Ad placeholder

Find Familiar: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(Clarify that strength elixir is not completely useless; it greatly increases familiar jump distance)
 
(112 intermediate revisions by 40 users not shown)
Line 1: Line 1:
[[Spell]] > [[Spell#List Of Spells|List Of Spells]] > [[Spell#Cantrips|Cantrips]] > [[Find Familiar]]
{{SpellPage
----
| name = Find Familiar
| image = Find Familiar Cat.webp
| controller icon = Find Familiar Cat Icon.webp
| icon = Find Familiar Cat Unfaded Icon.webp
| level = 1
| school = Conjuration
| ritual = Yes
| classes = Wizard
| class learns at level 1 = Wizard, Ranger:via [[Beast Tamer]]
| class learns at level 3 = Eldritch Knight, Arcane Trickster, Warlock:via [[Pact of the Chain]]
| races =
| race learns at level 1 =
| race learns at level 2 =
| granted by feats = Magic Initiate: Wizard, Ritual Caster
| summary = This spell allows spellcasters to conjure a fey familiar that can aid them in combat or world exploration.
| description = Summon a familiar, a fey spirit that takes an animal form of your choosing
| cost = action, spell1
| attack roll =
| damage =
| damage modifier =
| damage type =
| damage save =
| damage save effect =
| damage per =
| extra damage =
| extra damage modifier =
| extra damage type =
| extra damage save =
| extra damage save effect =
| extra damage per =
| concentration =
| range =
| range m = 18
| range ft = 60
| recharge = Short Rest
| aoe =
| aoe m =
| aoe ft =
| condition =
| condition duration =
| condition save =
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels =
| variants =
| notes = * Although listed as a [[Ritual Spells|Ritual Spell]] where one might expect otherwise, this spell - as per its description - has the limitation of only being able to be cast once per short rest. The standard (non-racial) version of the cantrip [[Mage Hand]] has the same limitation.
* Familiars are automatically dismissed when the caster leaves the active party.
* When cast by a Wizard, a conjured familiar persists if the caster unprepares the spell.
* All versions and variants of the Find Familiar spell are mutually exclusive; a character can only have one familiar summoned by any Find Familiar spell at a time, including special summons like [[Find Familiar: Cheeky Quasit|Shovel]] and [[Find Familiar: Scratch|Scratch]], the {{RarityItem|Raven Gloves}} spell {{sai|Summon Quothe the Raven}}, and the additional options granted to a [[Warlock]] with {{sai|Pact of the Chain}}. Casting another version of the spell will dismiss any currently summoned familiar.
* The [[Beast Master]] Ranger feature {{sai|Summon Companion}} is separate to Find Familiar, and can be active at the same time.
* Familiars can drink elixirs and potions by having someone else place elixirs/potions out of their inventory and then have the familiar drink it from the ground by right-clicking them, or by drinking it directly from a companion's inventory as long as the elixir/potion isn't inside a container.
* Even though familiars can drink elixirs, increasing their [[Strength]] serves no purpose outside of increasing jump distance since their attacks will '''always''' use [[Dexterity]].
* The raven is the only standard familiar given a specific name: "Quothe". This is a [[Cultural References|reference]] to Edgar Allen Poe's poem "The Raven", and probably also the raven Quoth who appears in Terry Pratchett's Discworld novels (himself a reference to "The Raven").
* The incantation for standard Find Familiar variants is ''ex textura'', Latin for "out of the weave", while that of {{sai|Find Familiar: Boo}} is ''invoco te'', Latin for "I call you".
| bugs = * There are many bugs associated with familiars, with many of them not getting proper bonuses to attacks or damage based on their attributes, and some of them not requiring attack rolls for their basic attacks at all. {{verify}}
* Familiars cannot interact with the environment except to examine and attack. Notably, unlike [[Mage Hand]], they cannot be used to explore burrows or press buttons (though note, many of the buttons and levers can still be triggered if the Familiar Attacks them). Familiars can drag objects. This includes placing objects onto vents or moving objects off of traps.
| video =
}}
==Variants==
<div class="bg3wiki-tooltip-box bg3wiki-tooltip">
Select variant:
* {{SAI|Find Familiar: Cat|w=40}}
* {{SAI|Find Familiar: Crab|w=40}}
* {{SAI|Find Familiar: Frog|w=40}}
* {{SAI|Find Familiar: Rat|w=40}}
* {{SAI|Find Familiar: Raven|w=40}}
* {{SAI|Find Familiar: Spider|w=40}}
Variants exclusive to {{SAI|Pact of the Chain}}:
* {{SAI|Find Familiar: Imp|w=40}}
* {{SAI|Find Familiar: Quasit|w=40}}
Special separate variants of this spell that can only summon one specific creature:
* {{SAI|Find Familiar: Boo|w=40}} ([[Minsc]] only)
* {{SAI|Find Familiar: Cheeky Quasit|w=40}} (Obtainable in the [[Apothecary's Cellar]]}
* {{SAI|Find Familiar: Scratch|w=40}} (If [[Scratch]] is in your [[Camp Followers|camp]])


