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Elemental Weapon: Lightning: Difference between revisions
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| level = 3 | | level = 3 | ||
| school = Transmutation | | school = Transmutation | ||
| summary = This spell is a variant of {{SAI|Elemental Weapon}} and imbues a weapon with electrical might, granting it bonus {{DamageColor|Lightning|Lightning}} damage and a +1 [[Enchantment]]. | |||
| summary = This spell is a variant of {{SAI|Elemental Weapon}} and imbues a weapon with electrical might, granting it bonus {{DamageColor|Lightning|Lightning}} damage and | | description = Imbue a weapon with an electrical might. It receives a +1 bonus to {{Attack Roll}}s and [[Damage Roll]]s{{notes}}, and deals an additional {{DamageText|1d4|Lightning}} damage. | ||
| description = Imbue a weapon with an electrical might. It receives a +1 bonus to [[ | |||
| variants = | | variants = | ||
| | | variant of = Elemental Weapon | ||
| cost = action, spell3 | |||
| attack roll = | | attack roll = | ||
| damage = | | damage = | ||
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| higher levels = | | higher levels = | ||
| notes = | | notes = | ||
* The in-game description says +1 to Attack rolls, but what it actually does is adding a +1 enchantment, adding to both Attack and Damage rolls. | |||
* A [[Sorcerer]] can target two weapons using {{SAI|Metamagic: Twinned Spell}}. | |||
* This spell can target weapons and non-enemy creatures with a weapon in their main hand. | |||
* Does not stack with other variants of {{SAI|Draconic Elemental Weapon}}, {{SAI|Elemental Weapon}} or {{SAI|Elemental Age}}. | |||
**Does stack with {{SAI|Magic Weapon}}. | |||
| video = | | video = | ||
}} | }} |
Latest revision as of 08:51, 29 July 2024
Elemental Weapon: Lightning is a level 3 transmutation spell. This spell is a variant of and imbues a weapon with electrical might, granting it bonus Lightning damage and a +1 Enchantment.
Description
Imbue a weapon with an electrical might. It receives a +1 bonus to Attack rolls and Damage Rolls[See Notes], and deals an additional 1d4Lightning damage.
Properties
- Cost
- Action + Level 3 Spell Slot
- Details
- Range: 18 m / 60 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Elemental Weapon: Lightning
Duration: Until Long rest
- Has a +1 bonus to Attack rolls and Damage Rolls[See Notes] and deals an additional 1d4Lightning damage.
How to learn
This spell is a variation of:
Notes
- The in-game description says +1 to Attack rolls, but what it actually does is adding a +1 enchantment, adding to both Attack and Damage rolls.
- A Sorcerer can target two weapons using .
- This spell can target weapons and non-enemy creatures with a weapon in their main hand.
- Does not stack with other variants of
- Does stack with .
, or .