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{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{PageSeo
{{PageSeo
| description = Circle of the Moon is a subclass of Druid.
| description = Circle of the Moon is a subclass of Druid.
| image = Class Druid Moon Badge Icon.png
| image = Class Druid Moon Badge Icon.png
}}
}}
{{SubclassQuote|quote=Druids sworn to the moon draw on its mercurial nature to transform into massive creatures and primal elementals.|image=Class Druid Moon Badge Icon.png}}
'''Circle of the Moon''' is one of the [[Druid#Subclass|Subclasses]] of [[Druid]]. These Druids are more specialized in [[Wild Shape|Wild Shaping]] into various creatures to attack enemies or support allies in combat. They also have the ability to regain [[Hit Points]] while Wild Shaped.
'''Circle of the Moon''' is one of the [[Druid#Subclass|Subclasses]] of [[Druid]]. These Druids are more specialized in [[Wild Shape|Wild Shaping]] into various creatures to attack enemies or support allies in combat. They also have the ability to regain [[Hit Points]] while Wild Shaped.
[[Category:Subclasses]]


== Subclass Features ==
{{Quote class|{{PAGENAME}}}}
 
== Subclass features ==
{{SubclassNote|Druid}}
{{SubclassNote|Druid}}
=== Level 2 ===


==== New Wild Shape ====
{{Level header|2}}
* '''{{SAI|Wild Shape: Bear}}:''' Take the shape of a [[:Category:Bears|Bear]] with high [[Hit Points]] that can goad enemies into attacking it.
 
; {{SAI|Lunar Mend|w=40}}
: Expend spell slots to regain [[Hit Points]] while in {{SAI|Wild Shape}}.


==== {{SAI|Lunar Mend|w=40}} ====
{{HorizontalRuleImage}}
* Expend spell slots to regain [[Hit Points]] while in [[Wild Shape]].


==== {{SAI|Combat Wild Shape|w=40}} ====
; {{SAI|Combat Wild Shape|w=40}}
* [[Wild Shape]] now uses a {{action|bonus}} instead of an {{action|action}}.
: {{SAI|Wild Shape}} now uses a {{action|bonus}} instead of an {{action|action}}.


=== Level 4 ===
{{HorizontalRuleImage}}


==== New Wild Shape ====
; {{SAI|Wild Shape: Bear|w=40}}
* '''{{SAI|Wild Shape: Dire Raven}}:''' Take the shape of of a Dire Raven that can Blind enemies.
: Assume the shape of a polar bear that can {{SAI|Goading Roar|Goad}} enemies into attacking it. The polar bear has a starting health of {{Hp|30}} that increases every two druid levels.


=== Level 6 ===
{{Level header|4}}


==== {{SAI|Primal Strike|w=40}} ====
; {{SAI|Wild Shape: Dire Raven|w=40}}
* While in beast form, your attacks count as magical for the purpose of overcoming resistance and immunity to non-magical damage.
: Take the shape of a dire raven that can avoid attention and {{SAI|Rend Vision (Dire Raven Wild Shape)|Blind}} enemies. It has {{Hp|13}}.


=== Level 8 ===
{{Level header|6}}


==== New Wild Shape ====
; {{Pass|Primal Strike|w=40}}
* '''{{SAI|Wild Shape: Sabre-Toothed Tiger}}:''' Take the shape of a Sabre-Toothed Tiger that can shred armour and regenerate hit points.
: While in beast form, your attacks count as magical for the purpose of overcoming resistance and immunity to non-magical damage.


=== Level 10 ===
{{Level header|8}}


==== New Wild Shape ====
; {{SAI|Wild Shape: Sabre-Toothed Tiger|w=40}}
* '''{{SAI|Wild Shape: Air Myrmidon}}:''' Take the shape of a Air Myrmidon who gains the ability to fly and to cast lightning spells.
: Take the shape of a sabre-toothed tiger that can {{SAI|Shred Armour}} and {{SAI|Animalistic Vitality|regenerate}} hit points.
* '''{{SAI|Wild Shape: Earth Myrmidon}}:''' Take the shape of a Earth Myrmidon who gains the ability to fly and to cast earth spells.
: Your saber-toothed tiger shape has a starting health of {{Hp|62}} that increases every two druid levels.
* '''{{SAI|Wild Shape: Fire Myrmidon}}:''' Take the shape of a Fire Myrmidon who gains the ability to fly and to cast fire spells.
 
* '''{{SAI|Wild Shape: Water Myrmidon}}:''' Take the shape of a Water Myrmidon who gains the ability to fly and to cast healing and cold spells.
{{Level header|10}}
 
; {{SAI|Wild Shape: Air Myrmidon|w=40}}
: Take the shape of an air myrmidon.
: Your air myrmidon shape has a starting health of {{Hp|90}} that increases every two druid levels.
: It can cast {{SAI|Invisibility (spell)|Invisibility}}, {{SAI|Electrified Flail}}, and {{SAI|Raging Vortex}}.
 
