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Chilled (Condition): Difference between revisions

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{{ConditionPage
{{ConditionPage
| effects =
| effects =
* Affected entity is [[Vulnerable]] to {{DamageType|Cold}} damage and [[Resistant]] to {{DamageType|Fire}} damage.
* Affected entity is [[vulnerable]] to {{DamageType|Cold}} damage and [[resistant]] to {{DamageType|Fire}} damage.
* Applying {{Cond|Wet}} to a chilled entity will make it {{Cond|Frozen}} for {{duration|1}}.
| condition = Frozen
| condition duration = 1
| stack id =
CHILLED
| status groups =
SG_Surface
| properties =
InitiateCombat, DisableCombatlog, DisableOverhead
| notes =
* The order of application of conditions matters. Chilling an already wet target will not freeze it. It must be chilled and then wet.
* The duration of the {{Cond|Frozen}} condition ticks down at the start of the affected creature's turn. With a duration of just 1 turn, this means the effect will {{em|immediately}} end at the start of the frozen creature's turn without disabling it for even a single turn.
** When applied with {{Cond|Encrusted with Frost}}, {{Cond|Frozen}} will instead last 2 turns (so effectively 1 full round), so it doesn't have this issue.
}}
}}
{{ up to date | 2023-09-07}} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
== Notes ==
*Combining this with {{cond|Wet}} will replace both conditions and make the target {{cond|Frozen}}
==Items that Apply Chilled==
*Equipment:
**{{MdRarityItem|Mourning Frost}}: Dealing {{DamageColor|Cold|Cold}} damage with a spell possibly inflicts {{Cond|Chilled}} upon the target.
**{{MdRarityItem|Cold Snap}}: When a creature misses you with an attack, it must succeed a DC 13 [[Constitution]] Saving Throw or be {{Cond|Chilled}} for 2 turns.
**{{MdRarityItem|Flail of Ages}}: Depending on what kind of damage this weapon does, it also inflicts: {{Cond|Acid}}, {{Cond|Chilled}}, or {{Cond|Burning}}.

Latest revision as of 15:45, 27 July 2024

Properties

Stack ID Stack ID: CHILLED

Status groups Status groups: SG_Surface

More properties More properties:

Condition: Frozen

Frozen Frozen

Duration: 1 turn

Notes

  • The order of application of conditions matters. Chilling an already wet target will not freeze it. It must be chilled and then wet.
  • The duration of the Frozen Frozen condition ticks down at the start of the affected creature's turn. With a duration of just 1 turn, this means the effect will immediately end at the start of the frozen creature's turn without disabling it for even a single turn.
    • When applied with Encrusted with Frost Encrusted with Frost, Frozen Frozen will instead last 2 turns (so effectively 1 full round), so it doesn't have this issue.

Conditions with the same stack ID

Conditions with the stack ID CHILLED, only one of these can be applied at the same time:

Condition Effects

Chilled (Condition) Chilled

Sources of Chilled