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Speak with Animals: Difference between revisions
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{{ | {{About | ||
| subject = the spell | |||
| use1 = the condition | |||
| article1 = Speak with Animals (condition) | |||
| use2 = Wild Magic feature | |||
| article2 = Wild Magic: Speak with Animals | |||
| other | |||
| disambig = Speak with Animals | |||
}} | |||
{{SpellPage | {{SpellPage | ||
| name = Speak with Animals | | name = Speak with Animals | ||
| image = Speak | | image = Speak with Animals.webp | ||
| level = 1 | | level = 1 | ||
| school = Divination | | school = Divination | ||
| ritual = yes | | ritual = yes | ||
| classes = Bard, Druid, Ranger | | classes = Bard, Druid, Ranger | ||
| class learns at level 1 = Bard, Druid, Nature Domain | | class learns at level 1 = Bard, Druid, Nature Domain:Domain Spell | ||
| class learns at level 2 = Ranger | | class learns at level 2 = Ranger | ||
| class learns at level 3 = Oath of the Ancients, Wildheart | | class learns at level 3 = Oath of the Ancients:Oath Spell, Wildheart | ||
| races = Forest Gnome | | races = Forest Gnome | ||
| race learns at level 1 = Forest Gnome | | race learns at level 1 = Forest Gnome | ||
| granted by feats = Magic Initiate: Bard, Magic Initiate: Druid, Ritual Caster | |||
| granted by items = Potion of Animal Speaking | |||
| other ways to learn = * Also granted to [[Warlock]]s who choose the [[Eldritch Invocation]] {{SAI|Beast Speech}} at level 2+. This version of the spell can only target self, and doesn't expend [[Spells#Spell Slots|Spell Slots]]. | |||
| summary = This spell allows spellcasters to understand and talk to beasts and animals for a day. | | summary = This spell allows spellcasters to understand and talk to beasts and animals for a day. | ||
| description = Gain the ability to comprehend and communicate with beasts. | | description = Gain the ability to comprehend and communicate with beasts. | ||
| | | cost = action, spell1 | ||
| attack roll = | | attack roll = | ||
| damage = | | damage = | ||
| damage modifier = | | damage modifier = | ||
| damage type = | | damage type = | ||
| damage save = | | damage save = | ||
| damage save effect = | | damage save effect = | ||
| damage per = | | damage per = | ||
| extra damage = | | extra damage = | ||
| extra damage modifier = | | extra damage modifier = | ||
| extra damage type = | | extra damage type = | ||
| extra damage save = | | extra damage save = | ||
| extra damage save effect = | | extra damage save effect = | ||
| extra damage per = | | extra damage per = | ||
| concentration = | | concentration = | ||
| range = self | | range = self | ||
| range m = | | range m = | ||
| range ft = | | range ft = | ||
| aoe = | | aoe = | ||
| aoe m = | | aoe m = | ||
| aoe ft = | | aoe ft = | ||
| condition = Speak with Animals | | condition = Speak with Animals | ||
| condition duration = Until Long Rest | | condition duration = Until Long Rest | ||
| condition save = | | condition save = | ||
| area = | | area = | ||
| area category = | | area category = | ||
| area shape = | | area shape = | ||
| area range m = | | area range m = | ||
| area range ft = | | area range ft = | ||
| area duration = | | area duration = | ||
| area turn start damage = | | area turn start damage = | ||
| area turn start damage type = | | area turn start damage type = | ||
| area turn start damage save = | | area turn start damage save = | ||
| area turn start damage save effect = | | area turn start damage save effect = | ||
| area turn end damage = | | area turn end damage = | ||
| area turn end damage type = | | area turn end damage type = | ||
| area turn end damage save = | | area turn end damage save = | ||
| area turn end damage save effect = | | area turn end damage save effect = | ||
| area condition = | | area condition = | ||
| area condition 2 = | | area condition 2 = | ||
| area condition 3 = | | area condition 3 = | ||
| area condition 4 = | | area condition 4 = | ||
| higher levels = | | higher levels = | ||
| variants = | | variants = | ||
| notes = | | notes = * [[Wildheart]] Barbarians can cast this spell once per [[Long Rest]]. | ||
* | * [[Forest Gnome]]s can cast this spell once per [[Long Rest]]. | ||
* | * [[Knowledge Domain]]s have a version of this spell called {{SAI|Read Thoughts}} that is used by expending a [[Channel Divinity]] charge instead of the [[Spell Slot]] and the spell is not considered [[Ritual]]. | ||
* | * [[Druid]]s must keep this spell [[Spells#Prepared Spells|Prepared]], or the effect will be lost. | ||
* | * The incantations for Speak with Animals are ''amicus animales'' ("friend of animals") and ''loque sentibi plus'' ("I will feel more words"). | ||
* | | video = | ||
| video = | |||
}} | }} | ||
== External Links == | ==External Links== | ||
* {{FRWiki|Speak with animals|long}} | *{{FRWiki|Speak with animals|long}} | ||
{{BarbarianNavbox}} | |||
{{ClericNavbox}} | |||
{{WarlockNavbox}} |
Latest revision as of 06:58, 29 July 2024
This article is about the spell. For the condition, see Speak with Animals (condition). For Wild Magic feature, see Wild Magic: Speak with Animals. For other uses, see Speak with Animals (disambiguation).
Speak with Animals is a level 1 divination spell. This spell allows spellcasters to understand and talk to beasts and animals for a day.
Description
Gain the ability to comprehend and communicate with beasts.
Properties
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Speak with Animals
Duration: Until Long rest
- Can comprehend and communicate with beasts.
How to learn
Classes:
- Class Level 1: Bard, Druid, and Nature Domain (Domain Spell)
- Class Level 2: Ranger
- Class Level 3: Oath of the Ancients (Oath Spell), and Wildheart
Races:
- Character level 1: Forest Gnome
(Character level is the sum of all class levels for a multi-classed character.)
Feats:Granted by the following items:
Other ways to learn:
- Also granted to Warlocks who choose the Eldritch Invocation at level 2+. This version of the spell can only target self, and doesn't expend Spell Slots.
Notes
- Wildheart Barbarians can cast this spell once per Long Rest.
- Forest Gnomes can cast this spell once per Long Rest.
- Knowledge Domains have a version of this spell called that is used by expending a Channel Divinity charge instead of the Spell Slot and the spell is not considered Ritual.
- Druids must keep this spell Prepared, or the effect will be lost.
- The incantations for Speak with Animals are amicus animales ("friend of animals") and loque sentibi plus ("I will feel more words").