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Daylight: Difference between revisions

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(it does triggers, it just doesn't add any status effect for you to see. You can check every attack they make has disadvantage on combat logs if you use it on fight with Nere in underdark.)
 
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'''Daylight''' is a [[Spell#3rd Level Spells|Level 3]] Evocation. This spell allows spellcasters to dispel darkness by summoning a sphere of light or enchanting an item to shine like the sun.
{{Feature page
[[File:Daylight Icon.png|thumb|240x240px|{{AbilityInfobox
| type = spell
| title = <div style="font-size:105%; font-family:Georgia;">''"Enchant an item to shine like the sun or summon a sphere of sunlight that dispels all darkness around it."''</div>
| uid = Target_Daylight_Container
----
| level = 3
<div style="text-align:center;">[[File:Actions Icons.png|frameless|25px]] '''Action''' [[File:Spell Icon.png|frameless|upright=0.1]] '''Level 3 Spell Slot'''</div>
| school = Evocation
----
| summary = This spell allows spellcasters to dispel darkness by summoning a sphere of light or enchanting an item to shine like the sun.
| Range = 18m / 60ft
| description = Enchant an item to shine like the sun or summon a sphere of sunlight that dispels all darkness around it.
| School = Evocation
| cost = action, spell3
| Concentration = None
| range = ranged
| Duration = 100 turns
| spell flags = CannotTargetItems, HasSomaticComponent, HasVerbalComponent, IsLinkedSpellContainer, IsSpell
| Class = [[Cleric]], [[Druid]], [[Sorcerer]]
| variants = Daylight: Sphere, Daylight: Enchant Item
|Area of Effect=15m / 50ft (Radius)}}]]
| condition = Daylight
| condition duration = Long Rest
| classes = Cleric, Druid, Ranger, Sorcerer, Paladin
| class learns at level 5 = Cleric, Druid, Sorcerer, Light Domain:Domain Spell, Circle of the Land:Grassland
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| class learns at level 9 = Ranger, Paladin
| class learns at level 10 = Bard:via [[Magical Secrets]]
| notes = * Exposing [[Duergar]], [[Drow]] and other NPCs to either variant of this spell will trigger [[Sunlight Sensitivity]] they typically have in outdoor daylight, but it will not cause [[Sussur Bloom]]s to wither while in the [[Underdark]].
}}


==Description==
== External links ==
Enchant an item to shine like the sun or summon a sphere of sunlight that dispels all darkness around it.
* {{FRWiki|Daylight|long}}
==Properties==
[[Category:Light Emitting]]
{{C|[[File:Actions Icons.png|frameless|25px]] Action + [[File:Spell Icon.png|frameless|upright=0.1]] Level 3 Spell Slot}}
 
''Available to level 5 [[Cleric]], [[Druid]], and [[Sorcerer]].''
*Select Variant:
**[[File:Daylight Icon.png|frameless|25x25px]] [[Daylight: Sphere]]
**[[File:Daylight Icon.png|frameless|25x25px]] [[Daylight: Enchant Item]]
*Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] 18m / 60ft}}
*Area of Effect: {{C|[[File:Aoe Icon.png|frameless|upright=0.1]] 15m / 50ft (Radius)}}
*Duration {{C|[[File:Duration 50px.png|frameless|upright=0.1]] 100 turns}}

Latest revision as of 06:02, 28 February 2025

Daylight.webp
Daylight is a level 3 evocation spell. This spell allows spellcasters to dispel darkness by summoning a sphere of light or enchanting an item to shine like the sun.

Description

Enchant an item to shine like the sun or summon a sphere of sunlight that dispels all darkness around it.

Properties

Cost
Action +  Level 3 Spell Slot
Details
 Range: 18 m / 60 ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

Technical details

Variants

Condition: Daylight

Daylight Daylight

Duration: Until Long rest

  • Shining with the light of the sun. Dispels Darkness within a radius of 15 m / 50 ft.
  • The Enchant Item version of this spell requires the target creature have a Weapon in their main hand.

How to learn

Classes:

Notes

External links[edit | edit source]