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| description = Charisma is an ability score and the primary ability of Bards, Warlocks, and Sorcerers. It affects your Deception, Intimidation, Performance, Persuasion skills. | |||
| image = Charisma Score Icon.png | |||
Charisma affects its related skills ([[Deception]], [[Intimidation]], [[Performance]], [[Persuasion]]) and improves spellcasting for | }} | ||
'''Charisma''' is an [[ability score]] and the primary ability of [[Bard]]s, [[Warlock]]s, and [[Sorcerer]]s. Charisma affects its related skills ([[Deception]], [[Intimidation]], [[Performance]], [[Persuasion]]) and improves spellcasting for Bards, [[Paladin]]s, Warlocks and Sorcerers (better chance to hit enemies with spell attack rolls; increases the [[Difficulty Class]] of spells with [[saving throw]]s). | |||
Increasing one's Charisma ''Modifier'' also improves the prices offered by Traders (by increasing the Persuasion skill bonus). | |||
{{ | {{Quote ability|{{PAGENAME}}}} | ||
{{TOC|limit=3}} | |||
== Charisma modifier chart == | |||
''Baldur's Gate 3'' uses the [[Point Buy]] ruleset. | |||
{{AbilityScoreModifierTable}} | {{AbilityScoreModifierTable}} | ||
==Related | == Ways to increase == | ||
=== | The following items/entities can be consumed/used for a permanent bonus to Charisma: | ||
*'' | |||
* [[Auntie Ethel's Hair]]: +1 to any chosen ability | |||
* [[Mirror of Loss]]: +2 to any chosen ability, and potentially additional +1 to Charisma, up to a maximum of 24 | |||
The following [[feats]] can increase Charisma up to a ''base'' value of 20: | |||
* [[Actor]]: +1 to Charisma | |||
* [[Performer]]: +1 to Charisma | |||
* [[Resilient]]: +1 to any chosen ability | |||
== Related items == | |||
=== Affecting Charisma === | |||
The following items increase Charisma while equipped: | |||
{{list style none | | |||
* {{MdRarityItem|Birthright}} increases Charisma by +2 ''(up to 22)'' | |||
* {{MdRarityItem|Duke Ravengard's Longsword}} increases Charisma by +2 ''(up to 24; the in-game tooltip doesn't mention it, but the sword doesn't let you pass 24)'' | |||
}} | |||
The following items reduce Charisma while equipped: | |||
{{list style none | | |||
* {{MdRarityItem|Devilfoil Mask}} reduces Charisma by -1 per nearby creature also wearing a mask | |||
* {{MdRarityItem|Smuggler's Ring}} reduces Charisma by -1 | |||
}} | |||
=== Affecting saving throws === | |||
The following items grant a +1 bonus to Charisma saving throws: | |||
{{list style none | | |||
* {{MdRarityItem|Cerebral Citadel Armour}} via [[Illithid Protection]] ''(only if infested by a tadpole)'' | |||
* {{MdRarityItem|Circlet of Psionic Revenge}} ''(only if [[githyanki]])'' | |||
* {{MdRarityItem|Seemingly Gleaming Ring}} | |||
* {{MdRarityItem|Tyrannical Jackboots}} via [[Scintillating]] | |||
}} | |||
The following items grant [[advantage]] on Charisma saving throws: | |||
{{list style none | | |||
* {{MdRarityItem|Fey Semblance Amulet}} via [[Semblance of Fey]] | |||
* {{MdRarityItem|Silver Sword of the Astral Plane}} via [[Githborn Psionic Resistance]] ''(only if githyanki)'' | |||
}} | |||
=== | === Affecting ability checks === | ||
The following items grant a +1 bonus to Charisma ability checks: | |||
{{list style none | | |||
* {{MdRarityItem|Tyrannical Jackboots}} via [[Scintillating]] | |||
*{{ | }} | ||
=== | === Benefiting from Charisma === | ||
*{{ | {{list style none | | ||
* {{MdRarityItem|Duke Ravengard's Longsword}} ([[Stirring Execution]]): On kill: Allies within 9m (30ft) gain temporary hit points equal to your Charisma modifier. | |||
* {{MdRarityItem|Harmonic Dueller}} ([[Mellow Harmony]]): Pass a Performance check to gain bonus damage equal to your Charisma modifier on melee weapon attacks. | |||
* {{MdRarityItem|Helmet of Smiting}} ([[Bolstering Smite]]): Upon applying a condition with a Smite spell, gain temporary hit points equal to your Charisma modifier. | |||
* {{MdRarityItem|Potent Robe}} ([[Gregarious Caster]]): Cantrips deal additional damage equal to your Charisma modifier. | |||
* {{MdRarityItem|Potent Robe}} ([[Well-Liked and Well-Fortified]]): At the beginning of your turn, grant you temporary hit points equal to your Charisma modifier. | |||
}} | |||
{{NavGameplay/Character}} | |||
[[Category:Gameplay mechanics]] | |||
[[Category:Ability Scores]] | |||
Latest revision as of 08:26, 15 October 2024
Charisma is an ability score and the primary ability of Bards, Warlocks, and Sorcerers. Charisma affects its related skills (Deception, Intimidation, Performance, Persuasion) and improves spellcasting for Bards, Paladins, Warlocks and Sorcerers (better chance to hit enemies with spell attack rolls; increases the Difficulty Class of spells with saving throws).
