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{{ up to date | 2023-08-23 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{PageSeo
{{PageSeo
| description = Oath of Vengeance is a subclass of Paladin.
| title = Oath of Vengeance
| description = Oath of Vengeance is a subclass of Paladin that focuses on righting wrongs and delivering justice, usually by any means necessary.
| image = Paladin Oath of Vengeance.png
}}
}}
'''Oath of Vengeance''' is one of the [[Paladin#Level 1|Subclasses]] of [[Paladin]] that focuses on righting wrongs and delivering justice, usually by any means necessary.


[[Category:Subclasses]]
{{Quote class|{{PAGENAME}}}}
{{Quote|You have set aside even your own purity to right wrongs and deliver justice to those who have committed the most grievous sins.}}
 
==Subclass features==
[[File:Default Paladin Armor Vengeance.png|220px|right|Paladin's default armour]]
 
{{SubclassNote|Paladin}}
 
{{Level header|1}}
; {{Pass|Oath of Vengeance Tenets|w=40}}
: Here is the full text of the Oath of Vengeance. For more details, see [[Paladin#Oaths and Oathbreaking|Oaths and Oathbreaking]].
{{quote|size=110%|noitalics=yes|
'''Fight the Greater Evil.''' Exerting your wisdom, identify the higher morality in any given instance, and fight for it.


[[File:Paladin Oath of Vengeance.png|left|150px]]'''Oath of Vengeance''' is one of the [[Paladin#Level 1|Subclasses]] of [[Paladin]]. It was unavailable during Early Access.
'''No Mercy for the Wicked.''' Chasten those who dole out their villainy by wiping their blight from the world forever.}}
{{clear}}
==Oath Tenets==
Here is the full text of the Oath of Vengeance. For more details, see [[Paladin#Oaths and Oathbreaking|Oaths and Oathbreaking]].


{{quote|size=110%|noitalics=yes|'''Fight the Greater Evil.''' Exerting your wisdom, identify the higher morality in any given instance, and fight for it.}}
; {{SAI|Inquisitor's Might|w=40}}
:; {{R|co|icononly=yes}} Channel Oath
:: You or an ally's weapon attacks deal an additional {{DamageType|Radiant}} damage equal to your Charisma modifier (minimum 1) and can {{Cond|Dazed|Daze}} enemies 2 turns.


{{quote|size=110%|noitalics=yes|'''No Mercy for the Wicked.''' Chasten those who dole out their villainy by wiping their blight from the world forever.}}
{{Level header|3}}


==Subclass Features==
; {{SAI|Abjure Enemy|w=40}}
:; {{R|co|icononly=yes}} Channel Oath
:: Use an Action to {{Cond|Frightened|Frighten}} an enemy. They'll be easier to hit and cannot move. Fiends and undead have {{Disadvantage}} on this [[Saving Throw]].


===Level 1===
{{HorizontalRuleImage}}


*{{SmallIcon|Channel Oath Icon.png}} '''Channel Oath Ability:'''
; {{SAI|Vow of Enmity|w=40}}
{| class="wikitable" style="width: 50%; margin-left: 5%"
:; {{R|co|icononly=yes}} Channel Oath
|
:: Gain {{Advantage}} on [[Attack Rolls]] against an enemy.
===== {{SmallIcon|Inquisitor's Might.png|link=https://bg3.wiki/wiki/Inquisitor%27s_Might}} '''[[Inquisitor's Might]]'''=====
|-
| You or an ally's weapon attacks deal an additional 3 {{DamageType|Radiant}} damage and can {{SmallIcon|Dazed_Condition_Icon.webp|link=https://bg3.wiki/wiki/Dazed_(Condition)}} [[Dazed (Condition)|Daze]] enemies for 1 turn.
|-
| {{InfoBlob|{{action|bonus}} {{!}} [[File:Range_Icon.png|frameless|25px]] 9 m / 30 ft {{!}} [[File:Duration_Icons.png|frameless|25px]] 2 turns}}
|}


===Level 3===
{{HorizontalRuleImage}}


*{{SmallIcon|Channel Oath Icon.png}} '''Channel Oath Abilities:'''
; Oath Spells
**
: You gain additional spells from your oath. They are [[Spells#Known Spells|Always Prepared]].
{| class="wikitable" style="width: 50%; margin-left: 5%"
:* {{SAI|Bane (spell)|Bane|c=16}}
|
:* {{SAI|Hunter's Mark|c=16}}
===== {{SmallIcon|Abjure Enemy Icon.png}}  [[Abjure Enemy]] =====
|-
| [[Frightened (Condition)|Frighten]] an enemy. They'll be easier to hit and cannot move. Fiends and undead have {{Disadvantage}} on this [[Saving Throw]].
|-
| {{InfoBlob|{{action|action}} {{!}} [[File:Range_Icon.png|frameless|25px]] 18 m / 60 ft {{!}} [[File:Duration_Icons.png|frameless|25px]] 3 turns}}
|}
{| class="wikitable" style="width: 50%; margin-left: 5%"
|
===== {{SmallIcon|Vow_of_Enmity_Icon.png}} [[Vow of Enmity]] =====
|-
| Gain {{Advantage}} on [[Attack Rolls]] against an enemy.
|-
| {{InfoBlob|{{action|bonus}} {{!}} [[File:Range_Icon.png|frameless|25px]] 3 m / 10 ft {{!}} [[File:Duration_Icons.png|frameless|25px]] 10 turns}}
|}
*Known Spell: [[Bane]]
*Known Spell: [[Hunter's Mark]]