'''Find Familiar''' is a [[Spell#1st Level Spell|Level 1]] Conjuration Spell. This spell allows spellcasters to conjure a fey familiar that can aid them in combat or world exploration.
</div>


[[File:Find Familiar Cat Icon.png|upright=0.8|thumb|right|{{AbilityInfobox
== List of summoned familiars ==
| title = <div style="font-size:105%; font-family:Georgia;">''"Gain the service of a familiar, a fey spirit that takes an animal form you choose."''</div>
<div class="bg3wiki-tooltip-box bg3wiki-tooltip">
----
=== Conjured Cat ===
<div style="text-align:center;">[[File:Actions Icons.png|frameless|25px]] '''Action''' [[File:Spell Slots Icons.png|frameless|25px]] '''Level 1 Spell Slot'''</div>
[[File:Cat Familiar Portrait.png|frameless|upright=1.5|left]] Summon a cat familiar that can [[Meow]] to distract your enemies, you gain {{SAI|Claws (Cat)|Claws}} and {{SAI|Meow}}.
----
{{AttributeBlock|6|15|10|3|12|7
| Range = 18m / 60ft
|hp = 2
| School = Conjuration
|ac = 12}}
| Concentration = None
{{clear}}
| Class = [[Fighter]] ([[Eldritch Knight]]),[[Ranger]],  [[Warlock]], [[Wizard]]
}}]]


== Description ==
=== Conjured Crab ===
Gain the service of a familiar, a fey spirit that takes an animal form you choose.


== Properties ==
[[File:Crab Familiar Portrait.png|frameless|upright=1.5|left]] Summon a crab familiar that can slow enemies with its [[Maiming Pinch|Crippling Pinch]], you gain {{SAI|Maiming Pinch}}.
{{C|[[File:Actions Icons.png|frameless|25px]] Action + [[File:Spell Slots Icons.png|frameless|25px]] Level 1 Spell Slot}}
{{AttributeBlock|2|11|10|1|8|2
|hp = 2
|ac = 11}}
{{clear}}


''Available to level 1 [[Ranger]], [[Wizard]] and level 3 [[Warlock]] (Pact Of The Chain), [[Eldritch Knight]].''
=== Conjured Frog ===
* Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] 18m / 60ft}}


[[File:Frog Familiar Portrait.png|frameless|upright=1.5|left]] Summon a frog familiar who can spread its [[Bufotoxin]] to enemies, you gain {{SAI|Bufotoxin}}.
{{AttributeBlock|1|13|8|1|8|3
|hp = 1
|ac = 12}}
{{clear}}
{{clear}}
== List Of Summoned Familiars ==
=== [[File:Find Familiar Icon.png|frameless|upright=0.13]] Cat Familiar ===
----
[[File:Cat Familiar Portrait.png|frameless|upright=1.5|left]] Summon a fey spirit that take the shape of a '''Cat''' that can distract enemies by meowing, you gain [[File:Claws Cat Icon 2.png|frameless|upright=0.1]] [[Claws (Cat)|Claws ]] and [[File:Meow Icon 2.png|frameless|upright=0.1]] [[Meow]].


