| class learns at level 1 = Wizard, Ranger:via [[Beast Tamer]]
| condition duration =
| class learns at level 3 = Eldritch Knight, Arcane Trickster, Warlock:via [[Pact of the Chain]]
| condition save =
| granted by feats = Magic Initiate: Wizard, Ritual Caster
| area =
| notes =
| area category =
* Although listed as a [[Ritual Spells|Ritual Spell]] where one might expect otherwise, this spell - as per its description - has the limitation of only being able to be cast once per short rest. The standard (non-racial) version of the cantrip [[Mage Hand]] has the same limitation.
| area shape =
* Familiars are automatically dismissed when the caster leaves the active party.
| area range m =
* When cast by a Wizard, a conjured familiar persists if the caster unprepares the spell.
| area range ft =
* All versions and variants of the Find Familiar spell are mutually exclusive; a character can only have one familiar summoned by any Find Familiar spell at a time, including special summons like [[Find Familiar: Cheeky Quasit|Shovel]] and [[Find Familiar: Scratch|Scratch]], the {{RarityItem|Raven Gloves}} spell {{sai|Summon Quothe the Raven}}, and the additional options granted to a [[Warlock]] with {{sai|Pact of the Chain}}. Casting another version of the spell will dismiss any currently summoned familiar.
| area duration =
* The [[Beast Master]] Ranger feature {{sai|Summon Companion}} is separate to Find Familiar, and can be active at the same time.
| area turn start damage =
* Familiars can drink elixirs and potions by having someone else place elixirs/potions out of their inventory and then have the familiar drink it from the ground by right-clicking them, or by drinking it directly from a companion's inventory as long as the elixir/potion isn't inside a container.
| area turn start damage type =
* Even though familiars can drink elixirs, increasing their [[Strength]] serves no purpose outside of increasing jump distance since their attacks will '''always''' use [[Dexterity]].
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels =
| variants =
| notes = * Granted by the Ritual Caster [[Feat]].
* Granted by {{SmallIcon|Raven Gloves Icon.png}} {{rare|Raven Gloves}} (Raven only).
* The raven is the only standard familiar given a specific name: "Quothe". This is a [[Cultural References|reference]] to Edgar Allen Poe's poem "The Raven", and probably also the raven Quoth who appears in Terry Pratchett's Discworld novels (himself a reference to "The Raven").
* The raven is the only standard familiar given a specific name: "Quothe". This is a [[Cultural References|reference]] to Edgar Allen Poe's poem "The Raven", and probably also the raven Quoth who appears in Terry Pratchett's Discworld novels (himself a reference to "The Raven").
| video =
* The incantation for standard Find Familiar variants is ''ex textura'', Latin for "out of the weave", while that of {{sai|Find Familiar: Boo}} is ''invoco te'', Latin for "I call you".
* Familiars cannot interact with the environment except to examine and attack. Notably, unlike [[Mage Hand]], they cannot be used to explore burrows or press buttons (though note, many of the buttons and levers can still be triggered if the Familiar Attacks them). Familiars can drag objects. This includes placing objects onto vents or moving objects off of traps.
| bugs =
* There are many bugs associated with familiars, with many of them not getting proper bonuses to attacks or damage based on their attributes, and some of them not requiring attack rolls for their basic attacks at all. {{verify}}
}}
}}
==Variants==
==Variants==
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* {{SAI|Find Familiar: Raven|w=40}}
* {{SAI|Find Familiar: Raven|w=40}}
* {{SAI|Find Familiar: Spider|w=40}}
* {{SAI|Find Familiar: Spider|w=40}}
Variants exclusive to {{SAI|Pact of the Chain}}:
* {{SAI|Find Familiar: Imp|w=40}}
* {{SAI|Find Familiar: Imp|w=40}}
* {{SAI|Find Familiar: Quasit|w=40}}
* {{SAI|Find Familiar: Quasit|w=40}}
Special separate variants of this spell can only summon one specific creature:
Special separate variants of this spell that can only summon one specific creature:
* {{SAI|Find Familiar: Scratch|w=40}} (If [[Scratch]] is in your [[Camp Followers|camp]])
[[File:Cat Familiar Portrait.png|frameless|upright=1.5|left]] Summon a fey spirit that take the shape of a '''Cat''' that can distract enemies by meowing, you gain {{SAI|Claws (Cat)|Claws}} and {{SAI|Meow}}.
[[File:Crab Familiar Portrait.png|frameless|upright=1.5|left]] Summon a fey spirit that take the shape of a '''Crab''' that can pinch enemies and reduce their Movement Speed, you gain {{SAI|Maiming Pinch}}.