===Level 5===
{{Level header|5}}


*Known Spell: [[Misty Step]]
; Oath Spells
*Known Spell: [[Hold Person]]
: You gain additional spells from your oath. They are [[Spells#Known Spells|Always Prepared]].
:* {{SAI|Misty Step}}
:* {{SAI|Hold Person|c=16}}


===Level 7===
{{Level header|7}}


*'''[[Relentless Avenger]]''': If you hit an enemy with an [[Attack of Opportunity|Opportunity Attack]], gain 4.5m movement next turn.
; {{Pass|Relentless Avenger|w=40}}
: If you hit an enemy with an [[Opportunity Attack]], your movement speed increases by {{Distance|m=4.5|ft=15}} on your next turn.
: This movement does not provoke any further opportunity attacks.


===Level 9===
{{Level header|9}}


*Known Spell: [[Haste]]
; Oath Spells
*Known Spell: [[Protection from Energy]]
: You gain additional spells from your oath. They are [[Spells#Known Spells|Always Prepared]].
:* {{SAI|Haste|c=16}}
:* {{SAI|Protection from Energy|c=16}}


==Oathbreaking Actions==
==Oathbreaking actions==
This section details actions which will cause the player to break the Oath of the Vengeance.
This section details actions that will cause the player to break the Oath of the Vengeance.
==== Act 1 ====
==== Act 1 ====
{{SpoilerBox|
* Attacking [[Damays]] and [[Nymessa]]
* Attacking [[Damays]] and [[Nymessa]].
* Freeing  [[Sazza]] from her cage using the Paladin. Using a companion to free her won't break the Oath
* Freeing  [[Sazza]] from her cage.
* Prodding the exhausted bird on the table next to [[Nettie]] to death in the Emerald Grove
* Agreeing to attack the Grove with [[Minthara]].
* Torturing [[Liam]] in [[Shattered Sanctum]]
* Letting [[Auntie Ethel]] get away from the fight alive in exchange for her boon.
* Revealing the location of the grove to [[Minthara]], even if you plan on luring her there to defend the grove
* Killing [[Sovereign Spaw]] after siding with [[Glut]] at the Myconid Colony.}}
* Stopping [[Komira]] from killing [[Kagha]], if [[Arabella]] dies during her judgement
* Letting [[Auntie Ethel]] get away from the fight alive in exchange for her boon, even if [[Mayrina]] is allowed to go free
* Killing Sovereign [[Spaw]] after siding with [[Glut]] at the [[Ebonlake Grotto]] (Myconid Colony)
* Siding with [[Nere]] after liberating him in [[Grymforge]]
* Killing [[Scratch]]
 
* Fantasizing about chopping off [[Gale]]'s hand at the flickering rune
* Embracing [[Alfira]] or [[Quil|Quil's]] murder will break your oath
* Ensuring Pandirna never stands again in the Emerald Grove's storage room
* Killing [[Omeluum]] after selecting the appropriate option in the first dialogue with him ("I'd never trust a mindflayer''. Attack''")
 
==== Act 2 ====
* Telling [[Mol]] that you like her ambition of becoming the leader of the Thieves Guild
* Letting [[Minthara]] get erased by the torturers at the [[Moonrise Towers]]
* In [[Punish the Wicked]], forgiving Madeline will break your oath, telling her to stab herself then stopping her will also do so
* Siding with [[Marcus Falgor|Marcus]] when he attempts to kidnap [[Isobel Thorm|Isobel]]
* Killing [[Steelclaw]]
* Helping [[Linsella]] take back control of [[Barnabus]] in Moonrise Towers Kitchen
* Showing the Ox your thoughts which causes you to stab it to death
* Speaking with [[Steelclaw]] and choosing the option to try and remember what you did previously, as this leads to automatically killing Steelclaw
* Snuffing out [[Dolly Dolly Dolly]]'s life after granting her freedom
 
