Ad placeholder
Magic Weapon: Difference between revisions
Jump to navigation
Jump to search
(Added that it only applies to melee weapons) |
(Remove up-to-date template.) |
||
(6 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{SpellPage | {{SpellPage | ||
| name = Magic Weapon | | name = Magic Weapon | ||
| image = Magic Weapon | | image = Magic Weapon.webp | ||
| level = 2 | | level = 2 | ||
| school = Transmutation | | school = Transmutation | ||
| ritual = | | ritual = | ||
| classes = Paladin, Wizard | | classes = Paladin, Wizard | ||
| class learns at level 3 = Wizard, War Domain | | class learns at level 3 = Wizard, War Domain:Domain Spell | ||
| class learns at level 5 = Paladin | | class learns at level 5 = Paladin | ||
| class learns at level 8 = Arcane Trickster, Eldritch Knight | | class learns at level 8 = Arcane Trickster, Eldritch Knight | ||
Line 16: | Line 14: | ||
| summary = This spell allows spellcasters to infuse a weapon with arcane energy, making it magical. | | summary = This spell allows spellcasters to infuse a weapon with arcane energy, making it magical. | ||
| description = Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to {{Attack Roll}}s and [[Damage Roll]]s. | | description = Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to {{Attack Roll}}s and [[Damage Roll]]s. | ||
| | | cost = action, spell2 | ||
| attack roll = | | attack roll = | ||
| damage = | | damage = | ||
Line 58: | Line 56: | ||
| area condition 3 = | | area condition 3 = | ||
| area condition 4 = | | area condition 4 = | ||
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell | | higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell using a 4th or 5th level [[Spells#Spell_Slots|Spell Slot]] will increase the bonus by 2, and a 6th level Spell Slot will increase it by 3. | ||
| variants = | | variants = | ||
| notes = * The bonus to attack and damage from Magic Weapon does stack with inherent enchantments on weapons. | | notes = * The bonus to attack and damage from Magic Weapon does stack with inherent enchantments on weapons. | ||
| video = Magic Weapon Visuals.mp4 | | video = Magic Weapon Visuals.mp4 | ||
}} | }} |
Latest revision as of 15:35, 9 March 2024
Magic Weapon is a level 2 transmutation spell. This spell allows spellcasters to infuse a weapon with arcane energy, making it magical.
Description
Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to Attack rolls and Damage Rolls.
Properties
- Cost
- Action + Level 2 Spell Slot
- Details
- Melee: 1.5 m / 5 ft
- Concentration
At higher levels
Upcast: Casting this spell using a 4th or 5th level Spell Slot will increase the bonus by 2, and a 6th level Spell Slot will increase it by 3.Condition: Magic Weapon
Duration: Until Long rest
- Weapon has become magical, receiving a +1 bonus to Attack rolls and Damage Rolls.
How to learn
Classes:
- Class Level 3: Wizard, and War Domain (Domain Spell)
- Class Level 5: Paladin
- Class Level 8: Arcane Trickster, and Eldritch Knight
Notes
- The bonus to attack and damage from Magic Weapon does stack with inherent enchantments on weapons.