Your cat familiar has <code><span style="color:mediumturquoise">2 Hit Points</span></code>.
=== Conjured Rat ===


{| class="wikitable" style="text-align: center; min-width: 300px;"
[[File:Rat Familiar Portrait.png|frameless|upright=1.5|left]] Summon a rat familiar with an [[Infectious Bite (Rat)|Infectious Bite]], you gain {{SAI|Infectious Bite (Rat)|Infectious Bite}}.
|+ Cat Familiar Stats
{{AttributeBlock|2|11|9|2|10|4
|-
|hp = 1
! Strength !! Dexterity !! Constitution
|ac = 10}}
|-
| 6 || 15 || 10
|-
! Intelligence !! Wisdom !! Charisma
|-
| 3 || 12 || 7
|}
{{clear}}
{{clear}}


=== [[File:Find Familiar Crab Icon.png|frameless|upright=0.13]] Crab Familiar ===
=== Quothe ===
----
[[File:Crab Familiar Portrait.png|frameless|upright=1.5|left]] Summon a fey spirit that take the shape of a '''Crab''' that can pinch enemies and reduce their Movement Speed, you gain [[Crippling Pinch]].


Your crab familiar has <code><span style="color:mediumturquoise">2 Hit Points</span></code>.
[[File:Raven Familiar Portrait.png|frameless|upright=1.5|left]] Summon a raven familiar that can {{SAI|Fly (class action)|Fly}} and [[Rend Vision|Blind]] enemies with its beak, you gain {{SAI|Beak Attack (Raven Familiar)|Beak Attack}} and {{SAI|Rend Vision (Raven Familiar)|Rend Vision}}.


{| class="wikitable" style="text-align: center; min-width: 300px;"
''Quothe can also be summoned via {{sai|Summon Quothe the Raven}}
|+ Crab Familiar Stats
{{AttributeBlock|2|14|8|2|12|6
|-
|hp = 1
! Strength !! Dexterity !! Constitution
|ac = 12}}
|-
| 2 || 11 || 10
|-
! Intelligence !! Wisdom !! Charisma
|-
| 1 || 8 || 2
|}
{{clear}}
{{clear}}


=== [[File:Find Familiar Frog Icon.png|frameless|upright=0.13]] Frog Familiar  ===
=== Conjured Spider ===
----
 
[[File:Frog Familiar Portrait.png|frameless|upright=1.5|left]] Summon a fey spirit that take the shape of a '''Frog''' that can spread toxin to enemies by touch, you gain [[Bufotoxin]].
[[File:Spider Familiar Portrait.png|frameless|upright=1.5|left]] Summon a spider familiar with a poisonous [[Bite (Spider)|Bite]], you gain {{SAI|Bite (Spider)|Bite}}.
{{AttributeBlock|6|8|6|8|4|4
|hp = 6
|ac = 9}}
{{clear}}


Your frog familiar has <code><span style="color:mediumturquoise">1 Hit Points</span></code>.
=== Conjured Imp ===
 
[[File:Imp Familiar Portrait.png|frameless|upright=1.5|left]] Summon a familiar with the form of an imp that can {{SAI|Fly (class action)|Fly}}, turn invisible, and [[Sting]] enemies, you gain {{SAI|Claws (Imp)|Claws}}, {{SAI|Invisibility (Imp)|Invisibility}}, and {{SAI|Sting}}. Imps are immune to fire and poison damage.
 
''Available only to [[Warlock#Level 3|Level 3]] Warlocks through Pact Boons.''


{| class="wikitable" style="text-align: center; min-width: 300px;"
{{AttributeBlock|6|17|13|11|12|14
|+ Frog Familiar Stats
|hp = 10
|-
|ac = 13}}
! Strength !! Dexterity !! Constitution
|-
| 1 || 13 || 8
|-
! Intelligence !! Wisdom !! Charisma
|-
| 1 || 8 || 3
|}
{{clear}}
{{clear}}


=== [[File:Find Familiar Rat Icon.png|frameless|upright=0.13]] Rat Familiar ===
=== Conjured Quasit ===
----
 
[[File:Rat Familiar Portrait.png|frameless|upright=1.5|left]] Summon a fey spirit that take the shape of a '''Rat''' that can infect enemies through bites, you gain [[Infectuous Bite]].
[[File:Quasit Familiar Portrait.png|frameless|upright=1.5|left]] Summon a familiar with the form of a quasit that can turn invisible and [[Scare]] enemies, you gain {{SAI|Claws (Quasit)|Claws}}, {{SAI|Invisibility (Quasit)|Invisibility}}, and {{SAI|Scare}}. Quasits are immune to poison damage.  


