Ad placeholder
Doom Hammer: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
(31 intermediate revisions by 10 users not shown) | |||
Line 1: | Line 1: | ||
{{WeaponPage | {{WeaponPage | ||
| image = Maul PlusOne Icon.png | | image = Maul PlusOne Icon.png | ||
| description = | | controller icon = Maul PlusOne Unfaded.png | ||
| icon = Maul PlusOne Unfaded Icon.png | |||
| description = {{Uncommon|Doom Hammer}} is an uncommon [[Mauls|maul]] that afflicts targets with [[Bone Chilled (Condition)|Bone Chilled]] condition on each successful hit. | |||
| quote = Bringer of that which it is. | | quote = Bringer of that which it is. | ||
| category = martial | | category = martial | ||
| melee or ranged = melee | | melee or ranged = melee | ||
| handedness = two-handed | | handedness = two-handed | ||
| type = Mauls | | type = Mauls | ||
| rarity = uncommon | | rarity = uncommon | ||
| damage = 2d6 | | damage = 2d6 | ||
| damage type = Bludgeoning | | damage type = Bludgeoning | ||
| heavy = yes | | heavy = yes | ||
| dippable = yes | | dippable = yes | ||
| weight kg = 4.5 | | weight kg = 4.5 | ||
| weight lb = 9 | | weight lb = 9.0 | ||
| price = 65 | | price = 65 | ||
| | | uid = UNI_DoomHammer | ||
| | | uuid = 2f481fef-1877-4eac-820d-dc3210ff0b36 | ||
| passives = Edge of Terror | |||
| where to find = | | special = | ||
| weapon actions = Backbreaker, Concussive Smash, Tenacity | |||
| condition = Bone Chilled | |||
| condition duration = 2 | |||
| where to find = Sold by [[Grat|Grat the Trader]] | |||
| where to find location = Goblin Camp | |||
| where to find x = -99 | |||
| where to find y = 424 | |||
| notes = *Damage from [[Tenacity]] still applies the {{cond|Bone Chilled}} effect, effectively giving the hammer a 100% chance of applying it per strike. This makes it exceptional for fights against enemies with healing mechanics, such as the [[Apostle of Myrkul]] | |||
}} | }} | ||
== | |||
{{ | === External links === | ||
* {{FRWiki|Doom hammer|long}} | |||
[[Category:Sources of Bludgeoning damage]] |
Latest revision as of 18:13, 10 January 2025
Doom Hammer is an uncommon maul that afflicts targets with Bone Chilled condition on each successful hit.
![Description Icon.png](/w/images/thumb/5/5b/Description_Icon.png/24px-Description_Icon.png)
Bringer of that which it is.
Properties
- Damage
2d6 (2~12) + Strength modifier
Bludgeoning
- Details
Rarity: Uncommon
Enchantment: None
Two-Handed
Dippable
Melee: 1.5 m / 5 ft
Weight: 4.5 kg / 9 lb
Price: 65 gp
UID
UNI_DoomHammerUUID
2f481fef-1877-4eac-820d-dc3210ff0b36
Special
The holder of this item gains:
- Edge of Terror
- Each strike fills the target with a chilling dread that prevents it from regaining hit points. Undead creatures also get
Disadvantage on
Attack rolls.
Weapon actions
If you have proficiency, equip in main hand to gain:
Backbreaker (
)
Put extra force behind your strike to possibly knock your enemy .
Concussive Smash (
)
Hit an enemy with all your might to deal damage and possibly them.
Tenacity (
)
When you miss an attack, deal
Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).
Condition: Bone Chilled
Duration: 2 turns
- Can not regain
hit points.
- If Undead, has
Disadvantage on
Attack rolls.
Where to find
- Goblin Camp X: -99 Y: 424: Sold by Grat the Trader
Notes
- Damage from Tenacity still applies the effect, effectively giving the hammer a 100% chance of applying it per strike. This makes it exceptional for fights against enemies with healing mechanics, such as the Apostle of Myrkul
External links[edit | edit source]
Doom hammer on the Forgotten Realms Wiki