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Wild Magic table (Barbarian): Difference between revisions
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<noinclude>{{PageSeo|description=Barbarian Wild Magic Table. All outcomes explained.|image=Wild Magic Barbarian Subclass Icon.png}} | <noinclude>{{PageSeo|description=Barbarian Wild Magic Table. All outcomes explained.|image=Wild Magic Barbarian Subclass Icon.png}} | ||
[[Wild Magic Barbarian]] will unleash one of the listed effects when [[Rage]] has been activated. All effects last until end of [[Rage]] or until a new effect has been activated. Effects that trigger a [[Saving Throw|saving throw]] have a fixed DC of 12. | |||
==Barbarian Wild Magic Effects== | ==Barbarian Wild Magic Effects== | ||
{{Transcludeable}} | {{Transcludeable}} | ||
</noinclude>{| class=wikitable | </noinclude> | ||
! Effect | {| class=wikitable | ||
! style="width: 750px;" | Description | ! scope="col" | Effect | ||
! style="width: 750px;" scope="col" | Description | |||
|- | |- | ||
!{{ | ! scope="row" |{{SAI|Wild Magic: Weapon Infusion|Weapon Infusion|w=40}} | ||
|Magic infuses your weapon. It deals an additional {{DamageText | 1d6 | Force}} damage and gains the {{Light}} and {{Thrown}} properties. If thrown, it reappears in your hand at the end of your turn. | |Magic infuses your weapon. It deals an additional {{DamageText | 1d6 | Force}} damage and gains the {{Light}} and {{Thrown}} properties. If thrown, it reappears in your hand at the end of your turn. | ||
|- | |- | ||
!{{ | ! scope="row" |{{SAI|Wild Magic: Magic Retribution|Magic Retribution|w=40}} | ||
|You are protected by wild, vengeful magic. Enemies that hit you take {{DamageText | 1d6 | Force}} damage in retaliation. | |You are protected by wild, vengeful magic. Enemies that hit you take {{DamageText | 1d6 | Force}} damage in retaliation. | ||
|- | |- | ||
!{{ | ! scope="row" |{{SAI|Wild Magic: Protective Lights|Protective Lights|w=40}} | ||
|You, and any allies within {{Distance|m=3|ft=10}} of you, have a +1 bonus to {{Armour Class}}. | |You, and any allies within {{Distance|m=3|ft=10}} of you, have a +1 bonus to {{Armour Class}}. | ||
|- | |- | ||
!{{ | ! scope="row" |{{SAI|Wild Magic: Intangible Spirit|Intangible Spirit|w=40}} | ||
| | |Each turn, as a {{r|bonus}}, choose to summon a spectral flumph within {{Distance|m=10|ft=30}} of you. The flumph explodes at the end of your turn, dealing {{DamageText | 1d6 | Force}} damage to anyone within {{Distance|m=4.5|ft=15}} on a failed DC 12 {{SavingThrow|DEX}}. | ||
|- | |- | ||
!{{ | ! scope="row" |{{SAI|Wild Magic: Bolt of Light|Bolt of Light|w=40}} | ||
| | |Each turn, as a {{r|bonus}}, choose to shoot a Bolt of Light from your chest at a target within {{Distance|m=10|ft=30}} of you. Wild Magic: Bolt of Light deals {{DamageText | 1d6 | Radiant}} damage and {{IconLink|Blinded Condition Icon.webp|Blinded (Condition)|Blinds|size=25}} the target on a failed DC 12 {{SavingThrow|CON}} for 1 turn. | ||
|- | |- | ||
!{{ | ! scope="row" |{{SAI|Wild Magic: Vine Growth|Vine Growth|w=40}} | ||
|Flowers and vines spread outward from you in a radius of {{Distance|m=4.5|ft=15}} creating {{IconLink|Difficult Terrain Condition Icon.webp|Difficult Terrain (Condition)|Difficult Terrain|size=25}} for everyone other than you. | |Flowers and vines spread outward from you in a radius of {{Distance|m=4.5|ft=15}} creating {{IconLink|Difficult Terrain Condition Icon.webp|Difficult Terrain (Condition)|Difficult Terrain|size=25}} for everyone other than you. | ||
|- | |- | ||
!{{ | ! scope="row" |{{SAI|Wild Magic: Teleport (Barbarian)|Teleport|w=40}} | ||
| | |Each turn, as a {{r|bonus}}, choose to Teleport to an unoccupied space you can see within {{Distance|m=18|ft=60}} | ||
|- | |- | ||
!{{ | ! scope="row" |{{SAI|Wild Magic: Dark Tendrils|Dark Tendrils|w=40}} | ||
|Shadowy tendrils lash outwards from you. Each creature within {{Distance|m=9|ft=30}} of you must succeed a {{SavingThrow|CON}} or take {{DamageText | 1d12 | Necrotic}} damage. Additionally, you gain '''{{DamageColor|Healing|1d12}} {{DamageIcon|Healing}}{{DamageColor|Healing|Temporary Hit Points}}'''. | |Shadowy tendrils lash outwards from you. Each creature within {{Distance|m=9|ft=30}} of you must succeed a DC 12 {{SavingThrow|CON}} or take {{DamageText|1d12|Necrotic}} damage. Additionally, you gain '''{{DamageColor|Healing|1d12}} {{DamageIcon|Healing}}{{DamageColor|Healing|Temporary Hit Points}}'''. | ||
|}<noinclude>{{BarbarianNavbox}}</noinclude> | |} | ||
<noinclude>{{BarbarianNavbox}}</noinclude> |
Latest revision as of 06:30, 14 December 2024
Wild Magic Barbarian will unleash one of the listed effects when Rage has been activated. All effects last until end of Rage or until a new effect has been activated. Effects that trigger a saving throw have a fixed DC of 12.
Barbarian Wild Magic Effects[edit | edit source]
The following section can be transcluded into other pages with {{:Wild Magic table (Barbarian)}}
.
Effect | Description |
---|---|
Magic infuses your weapon. It deals an additional 1d6 ![]() ![]() ![]() | |
You are protected by wild, vengeful magic. Enemies that hit you take 1d6 ![]() | |
You, and any allies within ![]() ![]() | |
Each turn, as a ![]() ![]() ![]() ![]() ![]() | |
Each turn, as a ![]() ![]() ![]() ![]() | |
Flowers and vines spread outward from you in a radius of ![]() | |
Each turn, as a ![]() ![]() | |
Shadowy tendrils lash outwards from you. Each creature within ![]() ![]() ![]() ![]() |