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Transfuse Health: Difference between revisions

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m (Added Concentration template, changed "per turn" to "per round")
m (Changed the cost from Bonus action to Action to be more accurate to the base ability)
 
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{{ up to date | 2023-09-07 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{ActionPage
 
| image = Transfuse Health.webp
{{PageSeo
| summary = '''Transfuse Health''' is an action and [[Illithid Power]]. This ability allows the character to heal a target by half the caster's current hit point value.
| image = Tadpole Transfuse Health Icon.png
| description = Sacrifice half your remaining hit points to heal a target for the same amount.
| description = Transfuse Health is an Illithid Power. This ability allows the character to heal a target by half the caster's current hit point value.
| cost = action
| range =
| range m = 9
| range ft = 30
| recharge = Per Turn
| used by creatures = Illithid, Partial-Illithid, Full-Illithid
| other ways to learn = * Unlock from the [[illithid powers|illithid power]] skill tree with a [[Mind Flayer Parasite Specimen]]
* Obtained automatically after becoming a Partial-Illithid
* Obtained automatically after becoming a Full-Illithid
| notes = * Affects any entity — including party members, allies, enemies, and inanimate objects — so long as they have a hit point value.
* The damage dealt to oneself can break {{Concentration}}.
* Does not take into account '''Temporary Hit Points''' when calculating the heal amount, but it will deduct them when hurting the caster. For example, having a character with 50 Hit Points and 10 '''Temporary Hit Points''' use '''Transfuse Health''' on an ally will heal them for 25 Hit Points, and will damage the caster by 25, reducing their Hit Point value to 35.
* This skill is particularly noteworthy due to the fact that it is the only heal action in the game that can heal ''any'' entity. There are some quests in the game (such as [[Lift the Shadow Curse]]) where you are supposed to defend inanimate objects from an onslaught of enemies, and this skill can "heal" the object in question.
* This skill does not damage the user if used within a {{SAI|Globe of Invulnerability}}.
}}
}}
[[File:Tadpole Transfuse Health Icon.png|frameless|right]]
'''Transfuse Health''' is an Action and [[Illithid Power]]. This ability allows the character to heal a target by half the caster's current hit point value.
== Description ==
Sacrifice half your remaining hit points to heal a target for the same amount.
== Properties ==
{{InfoBlob|{{Action}}}}
* {{Range|m=9|ft=30}}
* {{Recharge|Per Round}}
== Notes ==
* Affects any entity, including party members, allies, enemies, inanimate objects, so long as they have a hit point value.
* Hurts you by half your current hit point value, which can break {{Concentration}}.
* Does not take into account '''Temporary Hit Points''' when calculating the heal amount, but it will deduct them when hurting the caster. For example, having a character with 50 Hit Points and 10 '''Temporary Hit Points''' use '''Transfuse Health''' on an ally will heal them for 25 Hit Points, and will damage the caster by 25, reducing their Hit Point value to 35.
* This skill is particularly noteworthy due to the fact that it is the only heal action in the game that can heal any entity. There are some quests in the game where you are supposed to defend inanimate objects from an onslaught of enemies, and this skill can "heal" the object in question.


[[Category:Illithid Powers]]
[[Category:Illithid Powers]]
[[Category:Class Actions]]
[[Category:Sources of healing]]
[[Category:Actions]]

Latest revision as of 22:25, 22 May 2024

Transfuse Health.webp

Transfuse Health is an action and Illithid Power. This ability allows the character to heal a target by half the caster's current hit point value.

Description

Sacrifice half your remaining hit points to heal a target for the same amount.

Properties

Cost:
Action
Details:
 Range: 9 m / 30 ft
Recharge: Per Turn

How to learn

Used by creatures: Illithid, Partial-Illithid, and Full-Illithid

Other ways to learn:

Notes

  • Affects any entity — including party members, allies, enemies, and inanimate objects — so long as they have a hit point value.
  • The damage dealt to oneself can break Concentration Concentration.
  • Does not take into account Temporary Hit Points when calculating the heal amount, but it will deduct them when hurting the caster. For example, having a character with 50 Hit Points and 10 Temporary Hit Points use Transfuse Health on an ally will heal them for 25 Hit Points, and will damage the caster by 25, reducing their Hit Point value to 35.
  • This skill is particularly noteworthy due to the fact that it is the only heal action in the game that can heal any entity. There are some quests in the game (such as Lift the Shadow Curse) where you are supposed to defend inanimate objects from an onslaught of enemies, and this skill can "heal" the object in question.
  • This skill does not damage the user if used within a Globe of Invulnerability Globe of Invulnerability.