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Rage: Wolf Heart: Difference between revisions

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{{ up to date | 2023-09-22 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage
{{ActionPage
| type = classaction
| type = classaction
| summary = '''Rage: Wolf Heart ''' is a [[Wildheart]] [[Barbarian]] Bonus Action. This ability allows them to use their wolf-like anger to aid their allies in combat.
| summary = '''Rage: Wolf Heart''' is a [[Wildheart]] [[Barbarian]] bonus action. This ability allows them to use their wolf-like anger to aid their allies in combat.
| description = Go into a [[Rage]] so inciting it spurs on your allies.
| description = Enter a {{Cond|Rage: Wolf Heart|Rage}} so inciting it spurs on your allies.
 
| extra description = You can use {{SAI|Inciting Howl}}, and your allies have {{Advantage}} on melee {{Attack roll}}s against enemies within {{distance|m=2|ft=7}} of you.
You can use [[Inciting Howl (Wolf)|Inciting Howl]], and each ally within earshot can move an additional <code>3m / 10ft</code> during their next turn.
| warning = {{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}}
 
| image = Rage Wolf Heart.webp
Rage ends early if you haven't attacked a creature or taken damage since your last turn.
| cost = bonus, rage
| image = Rage Wolf Heart.png
| cost = rage:1, bonus
| concentration =  
| concentration =  
| damage =  
| damage =  
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| save =
| save =
| additional =  
| additional =  
| higherlevels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''.
| higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''{{notes}}.
| condition = Rage: Wolf Heart
| condition = Rage: Wolf Heart
| condition duration = 10
| condition duration = 10
| condition2 = Rage Impeded
| condition2 = Rage Impeded
| condition2 duration = Permanent
| condition2 duration = Permanent
| class learns at level 1 = Barbarian
| class learns at level 3 = Wildheart
| notes =  
| notes =  
* This variant of {{SAI|Rage}} does not receive a damage increase at level 9.
* The damage bonus is only applied to weapon attacks using [[Strength]] (i.e. not [[finesse]] weapons using [[Dexterity]]). This is not true of the base Rage variant.
}}
}}
{{BarbarianNavbox}}
{{BarbarianNavbox}}

Latest revision as of 06:35, 29 July 2024

Rage Wolf Heart.webp

Rage: Wolf Heart is a Wildheart Barbarian bonus action. This ability allows them to use their wolf-like anger to aid their allies in combat.

Description

Enter a Rage Rage so inciting it spurs on your allies.

You can use Inciting Howl Inciting Howl, and your allies have Advantage Icon.png Advantage on melee Attack rolls against enemies within 2 m / 7 ft of you.

Rage ends early if you don't attack an enemy or take damage each turn.
You can't cast or concentrate on spells while raging.

Properties

Cost:
Bonus action + Rage Charge
Details:
 Range: Self

At Higher Levels

At level 9, the bonus damage to attacks granted by Rage increases to +3[See Notes].

Condition: Rage: Wolf Heart

Rage: Wolf Heart Rage: Wolf Heart

Duration: 10 turns

Condition: Rage Impeded

Rage Impeded Rage Impeded

Duration: Permanent

How to learn

Classes:

Notes

  • This variant of Rage Rage does not receive a damage increase at level 9.
  • The damage bonus is only applied to weapon attacks using Strength (i.e. not finesse weapons using Dexterity). This is not true of the base Rage variant.