Your rat familiar has <code><span style="color:mediumturquoise">1 Hit Points</span></code>.
''Available to [[Warlock#Level 3|level 3 warlocks]] through Pact Boons, or by [[Spell Scribing|scribing]] the [[Scroll of Summon Quasit]] found in the [[Sorcerous Vault]].''


{| class="wikitable" style="text-align: center; min-width: 300px;"
{{AttributeBlock|5|17|10|7|10|10
|+ Rat Familiar Stats
|hp = 7
|-
|ac = 13}}
! Strength !! Dexterity !! Constitution
|-
| 2 || 11 || 9
|-
! Intelligence !! Wisdom !! Charisma
|-
| 2 || 10 || 4
|}
{{clear}}
{{clear}}


=== [[File:Find Familiar Raven Icon.png|frameless|upright=0.13]] Raven Familiar ===
=== Shovel, The Cheeky Quasit ===
----
{{main|Shovel (familiar)}}
[[File:Raven Familiar Portrait.png|frameless|upright=1.5|left]] Summon a fey spirit that take the shape of a '''Raven''' that can Blind enemies with their beak, you gain [[File:Beak Attack Raven Icon 2.png|frameless|upright=0.1]] [[Beak Attack]] and [[File:Rend Vision Raven Icon 2.png|frameless|upright=0.1]] [[Rend Vision]].
[[File:Quasit Familiar Portrait.png|frameless|upright=1.5|left]] Summon a familiar with the form of a quasit that can turn invisible and [[Scare]] enemies, you gain {{SAI|Claws (Quasit)|Claws}}, {{SAI|Invisibility (Quasit)|Invisibility}}, and {{SAI|Scare}}. Quasits are immune to poison damage.
 
[[Shovel (familiar)|Shovel]] can be spoken to while summoned.


Your raven familiar has <code><span style="color:mediumturquoise">1 Hit Points</span></code>.
''Available by using or [[Spell Scribing|scribing]] the [[Scroll of Summon Quasit]] found in the [[Apothecary's Cellar]]. For more information on acquisition see: [[Shovel (Familiar)#Summoning and permanently acquiring Shovel|Acquiring Shovel]]''


{| class="wikitable" style="text-align: center; min-width: 300px;"
{{AttributeBlock|5|17|10|7|10|10
|+ Raven Familiar Stats
|hp = 7
|-
|ac = 13}}
! Strength !! Dexterity !! Constitution
|-
| 2 || 14 || 8
|-
! Intelligence !! Wisdom !! Charisma
|-
| 2 || 12 || 6
|}
{{clear}}
{{clear}}


=== [[File:Find Familiar Spider Icon.png|frameless|upright=0.13]] Spider Familiar ===
===Boo ===
----
{{main|Boo}}
[[File:Spider Familiar Portrait.png|frameless|upright=1.5|left]] Summon a fey spirit that take the shape of a '''Spider''' that can Poison enemies, you gain [[Bite (Spider)|Bite]].
[[File:Boo Familiar Portrait.png|frameless|upright=1.5|left]] Summon your adorable, occasionally violent, and above all faithful companion, Boo, you gain {{SAI|Bite (Rat Combatant)|Bite}}.


Your spider familiar has <code><span style="color:mediumturquoise">1 Hit Points</span></code>.
He's unique as when thrown by the player he has a chance to inflict [[Blinded (Condition)|blind]] to the target (a reference to Minsc's quote "Go for the eyes, Boo!").