[[File:Frog Familiar Portrait.png|frameless|upright=1.5|left]] Summon a fey spirit that take the shape of a '''Frog''' that can spread toxin to enemies by touch, you gain {{SAI|Bufotoxin}}.
{{AttributeBlock|1|13|8|1|8|3
|hp = 1
|ac = 12}}
{{clear}}
=== {{Icon|Find Familiar Rat Icon.webp}} Rat Familiar===
[[File:Rat Familiar Portrait.png|frameless|upright=1.5|left]] Summon a fey spirit that take the shape of a '''Rat''' that can infect enemies through bites, you gain {{SAI|Infectious Bite (Rat)|Infectious Bite}}.
[[File:Raven Familiar Portrait.png|frameless|upright=1.5|left]] Summon a fey spirit that take the shape of a '''Raven''' that can Blind enemies with their beak, you gain {{SAI|Beak Attack}} and {{SAI|Rend Vision}}.
[[File:Spider Familiar Portrait.png|frameless|upright=1.5|left]] Summon a fey spirit that take the shape of a '''Spider''' that can Poison enemies, you gain {{SAI|Bite (Spider)|Bite}}.
[[File:Imp Familiar Portrait.png|frameless|upright=1.5|left]] Summon a fey spirit that take the shape of a '''Imp''' that can fly across the battlefield and become invisible, you gain {{SAI|Claws (Imp)|Claws}}, {{SAI|Invisibility (Imp)|Invisibility}}, and {{SAI|Sting}}.
''Available only to [[Warlock#Level 3|Level 3]] Warlocks through Pact Boons.''
[[File:Quasit Familiar Portrait.png|frameless|upright=1.5|left]] Summon a fey spirit that take the shape of a '''Quasit''' that can Frighten your enemies and become invisible, you gain {{SAI|Claws (Quasit)|Claws}}, {{SAI|Invisibility (Quasit)|Invisibility}}, and {{SAI|Scare}}.
{{AttributeBlock|5|17|10|7|10|10
|hp = 7
|ac = 13}}
{{clear}}
=== {{Icon|Find Familiar Boo Icon.webp}} Boo===
[[File:Boo Familiar Portrait.png|frameless|upright=1.5|left]] As [[Minsc]] you can summon [[Boo]], and you gain {{SAI|Bite (Boo)|Bite}}
[[File:Scratch Familiar Portrait.png|frameless|upright=1.5|left]] Any character with [[Scratch's Ball]] can summon [[Scratch]], and you gain {{SAI|Bite (Scratch)|Bite}}
Find Familiar is a level 1 conjuration spell. This spell allows spellcasters to conjure a fey familiar that can aid them in combat or world exploration.
Description
Summon a familiar, a fey spirit that takes an animal form of your choosing
Although listed as a Ritual Spell where one might expect otherwise, this spell - as per its description - has the limitation of only being able to be cast once per short rest. The standard (non-racial) version of the cantrip Mage Hand has the same limitation.
Familiars are automatically dismissed when the caster leaves the active party.
When cast by a Wizard, a conjured familiar persists if the caster unprepares the spell.
All versions and variants of the Find Familiar spell are mutually exclusive; a character can only have one familiar summoned by any Find Familiar spell at a time, including special summons like Shovel and Scratch, the Raven Gloves spell Summon Quothe the Raven, and the additional options granted to a Warlock with Pact of the Chain. Casting another version of the spell will dismiss any currently summoned familiar.
The Beast Master Ranger feature Summon Companion is separate to Find Familiar, and can be active at the same time.
Familiars can drink elixirs and potions by having someone else place elixirs/potions out of their inventory and then have the familiar drink it from the ground by right-clicking them, or by drinking it directly from a companion's inventory as long as the elixir/potion isn't inside a container.
Even though familiars can drink elixirs, increasing their Strength serves no purpose outside of increasing jump distance since their attacks will always use Dexterity.
The raven is the only standard familiar given a specific name: "Quothe". This is a reference to Edgar Allen Poe's poem "The Raven", and probably also the raven Quoth who appears in Terry Pratchett's Discworld novels (himself a reference to "The Raven").
The incantation for standard Find Familiar variants is ex textura, Latin for "out of the weave", while that of Find Familiar: Boo is invoco te, Latin for "I call you".
Familiars cannot interact with the environment except to examine and attack. Notably, unlike Mage Hand, they cannot be used to explore burrows or press buttons (though note, many of the buttons and levers can still be triggered if the Familiar Attacks them). Familiars can drag objects. This includes placing objects onto vents or moving objects off of traps.
Bugs
There are many bugs associated with familiars, with many of them not getting proper bonuses to attacks or damage based on their attributes, and some of them not requiring attack rolls for their basic attacks at all. [Needs Verification]