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Thunderous Smite: Difference between revisions
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{{SpellPage | |||
| name = Thunderous Smite | |||
| | | image = Thunderous Smite.webp | ||
| level = 1 | |||
| school = Evocation | |||
| classes = Paladin | |||
| | | summary = This spell allows spellcasters to cause their melee weapon to ring with {{DamageType|Thunder}} as they strike, pushing targets away and potentially knocking them {{Cond|Prone}}. | ||
| | | description = Your melee weapon rings with thunder as you strike, pushing your target {{Distance|m=3|ft=10}} away and possibly knocking them {{Cond|Prone}}. | ||
| | | class learns at level 2 = Paladin | ||
| | | class learns at level 6 = College of Lore:via [[Magical Secrets]] | ||
| | | class learns at level 10 = Bard:via [[Magical Secrets]] | ||
| | | attack roll = yes | ||
| | | cost = action | ||
| | | hit cost = bonus, spell1 | ||
}} | | damage = weapon | ||
| damage type = Weapon | |||
| extra damage = 2d6 | |||
| extra damage type = Thunder | |||
| save = STR | |||
| save dc = caster | |||
| on save = Target takes full damage but isn't knocked {{Cond|Prone}} | |||
| range = weapon | |||
| condition = Prone | |||
| condition duration = 1 | |||
| condition save = Strength | |||
| condition dc = caster | |||
| higher levels = | |||
| notes = * See [[Smite]] for additional functionality information. | |||
| granted by items = Cacophony | |||
}} | |||
== | == External Links == | ||
* {{FRWiki|Thunderous smite|long}} | |||
{{ | |||
[[Category:Sources of Thunder damage]] | |||
Latest revision as of 05:49, 24 October 2024
Thunderous Smite is a level 1 evocation spell. This spell allows spellcasters to cause their melee weapon to ring with Thunder as they strike, pushing targets away and potentially knocking them .
Description
Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them .
Properties
- Cost
- Action
- Cost on hit
- Bonus action + Level 1 Spell Slot
- Damage
- Normal weapon damage
- + 2d6 (2~12) Thunder
- Details
- Attack roll
- STR Save (Spell save DC) (On Save: Target takes full damage but isn't knocked )
- Range: Normal weapon range
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Prone
Duration: 1 turn
Spell save DC Strength saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Classes:
- Class Level 2: Paladin
- Class Level 6: College of Lore (via Magical Secrets)
- Class Level 10: Bard (via Magical Secrets)
Granted by the following items:
Notes
- See Smite for additional functionality information.