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{{ up to date | 2023-08-29 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
'''Fighting Style'''s are available to certain (sub)[[class]]es as a feature, increasing their combat efficacy with certain equipment.
 
* Once learned, Fighting Styles are permanently active; you ''cannot'' "disable" a Fighting Style.
'''Fighting Style''' is a class feature available to [[Fighter|Fighters]] at Level 1, [[Paladin|Paladins]] and [[Ranger|Rangers]] at Level 2, [[College of Swords]] [[Bard|Bards]] at Level 3 and [[Champion]] Fighters again at Level 10. Each fighting style can only be chosen once.
** Respeccing at [[Withers#Services|Withers]] will still remove the feature.
** Protection is the only Fighting Style which allows you to choose whether or not it is applied, as a [[Resources#Reaction|Reaction]].
* Each fighting style can only be chosen once.
** You can learn multiple types, and they will all apply as applicable; a character dual-wielding [[Hand Crossbows]] with Archery and Two-Weapon Fighting will gain +2 to attack rolls with both weapons, ''and'' add its Ability Score Modifier to the offhand one.


== List of Fighting Styles ==
== List of Fighting Styles ==
 
{{Table alignment}}
{| class="wikitable"
{| class="wikitable defaultcenter col1left col7left"
! style="width: 150px;" | Fighting Style
! rowspan = 3 | Fighting Style
! style="width: 200px;" | Available To
! colspan = 5 | Available To
! Description
! rowspan = 3 | Description
|-
! Level 1
! colspan = 2 | Level 2
! Level 3 !! Level 10
|-
! [[Fighter]] !! [[Paladin]] !! [[Ranger]] !! [[College of Swords]] Bard!! [[Champion]] Fighter
|-
|-
| style="text-align:center;" | '''{{SAI|Archery|w=40}}'''
! scope="row" | {{Pass|Archery|w=40}}
| style="text-align:center;" | {{class|Fighter}} <br> {{class|Ranger}}
| ✓ ||  || ✓ || ||
| You gain a +2 bonus to {{Attack Roll}}s you make with ranged [[Weapons]].
| You gain a +2 bonus to {{Attack Roll}}s you make with ranged [[Weapons]].
|-
|-
| style="text-align:center;" | '''{{SAI|Defence|w=40}}'''
! scope="row" | {{Pass|Defence|w=40}}
| style="text-align:center;" | {{class|Fighter}} <br> {{class|Paladin}} <br> {{class|Ranger}}
| ✓ || ✓ || ✓ || ||
| You gain a +1 bonus to {{Armour Class}} while wearing [[Armour]].
| You gain a +1 bonus to {{Armour Class}} while wearing [[Armour]].
|-
|-
| style="text-align:center;" | '''{{SAI|Duelling|w=40}}'''
! scope="row" | {{Pass|Duelling|w=40}}
| style="text-align:center;" | {{class|Fighter}} <br> {{class|Paladin}} <br> {{class|Ranger}} <br> {{class|College of Swords}}
| ✓ || ✓ || || ||
| When you are wielding a melee weapon that is not Two-Handed or Versatile in one hand, and no weapon in the other, you deal an additional 2 damage with that weapon.
| When you are wielding a melee weapon that is not Two-Handed or Versatile in one hand, and no weapon in the other, you deal an additional 2 damage with that weapon.
|-
|-
| style="text-align:center;" | '''{{SAI|Great Weapon Fighting|w=40}}'''
! scope="row" | {{Pass|Great Weapon Fighting|w=40}}
| style="text-align:center;" | {{class|Fighter}} <br> {{class|Paladin}}
| ✓ || ✓ ||  || ||
| When you roll a 1 or 2 on a damage die for an attack with a [[Weapons|Two-Handed melee weapon]], that die is rerolled once.  
| When you roll a 1 or 2 on a damage die for an attack with a [[Weapons|Two-Handed melee weapon]], that die is rerolled once.  
* This also applies to Versatile weapons wielded with both hands.
* Unlike in 5th Edition rules, added damage dice from sources like [[Battle Master|Superiority Dice]], [[Divine Smite]], and a [[Fire Surface|Fire]]- or [[Basic Poison|Poison]]-dipped weapon may also be rerolled.
|-
|-
| style="text-align:center;" | '''{{SAI|Protection|w=40}}'''
! scope="row" | {{Pass|Protection|w=40}}
| style="text-align:center;" | {{class|Fighter}} <br> {{class|Paladin}}
| ✓ || ✓ ||  || ||
| When you have a [[Shields|Shield]], impose {{Disadvantage}} on an enemy who attacks one of your allies when you are within {{Distance|melee}}. You must be able to see the enemy.  
| When you have a [[Shields|Shield]], impose {{Disadvantage}} on an enemy who attacks one of your allies when you are within {{Distance|melee}}. You must be able to see the enemy.  
''(This is a [[Reaction]]. Toggle a reaction during your turn. It will automatically execute when needed.)''
|-
|-
| style="text-align:center;" | '''{{SAI|Two-Weapon Fighting|w=40}}'''
! scope="row" | {{Pass|Two-Weapon Fighting|w=40}}
| style="text-align:center;" | {{class|Fighter}} <br> {{class|Ranger}} <br> {{class|College of Swords}}
| ✓ ||  || ✓ || ||
| When you make an offhand attack, you can add your [[Ability Score Modifier]] to the damage of the attack.
| When you make an offhand attack, you can add your [[Ability Score Modifier]] to the damage of the attack.
* An offhand [[Hand Crossbow]] always adds your [[Dexterity]] [[Ability Score Modifier]] to the damage of the attack regardless of whether of you have '''Two Weapon Fighting''' or not.
|}
|}


[[Category:Passive Features]]
[[Category:Fighting styles]]
[[Category:Class features]]

Latest revision as of 07:09, 4 November 2024

Fighting Styles are available to certain (sub)classes as a feature, increasing their combat efficacy with certain equipment.

  • Once learned, Fighting Styles are permanently active; you cannot "disable" a Fighting Style.
    • Respeccing at Withers will still remove the feature.
    • Protection is the only Fighting Style which allows you to choose whether or not it is applied, as a Reaction.
  • Each fighting style can only be chosen once.
    • You can learn multiple types, and they will all apply as applicable; a character dual-wielding Hand Crossbows with Archery and Two-Weapon Fighting will gain +2 to attack rolls with both weapons, and add its Ability Score Modifier to the offhand one.

List of Fighting Styles[edit | edit source]

Fighting Style Available To Description
Level 1 Level 2 Level 3 Level 10
Fighter Paladin Ranger College of Swords Bard Champion Fighter
Archery Archery You gain a +2 bonus to Attack rolls you make with ranged Weapons.
Defence Defence You gain a +1 bonus to Armour Class Armour Class while wearing Armour.
Duelling Duelling When you are wielding a melee weapon that is not Two-Handed or Versatile in one hand, and no weapon in the other, you deal an additional 2 damage with that weapon.
Great Weapon Fighting Great Weapon Fighting When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
Protection Protection When you have a Shield, impose Disadvantage Icon.png Disadvantage on an enemy who attacks one of your allies when you are within 1.5 m / 5 ft. You must be able to see the enemy.
Two-Weapon Fighting Two-Weapon Fighting When you make an offhand attack, you can add your Ability Score Modifier to the damage of the attack.