{| class="wikitable" style="text-align: center; min-width: 300px;"
''Only [[Minsc]] may summon [[Boo]], and he cannot be summoned alongside other normal Ranger familiars.''
|+ Spider Familiar Stats
{{AttributeBlock|10|20|10|6|12|6
|-
|hp = 20
! Strength !! Dexterity !! Constitution
|ac = 20}}
|-
| 6 || 8 || 6
|-
! Intelligence !! Wisdom !! Charisma
|-
| 8 || 4 || 4
|}
{{clear}}
{{clear}}


=== [[File:Find Familiar Imp Icon 2.png|frameless|upright=0.13]] Imp Familiar ===
=== Scratch ===
----
{{main|Scratch}}
[[File:Imp Familiar Portrait.png|frameless|upright=1.5|left]] Summon a fey spirit that take the shape of a '''Imp''' that can fly across the battlefield and become invisible, you gain [[File:Claws Imp Icon 2.png|frameless|upright=0.1]] [[Claws (Imp)|Claws]], [[File:Invisibility Imp Icon 2.png|frameless|upright=0.1]] [[Invisibility (Imp)|Invisibility]], and [[File:Sting Icon 2.png|frameless|upright=0.1]] [[Sting]].


Your imp familiar has <code><span style="color:mediumturquoise">10 Hit Points</span></code>.
[[File:Scratch Familiar Portrait.png|frameless|upright=1.5|left]] Summon the best boy. Scratch's keen nose can discover many things hidden around the world, you gain {{SAI|Bite (Scratch)|Bite}}, and {{SAI|Help}}. Death of the summoned Scratch does not affect Camp Follower Scratch, and he can be summoned again.


''Available only to [[Warlock#Level 3|Level 3]] Warlocks through Pact Boons.''
{{Warning|Scratch can not be summoned in camp}}


{| class="wikitable" style="text-align: center; min-width: 300px;"
''Any character with [[Scratch's Ball]] can summon [[Scratch]]. Scratch will automatically be dismissed if his summoner returns to camp.''
|+ Imp Familiar Stats
|-
! Strength !! Dexterity !! Constitution
|-
| 6 || 17 || 13
|-
! Intelligence !! Wisdom !! Charisma
|-
| 11 || 12 || 14
|}
{{clear}}


=== [[File:Find Familiar Quasit Icon.png|frameless|upright=0.13]] Quasit Familiar ===
{{AttributeBlock|13|14|12|3|12|7
----
|hp = 5
[[File:Quasit Familiar Portrait.png|frameless|upright=1.5|left]] Summon a fey spirit that take the shape of a '''Quasit''' that can Frighten your enemies and become invisible, you gain [[File:Claws Quasit Icon 2.png|frameless|upright=0.1]] [[Claws (Quasit)|Claws]], [[File:Invisibility Quasit Icon 2.png|frameless|upright=0.1]] [[Invisibility (Quasit)|Invisibility]], and [[File:Scare Quasit Icon 2.png|frameless|upright=0.1]] [[Scare]].
|ac = 14}}


Your quasit familiar has <code><span style="color:mediumturquoise">7 Hit Points</span></code>.
==Visuals==
[[File:Find Familiar - Cheeky Quasit Visuals.mp4]]


''Available only to [[Warlock#Level 3|Level 3]] Warlocks through Pact Boons.''
== External links ==
 
* {{FRWiki|Find familiar|long}}
{| class="wikitable" style="text-align: center; min-width: 300px;"
|+ Quasit Familiar Stats
|-
! Strength !! Dexterity !! Constitution
|-
| 5 || 17 || 10
|-
! Intelligence !! Wisdom !! Charisma
|-
| 7 || 10 || 10
|}
{{clear}}

Latest revision as of 02:58, 9 December 2024

Find Familiar Cat.webp

Find Familiar is a level 1 conjuration spell. This spell allows spellcasters to conjure a fey familiar that can aid them in combat or world exploration.

Description

Summon a familiar, a fey spirit that takes an animal form of your choosing

Properties

Cost
Action + Level 1 Spell Slot
Details
 Range: 18 m / 60 ft
Ritual
Recharge: Short rest

At higher levels

Casting this spell at a higher level grants no additional benefit.

