| class learns at level 8 = Arcane Trickster, Eldritch Knight
| races =
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| race learns at level 2 =
| summary = This spell allows spellcasters to infuse a weapon with arcane energy, making it magical.
| summary = This spell allows spellcasters to infuse a weapon with arcane energy, making it magical.
| description = Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to {{Attack Roll}}s and [[Damage Roll]]s.
| description = Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to {{Attack Roll}}s and [[Damage Roll]]s.
| action type = action
| cost = action, spell2
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| range = melee
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| concentration = yes
| concentration = yes
| range = melee
| higher levels = [[Upcasting]]: Casting this spell using a 4th or 5th level [[Spells#Spell_Slots|Spell Slot]] will increase the bonus by 2, and a 6th level Spell Slot will increase it by 3.
| class learns at level 3 = Wizard, War Domain:Domain Spell
| area category =
| class learns at level 5 = Paladin
| area shape =
| class learns at level 8 = Arcane Trickster, Eldritch Knight
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* The bonus to attack and damage from Magic Weapon stacks with inherent enchantments on weapons.
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| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell using a 4th or 5th level spell slot will increase the bonus by 2, and a 6th level spell slot will increase it by 3.
| variants =
| notes = * The bonus to attack and damage from Magic Weapon does stack with inherent enchantments on weapons.
* This can only be applied to melee weapons.
| video = Magic Weapon Visuals.mp4
| video = Magic Weapon Visuals.mp4
}}
}}
== External Links ==
== External links ==
* {{FRWiki|Magic weapon (spell)|long}}
* {{FRWiki|Magic weapon (spell)|long}}
Latest revision as of 05:49, 23 February 2025
Magic Weapon is a level 2 transmutation spell. This spell allows spellcasters to infuse a weapon with arcane energy, making it magical.
Description
Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to Attack rolls and Damage Rolls.