Ad placeholder
Rage: Bear Heart: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
HiddenDragon (talk | contribs) m (Removed class template) |
||
(29 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
'''Rage: Bear Heart ''' is a [[Wildheart]] | {{ActionPage | ||
| summary = '''Rage: Bear Heart ''' is a [[Wildheart]] [[Barbarian]] bonus action. This ability allows them to use their bear-like anger to gain resistance against all types of damage (except psychic) and deal extra melee damage to enemies. | |||
| description = Enter a {{Cond|Rage: Bear Heart|Rage}} that makes you tough enough to stand up to any punishment. | |||
| | | extra description = You can use {{SAI|Unrelenting Ferocity}}, and have Resistance to all damage types except {{DamageType|Psychic}} damage. | ||
| warning = {{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}} | |||
You can use | | image = Rage Bear Heart.webp | ||
| cost = bonus, rage | |||
Rage ends early if you | | concentration = | ||
| damage = | |||
| damage2 = | |||
| attack roll = | |||
| recharge = | |||
| | | duration = | ||
| | | range = self | ||
| aoe = | |||
| aoe m = | |||
= | | aoe ft = | ||
| save = | |||
| additional = | |||
| higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''{{notes}}. | |||
| condition = Rage: Bear Heart | |||
| condition duration = 10 | |||
| condition2 = Rage Impeded | |||
== | | condition2 duration = Permanent | ||
| class learns at level 3 = Wildheart | |||
| notes = | |||
'' | * This variant of {{SAI|Rage}} does not receive a damage increase at level 9. | ||
* This is the only Wildheart Rage variant that receives bonus damage on weapon attacks using an ability score other than [[Strength]]. The other variants only work with Strength-based attacks (i.e. not [[finesse]] weapons using [[Dexterity]]). | |||
* The damage resistance component {{em|does not}} get impeded by wearing heavy armour unlike all other variants. | |||
}} | |||
{{BarbarianNavbox}} | |||
| | |||
| {{ | |||
* | |||
* | |||
Latest revision as of 06:30, 29 July 2024
Rage: Bear Heart is a Wildheart Barbarian bonus action. This ability allows them to use their bear-like anger to gain resistance against all types of damage (except psychic) and deal extra melee damage to enemies.
Description
Enter a that makes you tough enough to stand up to any punishment.
You can use , and have Resistance to all damage types except Psychic damage.Rage ends early if you don't attack an enemy or take damage each turn.
You can't cast or concentrate on spells while raging.
Properties
- Cost:
- Bonus action + Rage Charge
- Details:
- Range: Self
At Higher Levels
At level 9, the bonus damage to attacks granted by Rage increases to +3[See Notes].
Condition: Rage: Bear Heart
Duration: 10 turns
- Deals an additional 2 damage with melee and improvised weapons, and when throwing objects.
- Also has resistance to all damage except Psychic damage, and Advantage on Strength checks and Saving throws.
- Cannot cast or concentrate on spells.
Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
Condition: Rage Impeded
Duration: Permanent
- Weighed down by Heavy Armour. Until the armour is removed, Raging won't grant extra damage, resistance to physical damage, or Advantage on Strength Checks and Saving throws.
How to learn
Classes:
- Class level 3: Wildheart
Notes
- This variant of does not receive a damage increase at level 9.
- This is the only Wildheart Rage variant that receives bonus damage on weapon attacks using an ability score other than Strength. The other variants only work with Strength-based attacks (i.e. not finesse weapons using Dexterity).
- The damage resistance component does not get impeded by wearing heavy armour unlike all other variants.