How to learn

Classes:

Feats:

Notes

  • Although listed as a Ritual Spell where one might expect otherwise, this spell - as per its description - has the limitation of only being able to be cast once per short rest. The standard (non-racial) version of the cantrip Mage Hand has the same limitation.
  • Familiars are automatically dismissed when the caster leaves the active party.
  • When cast by a Wizard, a conjured familiar persists if the caster unprepares the spell.
  • All versions and variants of the Find Familiar spell are mutually exclusive; a character can only have one familiar summoned by any Find Familiar spell at a time, including special summons like Shovel and Scratch, the Raven Gloves spell Summon Quothe the Raven Summon Quothe the Raven, and the additional options granted to a Warlock with Pact of the Chain Pact of the Chain. Casting another version of the spell will dismiss any currently summoned familiar.
  • The Beast Master Ranger feature Summon Companion Summon Companion is separate to Find Familiar, and can be active at the same time.
  • Familiars can drink elixirs and potions by having someone else place elixirs/potions out of their inventory and then have the familiar drink it from the ground by right-clicking them, or by drinking it directly from a companion's inventory as long as the elixir/potion isn't inside a container.
  • Even though familiars can drink elixirs, increasing their Strength serves no purpose outside of increasing jump distance since their attacks will always use Dexterity.
  • The raven is the only standard familiar given a specific name: "Quothe". This is a reference to Edgar Allen Poe's poem "The Raven", and probably also the raven Quoth who appears in Terry Pratchett's Discworld novels (himself a reference to "The Raven").
  • The incantation for standard Find Familiar variants is ex textura, Latin for "out of the weave", while that of Find Familiar: Boo Find Familiar: Boo is invoco te, Latin for "I call you".

Bugs

  • There are many bugs associated with familiars, with many of them not getting proper bonuses to attacks or damage based on their attributes, and some of them not requiring attack rolls for their basic attacks at all. [Needs Verification]
  • Familiars cannot interact with the environment except to examine and attack. Notably, unlike Mage Hand, they cannot be used to explore burrows or press buttons (though note, many of the buttons and levers can still be triggered if the Familiar Attacks them). Familiars can drag objects. This includes placing objects onto vents or moving objects off of traps.

Variants[edit | edit source]

Select variant:

Variants exclusive to Pact of the Chain Pact of the Chain:

Special separate variants of this spell that can only summon one specific creature:

List of summoned familiars[edit | edit source]

Conjured Cat[edit | edit source]

Cat Familiar Portrait.png
Summon a cat familiar that can Meow to distract your enemies, you gain Claws Claws and Meow Meow.

STR

6
(-2)

DEX

15
(+2)

CON

10

INT

3
(-4)

WIS

12
(+1)

CHA

7
(-2)

HP Icon.png Hit Points

2

Creature AC Icon.png Armour Class

12

Conjured Crab[edit | edit source]

Crab Familiar Portrait.png
Summon a crab familiar that can slow enemies with its Crippling Pinch, you gain Maiming Pinch Maiming Pinch.

STR

2
(-4)

DEX

11

CON

10

INT

1
(-5)

WIS

8
(-1)

CHA

2
(-4)

HP Icon.png Hit Points

2

Creature AC Icon.png Armour Class

11

Conjured Frog[edit | edit source]

Frog Familiar Portrait.png
Summon a frog familiar who can spread its Bufotoxin to enemies, you gain Bufotoxin Bufotoxin.

STR

1
(-5)

DEX

13
(+1)

CON

8
(-1)

INT

1
(-5)

WIS

8
(-1)

CHA

3
(-4)

HP Icon.png Hit Points

1

Creature AC Icon.png Armour Class

12

Conjured Rat[edit | edit source]

Rat Familiar Portrait.png
Summon a rat familiar with an Infectious Bite, you gain Infectious Bite Infectious Bite.

STR

2
(-4)

DEX

11

CON

9
(-1)

INT

2
(-4)

WIS

10

CHA

4
(-3)

HP Icon.png Hit Points

1

Creature AC Icon.png Armour Class

10

Quothe[edit | edit source]

Raven Familiar Portrait.png
Summon a raven familiar that can Fly Fly and Blind enemies with its beak, you gain Beak Attack Beak Attack and Rend Vision Rend Vision.