Increasing one's Charisma Modifier also improves the prices offered by Traders (by increasing the Persuasion skill bonus).
Charisma modifier chart[edit | edit source]
Baldur's Gate 3 uses the Point Buy ruleset.
Ability score | Modifier value | Ability score | Modifier value | |
---|---|---|---|---|
1 | -5 | 16-17 | +3 | |
2-3 | -4 | 18-19 | +4 | |
4-5 | -3 | 20-21 | +5 | |
6-7 | -2 | 22-23 | +6 | |
8-9 | -1 | 24-25 | +7 | |
10-11 | +0 | 26-27 | +8 | |
12-13 | +1 | 28-29 | +9 | |
14-15 | +2 | 30 | +10 |
Ways to increase[edit | edit source]
The following items/entities can be consumed/used for a permanent bonus to Charisma:
- Auntie Ethel's Hair: +1 to any chosen ability
- Mirror of Loss: +2 to any chosen ability, and potentially additional +1 to Charisma, up to a maximum of 24
The following feats can increase Charisma up to a base value of 20:
Related items[edit | edit source]
Affecting Charisma[edit | edit source]
The following items increase Charisma while equipped:
- Birthright increases Charisma by +2 (up to 22)
- Duke Ravengard's Longsword increases Charisma by +2 (up to 24; the in-game tooltip doesn't mention it, but the sword doesn't let you pass 24)
The following items reduce Charisma while equipped:
- Devilfoil Mask reduces Charisma by -1 per nearby creature also wearing a mask
- Smuggler's Ring reduces Charisma by -1
Affecting saving throws[edit | edit source]
The following items grant a +1 bonus to Charisma saving throws:
- Cerebral Citadel Armour via Illithid Protection (only if infested by a tadpole)
- Circlet of Psionic Revenge (only if githyanki)
- Seemingly Gleaming Ring
- Tyrannical Jackboots via Scintillating
The following items grant advantage on Charisma saving throws:
- Fey Semblance Amulet via Semblance of Fey
- Silver Sword of the Astral Plane via Githborn Psionic Resistance (only if githyanki)
Affecting ability checks[edit | edit source]
The following items grant a +1 bonus to Charisma ability checks:
Benefiting from Charisma[edit | edit source]
- Duke Ravengard's Longsword (Stirring Execution): On kill: Allies within 9m (30ft) gain temporary hit points equal to your Charisma modifier.
- Harmonic Dueller (Mellow Harmony): Pass a Performance check to gain bonus damage equal to your Charisma modifier on melee weapon attacks.
- Helmet of Smiting (Bolstering Smite): Upon applying a condition with a Smite spell, gain temporary hit points equal to your Charisma modifier.
- Potent Robe (Gregarious Caster): Cantrips deal additional damage equal to your Charisma modifier.
- Potent Robe (Well-Liked and Well-Fortified): At the beginning of your turn, grant you temporary hit points equal to your Charisma modifier.