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Aspect of the Beast: Chimpanzee: Difference between revisions
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{{ | {{Passive feature page | ||
| summary = '''Aspect of the Beast: Chimpanzee''' is a [[Wildheart]] Barbarian passive feature that infuses you with the nimble agility of a chimpanzee. | |||
| summary = '''Aspect of the Beast | |||
| description = The Aspect of the Chimpanzee grants you a nimble mischievousness. | | description = The Aspect of the Chimpanzee grants you a nimble mischievousness. | ||
You gain [[Damage_Types#Resistance|Resistance]] to | You gain [[Damage_Types#Resistance|Resistance]] to [[falling damage]], and throwing [[camp supplies]] {{Cond|Blinded|Blinds}} targets. | ||
| image = Aspect of the Beast | | image = Aspect of the Beast Chimpanzee.webp | ||
| | | icon = Aspect of the Beast Chimpanzee Icon.webp | ||
| additional = | | additional = | ||
| condition = | | condition = Blinded | ||
| condition duration = | | condition duration = 2 | ||
| condition save = | | condition save = DEX | ||
| class learns at level 6 = Wildheart | | class learns at level 6 = Wildheart | ||
| notes = | | notes = | ||
* The saving throw for the {{Cond|Blinded}} effect is {{InfoBlob|8 + [[Proficiency bonus]] + [[Abilities#Ability score modifiers|Dexterity modifier]]}}. | |||
** Prior to Patch 5, targets had no saving throw to avoid being blinded. | |||
}} | }} | ||
{{BarbarianNavbox}} | {{BarbarianNavbox}} |
Latest revision as of 09:46, 29 July 2024
Aspect of the Beast: Chimpanzee is a Wildheart Barbarian passive feature that infuses you with the nimble agility of a chimpanzee.
Description
The Aspect of the Chimpanzee grants you a nimble mischievousness.
You gain Resistance to falling damage, and throwing camp supplies targets.
Condition: Blinded
Duration: 2 turns
- Ranged attacks and spells have a range of 3 m / 10 ft and Attack Rolls suffer Disadvantage.
- Attack Rolls against Blinded creatures have Advantage.
How to learn
Classes:
- Class level 6: Wildheart
Notes
- The saving throw for the effect is 8 + Proficiency bonus + Dexterity modifier.
- Prior to Patch 5, targets had no saving throw to avoid being blinded.