Ad placeholder

Light Domain: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(→‎Level 8: sai-ify)
m (Formatting using spell action/passive)
 
(15 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{ up to date | 2023-08-13 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{PageSeo
{{PageSeo
| description = Light Domain is a subclass of Cleric.
| description = Light Domain is a subclass of Cleric.
| image = Class Cleric Light Badge Icon.png
| image = Class Cleric Light Badge Icon.png
}}
}}
'''Light Domain''' is one of the [[Cleric#Level 1|Subclasses]] of [[Cleric]]. These Clerics are charged with chasing away lies and burning away darkness.
Player selectable [[Deities]] associated with this domain: [[Deities#Corellon_Larethian|Corellon Larethian]], [[Deities#Eilistraee|Eilistraee]], [[Deities#Helm|Helm]], and [[Deities#Lathander|Lathander]].
{{Quote class|{{PAGENAME}}}}


[[Category:Subclasses]]
== Subclass features ==
{{SubclassQuote|quote=The Light domain is offered by deities of justice, majesty, and primordial flame, providing spells that dispel darkness and harm the undead.|image=Light Domain Subclass 300px.png}}
'''Light Domain''' is one of the [[Cleric#Level 1|Subclasses]] of [[Cleric]]. These Clerics are charged with chasing away lies and burning away darkness.
== Subclass Features ==
{{SubclassNote|Cleric}}
{{SubclassNote|Cleric}}
=== Level 1 ===


==== {{IconLink|Warding Flare Icon.webp|Warding Flare}} ====
{{Level header|1}}
* Shield yourself with divine light. Use your {{action|reaction}} to impose {{Disadvantage}} on an attacker, potentially causing their attack to miss. An attacker that can’t be [[Blinded (Condition)|Blinded]] is immune to this effect.
 
{{Spell action|Warding Flare}}
 
{{HorizontalRuleImage}}


==== Domain Spells ====
; Domain Spells
*You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
: You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
** {{IconLink|Light Cantrip Icon.webp|Light}}
:* {{SAI|Light}}
** {{IconLink|Burning Hands Icon.webp|Burning Hands}}
:* {{SAI|Burning Hands}}
** {{IconLink|Faerie Fire Icon.webp|Faerie Fire}} {{Icon|Concentration Icon.png|16px}}
:* {{SAI|Faerie Fire|c=16}}


=== Level 2 ===
{{Level header|2}}


==== {{IconLink|Radiance of the Dawn Icon.webp|Radiance of the Dawn}} ====
{{Spell action|Radiance of the Dawn}}
* {{SmallIcon|Channel Divinity Charges Icons.png}} '''Channel Divinity Action:''' Harness the sun's divine power to dispel any magical darkness and deal {{DamageText|2d10 + Character Level|Radiant}} damage to hostile creatures. On a successful save, targets still take half damage. Doesn't affect creatures that have total cover from you.


=== Level 3 ===
{{Level header|3}}


==== Domain Spells ====
; Domain Spells
*You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
: You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
** {{IconLink|Flaming Sphere Icon.webp|Flaming Sphere}} {{Icon|Concentration Icon.png|16px}}
:* {{SAI|Flaming Sphere|c=16}}
** {{IconLink|Scorching Ray Icon.webp|Scorching Ray}}
:* {{SAI|Scorching Ray}}


=== Level 5 ===
{{Level header|5}}


==== Domain Spells ====
; Domain Spells
*You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
: You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
** {{IconLink|Daylight Icon.webp|Daylight}}
:* {{SAI|Daylight}}
** {{IconLink|Fireball Icon.webp|Fireball}}
:* {{SAI|Fireball}}


=== Level 6 ===
{{Level header|6}}


==== {{IconLink|Improved Warding Flare Icon.webp|Improved Warding Flare}} ====
{{Spell action|Improved Warding Flare}}
* When an enemy attacks an ally, you can use your {{action|reaction}} to impose {{Disadvantage}} on the {{Attack Roll}}, possibly causing their attack to miss.


=== Level 7 ===
{{Level header|7}}


==== Domain Spells ====
; Domain Spells
*You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
: You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
** {{IconLink|Guardian of Faith Icon.webp|Guardian of Faith}}
:* {{SAI|Guardian of Faith}}
** {{IconLink|Wall of Fire Icon.webp|Wall of Fire}} {{Icon|Concentration Icon.png|16px}}
:* {{SAI|Wall of Fire|c=16}}


=== Level 8 ===
{{Level header|8}}


==== {{SAI|Potent Spellcasting|w=40}} ====
{{Passive|Potent Spellcasting}}
* You can add your [[Wisdom]] Modifier to the damage you deal with cantrips.


=== Level 9 ===
{{Level header|9}}


==== Domain Spells ====
; Domain Spells
*You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
: You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
** {{IconLink|Destructive Wave Icon.webp|Destructive Wave}}
:* {{SAI|Destructive Wave}}
** {{IconLink|Flame Strike Icon.webp|Flame Strike}}
:* {{SAI|Flame Strike}}


== External Links ==
== External links ==
* {{FRWiki|Light domain|long}}
* {{FRWiki|Light domain|long}}


[[Category:Subclasses]]
{{ClericNavbox}}
{{ClericNavbox}}

Latest revision as of 08:53, 20 February 2025

Light Domain is one of the Subclasses of Cleric. These Clerics are charged with chasing away lies and burning away darkness.

Player selectable Deities associated with this domain: Corellon Larethian, Eilistraee, Helm, and Lathander.

Subclass features[edit | edit source]

This subclass obtains all the features from its base class, Cleric, in addition to its unique features outlined below.

Level 1

Warding Flare Warding Flare ()
Shield yourself with divine light. Use your reaction to impose Disadvantage Icon.png Disadvantage on an attacker, possibly causing their attack to miss.
Bg3 content hr.png
Domain Spells
You gain spells from your domain. They are Always Prepared.

Level 2

Radiance of the Dawn Radiance of the Dawn (+ )
The sun's divine power dispels any magical darkness.

Level 3

Domain Spells
You gain spells from your domain. They are Always Prepared.

Level 5

Domain Spells
You gain spells from your domain. They are Always Prepared.

Level 6

Improved Warding Flare Improved Warding Flare ()
When an enemy attacks an ally, you can use your reaction to impose Disadvantage Icon.png Disadvantage on the Attack roll, possibly causing their attack to miss.

Level 7

Domain Spells
You gain spells from your domain. They are Always Prepared.

Level 8

Potent Spellcasting Potent Spellcasting
Your god grants you even more intense power. You can add your Wisdom Modifier to the damage you deal with Cleric cantrips.

Level 9

Domain Spells
You gain spells from your domain. They are Always Prepared.

External links[edit | edit source]