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| image = Demir.png
| image = Demir.png
}}
}}
{{CharacterInfo
{{Infobox creature
|name = Demir
| name = Demir
|image=[[File:Demir.png|350px]]
| image = <gallery>
|STR=11
Demir.png|In-game
|DEX=9
Portrait Demir.png|Portrait
|CON=12
</gallery>
|INT=10
| identity = Male
|WIS=8
| va = George Naylor
|CHA=11
| family =[[Johl]] (brother) <br> [[Mayrina]] (sister)
|level=1
| size = [[Medium]]
|race=[[Human]]
| type = [[Humanoid]]
|type=Humanoid
| race = [[Human]]
|HP=10
| movement m = 9
|AC=9
| xp = 1
|speed=9m / 30ft
| weight kg = 75
|size= Medium
| level = 1
|weight=50kg / 100lbs
| e hp = 7
|proficiency=2
| hp = 10
|initiative=-1
| t hp = 13
|location = [[Sunlit Wetlands]]
| ac = 9
|family = [[Johl]] (brother), [[Mayrina]] (sister)
| str = 11
}}'''Demir''' is a [[Human]] NPC in the [[Sunlit Wetlands]]. When the player first encounters him, he is pleading with [[Auntie Ethel]] to tell him where his sister [[Mayrina]] is.
| dex = 9
| con = 12
| int = 10
| wis = 8
| cha = 11
| passives = Opportunity Attack
| athletics = 0
| acrobatics = -1
| perception = -1
| uuid = 767e2e80-b340-4e0f-9a6c-fd7df92d6e9e
| uid = S_HAG_HagAmbush_Brother_001
| stats = HAG_Brother_001
}}
'''Demir''' is a human in the [[Sunlit Wetlands]] during [[Act One]].


<h2>Chapter One</h2>
{{DiQ|Just let her go. Please.|Demir|, to Ethel}}
When the player first enters the [[Sunlit Wetlands]] from the east, they will find Demir and his brother [[Johl]] asking Auntie Ethel where their sister Mayrina is and accusing Ethel of having taken her. The player can talk with the group to gain more information about the situation, learning that Mayrina disappeared and the last person to see her was Ethel. Throughout the encounter, Demir is pleading with her to  tell them their sister is all right while she insists that she has no idea and is willing to help them look for her.


Eventually, the player will be forced to take sides in the conversation. If they decide to side with Auntie Ethel, Demir and Johl will accuse you of working with her and attack. If they don't side with Ethel, she will chastise them and disappear in a burst of magic. The player can then talk to the two brothers and attempt to convince them not to follow her into the swamp. While Demir listens and is willing to take the player's advice if they offer to look for Mayrina instead, Johl refuses and drags his brother into the Sunlit Wetlands with him.
== Involvement ==
=== Act One ===
Demir and his brother {{CharLink|Johl}} can be encountered at the east entrance to the Sunlit Wetlands, asking {{CharLink|Auntie Ethel}} where she took their sister {{CharLink|Mayrina}}. Upon interacting, the party learn that Mayrina disappeared and the last person to see her was Ethel. Throughout the encounter, Demir pleads with her to release their sister while she insists that she has never met their sister but is willing to help look for her.


Demir and his brother are dead the next time they are found in the wetlands, presumably having been killed by [[Redcap|Redcaps]].
If the party defend Ethel, Demir and Johl accuse the party of working with her and attack. If the party do not defend Ethel, she chastises them and disappears in a burst of magic. The party can attempt to convince the brothers not to pursue her into the swamp. While Demir is willing to take the party's advice if they offer to look for Mayrina instead, Johl refuses and drags his brother into the wetlands with him.


The corpses of Demir and his brother can be found in the wetlands, presumably having been killed by [[Redcap]]s.


{{CharactersNavbox}}
By toggling on {{SAI|Toggle Non-Lethal Attacks}} during the fight, the brothers can be spared. Their corpses do not appear in the swamp and the party can tell Mayrina that her brothers are merely knocked unconscious. However, she still cries out that they are dead.
 
== Combat ==
=== Attacks and abilities ===
{{Feature box|Main Hand Attack|item=Cleaver}}
 
== Related quests ==
* {{Quest|Save Mayrina}}
 
== Speak with Dead ==
Demir can be spoken to with {{SAI|Speak with Dead}}.
{{Dialogue start}}
'''Party member:''' Who are you?
* '''Demir:''' Demir...
'''Party member:''' Do you have any family?
* '''Demir:''' Mam... Johl... Mayrina... and soon... a niece.
'''Party member:''' We're in the middle of nowhere. Why come here?
* '''Demir:''' My sister...went to Ethel. Husband died... wants him... wants him back.
* '''Demir (if Demir and Johl pursued Ethel):''' ... gotta get Mayrina back... for Mam...
'''Party member:''' Why did you accuse Ethel of taking Mayrina?
* '''Demir:''' Because what... Mayrina wants... only hag... can give.
'''Party member:''' Where are you from?
* '''Demir:''' Farm... out by... Baldur's Gate.
'''Party member:''' Why are you so worried about your sister?
* '''Demir:''' Hags... play with... their food.
'''Party member:''' This place seems strange. Anything I should be wary of?
* '''Demir:''' Don't drink... the water...
'''Party member:''' What killed you?
* '''Demir (if Demir and Johl pursued Ethel):''' Wasn't... a sheep...
'''Party member:''' Did you find your sister?
* '''Demir (if Demir and Johl pursued Ethel):''' Heard her... screaming. But not... real.
{{Dialogue end}}
 