Quothe can also be summoned via Summon Quothe the Raven Summon Quothe the Raven

STR

2
(-4)

DEX

14
(+2)

CON

8
(-1)

INT

2
(-4)

WIS

12
(+1)

CHA

6
(-2)

HP Icon.png Hit Points

1

Creature AC Icon.png Armour Class

12

Conjured Spider[edit | edit source]

Spider Familiar Portrait.png
Summon a spider familiar with a poisonous Bite, you gain Bite Bite.

STR

6
(-2)

DEX

8
(-1)

CON

6
(-2)

INT

8
(-1)

WIS

4
(-3)

CHA

4
(-3)

HP Icon.png Hit Points

6

Creature AC Icon.png Armour Class

9

Conjured Imp[edit | edit source]

Imp Familiar Portrait.png
Summon a familiar with the form of an imp that can Fly Fly, turn invisible, and Sting enemies, you gain Claws Claws, Invisibility Invisibility, and Sting Sting. Imps are immune to fire and poison damage.

Available only to Level 3 Warlocks through Pact Boons.

STR

6
(-2)

DEX

17
(+3)

CON

13
(+1)

INT

11

WIS

12
(+1)

CHA

14
(+2)

HP Icon.png Hit Points

10

Creature AC Icon.png Armour Class

13

Conjured Quasit[edit | edit source]

Quasit Familiar Portrait.png
Summon a familiar with the form of a quasit that can turn invisible and Scare enemies, you gain Claws Claws, Invisibility Invisibility, and Scare Scare. Quasits are immune to poison damage.

Available to level 3 warlocks through Pact Boons, or by scribing the Scroll of Summon Quasit found in the Sorcerous Vault.

STR

5
(-3)

DEX

17
(+3)

CON

10

INT

7
(-2)

WIS

10

CHA

10

HP Icon.png Hit Points

7

Creature AC Icon.png Armour Class

13

Shovel, The Cheeky Quasit[edit | edit source]

Main article: Shovel (familiar)
Quasit Familiar Portrait.png
Summon a familiar with the form of a quasit that can turn invisible and Scare enemies, you gain Claws Claws, Invisibility Invisibility, and Scare Scare. Quasits are immune to poison damage.

Shovel can be spoken to while summoned.

Available by using or scribing the Scroll of Summon Quasit found in the Apothecary's Cellar. For more information on acquisition see: Acquiring Shovel

STR

5
(-3)

DEX

17
(+3)

CON

10

INT

7
(-2)

WIS

10

CHA

10

HP Icon.png Hit Points

7

Creature AC Icon.png Armour Class

13

Boo[edit | edit source]

Main article: Boo
Boo Familiar Portrait.png
Summon your adorable, occasionally violent, and above all faithful companion, Boo, you gain Bite Bite.

He's unique as when thrown by the player he has a chance to inflict blind to the target (a reference to Minsc's quote "Go for the eyes, Boo!").

Only Minsc may summon Boo, and he cannot be summoned alongside other normal Ranger familiars.

STR

10

DEX

20
(+5)

CON

10

INT

6
(-2)

WIS

12
(+1)

CHA

6
(-2)

HP Icon.png Hit Points

20

Creature AC Icon.png Armour Class

20

Scratch[edit | edit source]

Main article: Scratch
Scratch Familiar Portrait.png
Summon the best boy. Scratch's keen nose can discover many things hidden around the world, you gain Bite Bite, and Help Help. Death of the summoned Scratch does not affect Camp Follower Scratch, and he can be summoned again.

Scratch can not be summoned in camp

Any character with Scratch's Ball can summon Scratch. Scratch will automatically be dismissed if his summoner returns to camp.

STR

13
(+1)

DEX

14
(+2)

CON

12
(+1)

INT

3
(-4)

WIS

12
(+1)

CHA

7
(-2)

HP Icon.png Hit Points

5

Creature AC Icon.png Armour Class

14

Visuals[edit | edit source]

External links[edit | edit source]