]]
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| class learns at level 10 = {{Class|Bard}} via [[Magical Secrets]]
| class learns at level 10 = Bard:via [[Magical Secrets]]
| granted by feats = Spell Sniper, Magic Initiate: Warlock
| granted by feats = Magic Initiate: Warlock, Spell Sniper
| action type = action
| cost = action
| attack roll = yes
| attack roll = yes
| damage = 1d10
| damage = 1d10
| damage type = Force
| damage type = Force
| range = ranged
| range = ranged
| higher levels = The spell creates multiple beams at higher levels: {{DamageInfo|1d10|Force|per=ray}}
| higher levels = Unlike other cantrips whose damage increases at certain character levels, Eldritch Blast, instead, creates multiple beams at higher levels: {{DamageInfo|1d10|Force|per=ray}}
* '''2''' beams at Level 5 (scales on character level, sum of all class levels)
* '''2''' beams at [[character level]] 5
* '''3''' beams at Level 10 (same)
* '''3''' beams at character level 10  
You can either target a single creature or multiple creatures with the beams. Each beam rolls a separate {{Attack Roll}}.
You can either target a single creature or multiple creatures with the beams. Each beam rolls a separate {{Attack Roll}} and is affected by the selected [[Eldritch Invocations]] (see notes for further details).
| notes = * The benefits of [[Eldritch Invocations]], such as {{SAI|Agonising Blast}} or {{SAI|Repelling Blast}}, are applied to each beam.
| notes = * The benefits of {{RarityItem|Potent Robe}}, various effects like [[Lightning Charges (Condition)|Lightning Charges]], and [[Eldritch Invocations]], such as {{SAI|Agonising Blast}} or {{SAI|Repelling Blast}}, are applied to each beam.
** While {{SAI|Repelling Blast}} applies to each beam, it can only knock back a creature once per cast.
** While {{SAI|Repelling Blast}} applies to each beam, it can only knock back a creature once per cast.
* A target afflicted by {{SAI|Hex}} will take additional {{DamageText|1d6|Necrotic}} damage from '''each''' beam.
* A target afflicted by {{SAI|Hex}} will take additional {{DamageText|1d6|Necrotic}} damage from '''each''' beam.
* There is a bug when using eldritch blast along with either {{SAI|Agonising Blast}} or {{SAI|Hex}}, and having lightning charges. When damage is applied, {{SAI|Agonising Blast}} and {{SAI|Hex}} will apply their damage twice on a single beam, rather than once
* Can be subject to [[Counterspell]].
* When interacting with effects like {{Cond|Death Ward}} and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to {{Cond|Downed|down}} the target the 2nd attack appears to apply before the {{Cond|Death Ward}} activates, which means that after 2 attacks the target would lose the {{Cond|Death Ward}} but remain with 1HP. If the initial attack would have 3 applications then the target would be {{Cond|Downed|downed}} on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a {{Cond|Death Ward}} applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like {{SAI|Magic Missile}} and {{SAI|Scorching Ray}} (as of 4.1.1.3669438).
* When interacting with effects like {{Cond|Death Ward}} and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to {{Cond|Downed|down}} the target the 2nd attack appears to apply before the {{Cond|Death Ward}} activates, which means that after 2 attacks the target would lose the {{Cond|Death Ward}} but remain with 1HP. If the initial attack would have 3 applications then the target would be {{Cond|Downed|downed}} on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a {{Cond|Death Ward}} applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like {{SAI|Magic Missile}} and {{SAI|Scorching Ray}} (as of 4.1.1.3669438).
*The incantation for Eldritch Blast is '''Dolor''', Latin for "pain/anguish".
}}
}}


== External Links ==
== External Links ==
* {{FRWiki|Eldritch blast|long}}
* {{FRWiki|Eldritch blast|long}}
[[Category:Sources of Force damage]]

Latest revision as of 17:39, 21 April 2024

Eldritch Blast.webp

Eldritch Blast is a cantrip (Evocation). The cantrip allows the spellcaster to shoot out an energy beam that deals Damage TypesForce damage, and that can be upgraded with Warlock abilities.

Description

Conjure a beam of crackling energy. Deals 1d10Damage TypesForce damage to a target.

Properties

Cost
Action
Damage
D10 Force.png 1d10 (1~10) Damage TypesForce
Details
Attack roll
 Range: 18 m / 60 ft

At higher levels

Unlike other cantrips whose damage increases at certain character levels, Eldritch Blast, instead, creates multiple beams at higher levels:
D10 Force.png 1d10 (1~10) Damage TypesForce per ray
You can either target a single creature or multiple creatures with the beams. Each beam rolls a separate Attack roll and is affected by the selected Eldritch Invocations (see notes for further details).

How to learn

Classes:

Feats:

Notes

  • The benefits of Potent Robe, various effects like Lightning Charges, and Eldritch Invocations, such as Agonising Blast Agonising Blast or Repelling Blast Repelling Blast, are applied to each beam.
    • While Repelling Blast Repelling Blast applies to each beam, it can only knock back a creature once per cast.
  • A target afflicted by Hex Hex will take additional 1d6Damage TypesNecrotic damage from each beam.
  • Can be subject to Counterspell.
  • When interacting with effects like Death Ward Death Ward and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to down down the target the 2nd attack appears to apply before the Death Ward Death Ward activates, which means that after 2 attacks the target would lose the Death Ward Death Ward but remain with 1HP. If the initial attack would have 3 applications then the target would be downed downed on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a Death Ward Death Ward applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like Magic Missile Magic Missile and Scorching Ray Scorching Ray (as of 4.1.1.3669438).
  • The incantation for Eldritch Blast is Dolor, Latin for "pain/anguish".

External Links[edit | edit source]