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Chilled (Condition): Difference between revisions

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(Notes on frozen condition)
 
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{{ConditionPage
{{ConditionPage
| effects =
| effects =
* Affected entity is [[Vulnerable]] to {{DamageType|Cold}} damage and [[Resistant]] to {{DamageType|Fire}} damage.
* Affected entity is [[vulnerable]] to {{DamageType|Cold}} damage and [[resistant]] to {{DamageType|Fire}} damage.
* Applying {{Cond|Wet}} to a chilled entity will make it {{Cond|Frozen}} for {{duration|1}}.
| condition = Frozen
| condition duration = 1
| stack id =
CHILLED
| status groups =
SG_Surface
| properties =
InitiateCombat, DisableCombatlog, DisableOverhead
| notes =
* The order of application of conditions matters. Chilling an already wet target will not freeze it. It must be chilled and then wet.
* The duration of the {{Cond|Frozen}} condition ticks down at the start of the affected creature's turn. With a duration of just 1 turn, this means the effect will {{em|immediately}} end at the start of the frozen creature's turn without disabling it for even a single turn.
** When applied with {{Cond|Encrusted with Frost}}, {{Cond|Frozen}} will instead last 2 turns (so effectively 1 full round), so it doesn't have this issue.
}}
}}
{{ up to date | 2023-09-07}} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
==Items that Apply Chilled==
*Equipment:
**{{MdRarityItem|Mourning Frost}}: Dealing {{DamageColor|Cold|Cold}} damage with a spell possibly inflicts {{Cond|Chilled}} upon the target.
**{{MdRarityItem|Cold Snap}}: When a creature misses you with an attack, it must succeed a DC 13 [[Constitution]] Saving Throw or be {{Cond|Chilled}} for 2 turns.
**{{MdRarityItem|Flail of Ages}}: Depending on what kind of damage this weapon does, it also inflicts: {{Cond|Acid}}, {{Cond|Chilled}}, or {{Cond|Burning}}.

Latest revision as of 16:45, 27 July 2024

Properties

Stack ID Stack ID: CHILLED

Status groups Status groups: SG_Surface

More properties More properties:

Condition: Frozen

Frozen Frozen

Duration: 1 turn

Notes

  • The order of application of conditions matters. Chilling an already wet target will not freeze it. It must be chilled and then wet.
  • The duration of the Frozen Frozen condition ticks down at the start of the affected creature's turn. With a duration of just 1 turn, this means the effect will immediately end at the start of the frozen creature's turn without disabling it for even a single turn.
    • When applied with Encrusted with Frost Encrusted with Frost, Frozen Frozen will instead last 2 turns (so effectively 1 full round), so it doesn't have this issue.

Sources of Chilled