{{HorizontalRuleImage}}
 
; {{SAI|Wild Shape: Earth Myrmidon|w=40}}
: Take the shape of an earth myrmidon.
: Your earth myrmidon shape has a starting health of {{Hp|103}} that increases every two druid levels.
: It can cast {{SAI|Muck to Metal}}, {{SAI|Sludgy Sling}}, and {{SAI|Burrow (Earth Myrmidon)|Burrow}}.
 
{{HorizontalRuleImage}}
 
; {{SAI|Wild Shape: Fire Myrmidon|w=40}}
: Take the shape of a fire myrmidon.
: Your fire myrmidon shape has a starting health of {{Hp|90}} that increases every two druid levels.
: It can cast {{SAI|Scorching Strike}}, {{SAI|Myrmidon's Immolation}}, and {{SAI|Cinderous Swipe}}.
 
{{HorizontalRuleImage}}
 
; {{SAI|Wild Shape: Water Myrmidon|w=40}}
: Take the shape of a water myrmidon.
: Your water myrmidon shape has a starting health of {{Hp|90}} that increases every two druid levels.
: It can cast {{SAI|Hiemal Strike}}, {{SAI|Healing Vapours}}, and {{SAI|Explosive Icicle}}.
 
==External links==
*{{FRWiki|Circle of the Moon|long}}


{{DruidNavbox}}
{{DruidNavbox}}
[[Category:Subclasses]]

Latest revision as of 17:23, 25 October 2024

Circle of the Moon is one of the Subclasses of Druid. These Druids are more specialized in Wild Shaping into various creatures to attack enemies or support allies in combat. They also have the ability to regain Hit Points while Wild Shaped.

Subclass features[edit | edit source]

This subclass obtains all the features from its base class, Druid, in addition to its unique features outlined below.

Level 2

Lunar Mend Lunar Mend
Expend spell slots to regain Hit Points while in Wild Shape Wild Shape.
Bg3 content hr.png
Combat Wild Shape Combat Wild Shape
Wild Shape Wild Shape now uses a Bonus action instead of an Action.
Bg3 content hr.png
Wild Shape: Bear Wild Shape: Bear
Assume the shape of a polar bear that can Goad Goad enemies into attacking it. The polar bear has a starting health of HP Icon.png 30 hit points that increases every two druid levels.

Level 4

Wild Shape: Dire Raven Wild Shape: Dire Raven
Take the shape of a dire raven that can avoid attention and Blind Blind enemies. It has HP Icon.png 13 hit points.

Level 6

Primal Strike Primal Strike
While in beast form, your attacks count as magical for the purpose of overcoming resistance and immunity to non-magical damage.

Level 8

Wild Shape: Sabre-Toothed Tiger Wild Shape: Sabre-Toothed Tiger
Take the shape of a sabre-toothed tiger that can Shred Armour Shred Armour and regenerate regenerate hit points.
Your saber-toothed tiger shape has a starting health of HP Icon.png 62 hit points that increases every two druid levels.

Level 10

Wild Shape: Air Myrmidon Wild Shape: Air Myrmidon
Take the shape of an air myrmidon.
Your air myrmidon shape has a starting health of HP Icon.png 90 hit points that increases every two druid levels.
It can cast Invisibility Invisibility, Electrified Flail Electrified Flail, and Raging Vortex Raging Vortex.
Bg3 content hr.png
Wild Shape: Earth Myrmidon Wild Shape: Earth Myrmidon
Take the shape of an earth myrmidon.
Your earth myrmidon shape has a starting health of HP Icon.png 103 hit points that increases every two druid levels.
It can cast Muck to Metal Muck to Metal, Sludgy Sling Sludgy Sling, and Burrow Burrow.
Bg3 content hr.png
Wild Shape: Fire Myrmidon Wild Shape: Fire Myrmidon
Take the shape of a fire myrmidon.
Your fire myrmidon shape has a starting health of HP Icon.png 90 hit points that increases every two druid levels.
It can cast Scorching Strike Scorching Strike, Myrmidon's Immolation Myrmidon's Immolation, and Cinderous Swipe Cinderous Swipe.
Bg3 content hr.png
Wild Shape: Water Myrmidon Wild Shape: Water Myrmidon
Take the shape of a water myrmidon.
Your water myrmidon shape has a starting health of HP Icon.png 90 hit points that increases every two druid levels.
It can cast Hiemal Strike Hiemal Strike, Healing Vapours Healing Vapours, and Explosive Icicle Explosive Icicle.

External links[edit | edit source]