==== Act 3 ====
* Agree to take gold from [[Arfur Gregorio]] to 'forget' about rigged toys he donated for refugees
* Feeding the Mind Flayer in the Rivington [[Abandoned Windmill]]
* Accepting [[Gortash]]'s proposal during the ceremony at Wyrm's Rock Fortress
* Telling [[Aradin Beno]] that [[Dame Aylin|The Nightsong]] is in your camp
* Letting [[Viconia DeVir]] live after the battle at the House of Grief during [[Shadowheart]]'s personal quest
* Letting [[Astarion]] ascend to become a True Vampire during his personal quest
* Leaving the vampire spawns in their cages instead of killing or releasing them after Cazador is dealt with
* Sacrificing [[Valeria]] at the Murder Tribunal
* Refusing to [[Avenge the Drowned]] when speaking to Flood Tide Allandra Grey
* While speaking to [[Bugthimble]] at Kurwin's grave in the [[Graveyard (Lower City)|Lower City Graveyard]], wonder if you've ever buried someone alive
* Using [[Basilisk Oil]] on any of the Petrified Debtor's in [[Hope]]'s Prison in the [[House of Hope]]
 
== External links ==
* {{FRWiki|Oath of Vengeance|long}}
 
{{PaladinNavbox}}
[[Category:Subclasses]]

Latest revision as of 16:49, 20 November 2024

Oath of Vengeance is one of the Subclasses of Paladin that focuses on righting wrongs and delivering justice, usually by any means necessary.

Subclass features[edit | edit source]

Paladin's default armour

This subclass obtains all the features from its base class, Paladin, in addition to its unique features outlined below.

Level 1

Oath of Vengeance Tenets Oath of Vengeance Tenets
Here is the full text of the Oath of Vengeance. For more details, see Oaths and Oathbreaking.

Fight the Greater Evil. Exerting your wisdom, identify the higher morality in any given instance, and fight for it.

No Mercy for the Wicked. Chasten those who dole out their villainy by wiping their blight from the world forever.
Inquisitor's Might Inquisitor's Might
Channel Oath
You or an ally's weapon attacks deal an additional Damage TypesRadiant damage equal to your Charisma modifier (minimum 1) and can Daze Daze enemies 2 turns.

Level 3

Abjure Enemy Abjure Enemy
Channel Oath
Use an Action to Frighten Frighten an enemy. They'll be easier to hit and cannot move. Fiends and undead have Disadvantage Icon.png Disadvantage on this Saving Throw.
Bg3 content hr.png
Vow of Enmity Vow of Enmity
Channel Oath
Gain Advantage Icon.png Advantage on Attack Rolls against an enemy.
Bg3 content hr.png
Oath Spells
You gain additional spells from your oath. They are Always Prepared.

Level 5

Oath Spells
You gain additional spells from your oath. They are Always Prepared.

Level 7

Relentless Avenger Relentless Avenger
If you hit an enemy with an Opportunity Attack, your movement speed increases by 4.5 m / 15 ft on your next turn.
This movement does not provoke any further opportunity attacks.

Level 9

Oath Spells
You gain additional spells from your oath. They are Always Prepared.

Oathbreaking actions[edit | edit source]

This section details actions that will cause the player to break the Oath of the Vengeance.

Act 1[edit | edit source]

  • Attacking Damays and Nymessa
  • Freeing Sazza from her cage using the Paladin. Using a companion to free her won't break the Oath
  • Prodding the exhausted bird on the table next to Nettie to death in the Emerald Grove
  • Torturing Liam in Shattered Sanctum
  • Revealing the location of the grove to Minthara, even if you plan on luring her there to defend the grove
  • Stopping Komira from killing Kagha, if Arabella dies during her judgement
  • Letting Auntie Ethel get away from the fight alive in exchange for her boon, even if Mayrina is allowed to go free
  • Killing Sovereign Spaw after siding with Glut at the Ebonlake Grotto (Myconid Colony)
  • Siding with Nere after liberating him in Grymforge
  • Killing Scratch
  • Fantasizing about chopping off Gale's hand at the flickering rune
  • Embracing Alfira or Quil's murder will break your oath
  • Ensuring Pandirna never stands again in the Emerald Grove's storage room
  • Killing Omeluum after selecting the appropriate option in the first dialogue with him ("I'd never trust a mindflayer. Attack")

Act 2[edit | edit source]

  • Telling Mol that you like her ambition of becoming the leader of the Thieves Guild
  • Letting Minthara get erased by the torturers at the Moonrise Towers
  • In Punish the Wicked, forgiving Madeline will break your oath, telling her to stab herself then stopping her will also do so
  • Siding with Marcus when he attempts to kidnap Isobel
  • Killing Steelclaw
  • Helping Linsella take back control of Barnabus in Moonrise Towers Kitchen
  • Showing the Ox your thoughts which causes you to stab it to death
  • Speaking with Steelclaw and choosing the option to try and remember what you did previously, as this leads to automatically killing Steelclaw
  • Snuffing out Dolly Dolly Dolly's life after granting her freedom

Act 3[edit | edit source]

External links[edit | edit source]