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Luck of the Far Realms: Difference between revisions
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{{ | {{Passive feature page | ||
|image=Luck of the Far Realms.webp | |||
|icon=Luck of the Far Realms Icon.webp | |||
| | |summary='''Luck of the Far Realms''' is a passive feature/reaction and [[Illithid Power]]. This feature allows a character to change a successful [[Attack Roll]] into a [[Critical Hit]] once per long rest. | ||
| | |description= Once per [[Long Rest]], you can change a successful [[Attack Roll]] against a foe into a [[Critical Hit]]. | ||
|cost=reaction | |||
|recharge=Long Rest | |||
|other ways to learn= | |||
* Unlock from the [[illithid powers|illithid power]] skill tree with a [[Mind Flayer Parasite Specimen]] after obtaining the following: | |||
** {{SAI|Favourable Beginnings}} | |||
|notes= | |||
* Combines well with abilities that add a lot of damage die to a single hit, such as [[Sneak Attack]] or [[Divine Smite]]. | |||
}} | }} | ||
[[Category:Illithid Powers]] | [[Category:Illithid Powers]] | ||
Latest revision as of 21:03, 14 May 2024
Luck of the Far Realms is a passive feature/reaction and Illithid Power. This feature allows a character to change a successful Attack Roll into a Critical Hit once per long rest.
Description
Once per Long Rest, you can change a successful Attack Roll against a foe into a Critical Hit.
Details
How to learn
Other ways to learn:
- Unlock from the illithid power skill tree with a Mind Flayer Parasite Specimen after obtaining the following:
Notes
- Combines well with abilities that add a lot of damage die to a single hit, such as Sneak Attack or Divine Smite.