Ad placeholder

Magic Weapon: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(Added that it only applies to melee weapons)
(Remove up-to-date template.)
 
(6 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{ up to date | 2023-08-25 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Magic Weapon
| name = Magic Weapon
| image = Magic Weapon Icon.png
| image = Magic Weapon.webp
| level = 2
| level = 2
| school = Transmutation
| school = Transmutation
| ritual =  
| ritual =  
| classes = Paladin, Wizard, War Domain, Arcane Trickster, Eldritch Knight
| classes = Paladin, Wizard
| class learns at level 3 = Wizard, War Domain
| class learns at level 3 = Wizard, War Domain:Domain Spell
| class learns at level 5 = Paladin
| class learns at level 5 = Paladin
| class learns at level 8 = Arcane Trickster, Eldritch Knight
| class learns at level 8 = Arcane Trickster, Eldritch Knight
Line 16: Line 14:
| summary = This spell allows spellcasters to infuse a weapon with arcane energy, making it magical.
| summary = This spell allows spellcasters to infuse a weapon with arcane energy, making it magical.
| description = Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to {{Attack Roll}}s and [[Damage Roll]]s.
| description = Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to {{Attack Roll}}s and [[Damage Roll]]s.
| action type = action
| cost = action, spell2
| attack roll =  
| attack roll =  
| damage =  
| damage =  
Line 58: Line 56:
| area condition 3 =  
| area condition 3 =  
| area condition 4 =  
| area condition 4 =  
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits.
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell using a 4th or 5th level [[Spells#Spell_Slots|Spell Slot]] will increase the bonus by 2, and a 6th level Spell Slot will increase it by 3.
| variants =  
| variants =  
| notes = * The bonus to attack and damage from Magic Weapon does stack with inherent enchantments on weapons.
| notes = * The bonus to attack and damage from Magic Weapon does stack with inherent enchantments on weapons.
* This can only be applied to melee weapons.
| video = Magic Weapon Visuals.mp4
| video = Magic Weapon Visuals.mp4
}}
}}

Latest revision as of 15:35, 9 March 2024

Magic Weapon.webp

Magic Weapon is a level 2 transmutation spell. This spell allows spellcasters to infuse a weapon with arcane energy, making it magical.

Description

Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to Attack rolls and Damage Rolls.

Properties

Cost
Action + Level 2 Spell Slot
Details
 Melee: 1.5 m / 5  ft
Concentration Concentration

At higher levels

Upcast: Casting this spell using a 4th or 5th level Spell Slot will increase the bonus by 2, and a 6th level Spell Slot will increase it by 3.

Condition: Magic Weapon

Magic Weapon Magic Weapon

Duration: Until Long rest

How to learn

Classes:

Notes

  • The bonus to attack and damage from Magic Weapon does stack with inherent enchantments on weapons.

Visuals

External Links[edit | edit source]