== Notes ==
{{notebegin}}
* If having a character who is very [[Stealthy]], or someone who can cast {{SAI|Misty Step}}, {{SAI|Dimension Door}} or otherwise get past [[Auntie Ethel]] and the brothers without notice, it is possible to reach the [[Ancient Sigil Circle]] to bring the rest of the party down. Then it is possible to disarm all of the traps. Afterwards the party must kill the 3 [[Redcap]]s and the 1 [[Redcap Blood Sage]]. After this is done, if returning to Johl and Demir and siding with them, then Auntie Ethel will disappear. The brothers will say they are going to try and rescue [[Mayrina]] and then they will disappear as well. At this point, the brothers are as saved as you can make them  - they disappear into the swamp.
{{noteend}}
 
== External links ==
* {{FRWiki|Demir|long}}
 
{{Sunlit Wetlands}}
[[Category:Humans]]
[[Category:Humans]]
[[Category:Humanoids]]
[[Category:Humanoids]]
[[Category:Characters in Act 1]]
[[Category:Characters]]
[[Category:Characters in the Sunlit Wetlands]]
[[Category:Characters in Act One]]
[[Category:Available to Speak with Dead]]

Latest revision as of 00:53, 23 January 2025

Demir is a human in the Sunlit Wetlands during Act One.


Portrait Demir.png
Just let her go. Please.
Demir, to Ethel

Involvement[edit | edit source]

Act One[edit | edit source]

Demir and his brother Johl Johl can be encountered at the east entrance to the Sunlit Wetlands, asking Auntie Ethel Auntie Ethel where she took their sister Mayrina Mayrina. Upon interacting, the party learn that Mayrina disappeared and the last person to see her was Ethel. Throughout the encounter, Demir pleads with her to release their sister while she insists that she has never met their sister but is willing to help look for her.

If the party defend Ethel, Demir and Johl accuse the party of working with her and attack. If the party do not defend Ethel, she chastises them and disappears in a burst of magic. The party can attempt to convince the brothers not to pursue her into the swamp. While Demir is willing to take the party's advice if they offer to look for Mayrina instead, Johl refuses and drags his brother into the wetlands with him.

The corpses of Demir and his brother can be found in the wetlands, presumably having been killed by Redcaps.

By toggling on Toggle Non-Lethal Attacks Toggle Non-Lethal Attacks during the fight, the brothers can be spared. Their corpses do not appear in the swamp and the party can tell Mayrina that her brothers are merely knocked unconscious. However, she still cries out that they are dead.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Cleaver
Damage: 1~6

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft

Related quests[edit | edit source]

Speak with Dead[edit | edit source]

Demir can be spoken to with Speak with Dead Speak with Dead.

Party member: Who are you?

  • Demir: Demir...

Party member: Do you have any family?

  • Demir: Mam... Johl... Mayrina... and soon... a niece.

Party member: We're in the middle of nowhere. Why come here?

  • Demir: My sister...went to Ethel. Husband died... wants him... wants him back.
  • Demir (if Demir and Johl pursued Ethel): ... gotta get Mayrina back... for Mam...

Party member: Why did you accuse Ethel of taking Mayrina?

  • Demir: Because what... Mayrina wants... only hag... can give.

Party member: Where are you from?

  • Demir: Farm... out by... Baldur's Gate.

Party member: Why are you so worried about your sister?

  • Demir: Hags... play with... their food.

Party member: This place seems strange. Anything I should be wary of?

  • Demir: Don't drink... the water...

Party member: What killed you?

  • Demir (if Demir and Johl pursued Ethel): Wasn't... a sheep...

Party member: Did you find your sister?

  • Demir (if Demir and Johl pursued Ethel): Heard her... screaming. But not... real.

Notes[edit | edit source]

  • If having a character who is very Stealthy, or someone who can cast Misty Step Misty Step, Dimension Door Dimension Door or otherwise get past Auntie Ethel and the brothers without notice, it is possible to reach the Ancient Sigil Circle to bring the rest of the party down. Then it is possible to disarm all of the traps. Afterwards the party must kill the 3 Redcaps and the 1 Redcap Blood Sage. After this is done, if returning to Johl and Demir and siding with them, then Auntie Ethel will disappear. The brothers will say they are going to try and rescue Mayrina and then they will disappear as well. At this point, the brothers are as saved as you can make them - they disappear into the swamp.

External links[edit | edit source]