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Magic Missile: Difference between revisions

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(Bards can learn via Magical Secrets)
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{{ up to date | 2023-08-11 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Magic Missile
| name = Magic Missile
| image = Magic Missile Icon.png
| image = Magic Missile.webp
| level = 1
| level = 1
| school = Evocation
| school = Evocation
| classes = Sorcerer, Wizard, Arcane Trickster, Eldritch Knight
| classes = Sorcerer, Wizard
| class learns at level 1 = Sorcerer, Wizard
| class learns at level 1 = Sorcerer, Wizard
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| class learns at level 6 = {{Class|College of Lore}} (via [[Magical Secrets]] subclass feature)
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| class learns at level 10 = {{Class|Bard}} (via [[Magical Secrets]] class feature)
| class learns at level 10 = Bard:via [[Magical Secrets]]
| races =  
| races =  
| summary = This spell allows spellcasters to hit enemies with multiple projectiles that deal [[Damage Types#Damage_Types|Force]] damage.
| granted by feats = Magic Initiate: Sorcerer, Magic Initiate: Wizard
| granted by items = Psychic Spark:Long Rest, Ne'er Misser:Short Rest
| summary = This spell allows spellcasters to hit enemies with multiple projectiles that deal {{DamageType|Force}} damage.
| description = Create '''three''' darts of magical force, each dealing {{DamageText|1d4 + 1|Force}} damage to its target.
| description = Create '''three''' darts of magical force, each dealing {{DamageText|1d4 + 1|Force}} damage to its target.


The darts always hit their target, and can each be targeted individually.
The darts always hit their target, and can each be targeted individually.
| action type = action
| cost = action, spell1
| damage = 1d4 + 1
| damage = 1d4 + 1
| damage type = Force
| damage type = Force
| damage per = missile
| damage per = dart
| range = ranged
| range = ranged
| range m = 18
| range m = 18
| range ft = 60
| range ft = 60
| higher levels = When the spell is cast at 2nd Level or higher, an additional dart is created for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| higher levels = When the spell is cast at 2nd Level or higher, an additional dart is created for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| notes = * {{SmallIcon|Amulet of Misty Step Icon.png}} [[Psychic Spark]] grants the ability to cast '''Magic Missile''' once per [[Long Rest]].
| notes = * The {{SAI|Shield (spell)|Shield}} spell causes the caster to take no damage from '''Magic Missile'''.
* {{SmallIcon|Amulet of Misty Step Icon.png}} [[Psychic Spark]] creates one additional dart whenever '''Magic Missile''' is cast.
* The level 10 [[Evocation School]] [[Wizard]] feature {{Pass|Empowered Evocation}} will add the wizard's [[Intelligence]] modifier to each missile.
* The {{IconLink|Shield Spell Icon.png|Shield|size=25}} spell causes the caster to take no damage from '''Magic Missile'''.
* When interacting with effects like {{SAI|Death Ward}} and dealing multiple attacks to the same creature, if the 1st attack was sufficient to {{Cond|Downed|down}} the target, the 2nd attack will apply before Death Ward activates leaving the target with 1HP. An action with three attacks, however, would result in the creature being downed. A player character with Death Ward applied would need to receive 6 attack applications to fully die: 2 to break the ward, 1 to get downed, then 3 more to fail 3 [[Death Saving Throw]]s. This effect seems to apply to all multi-application attacks such {{SAI|Scorching Ray}} and {{SAI|Eldritch Blast}} (as of 4.1.1.3669438).
* The level 10 wizard's Evocation School class feature Empowered Evocation will add the wizard's intelligence to each missile.
* The incantation for Magic Missile is '''Tormentum''', Latin for "catapult", "missile", and "torment".
* When interacting with effects like [[Death Ward]] and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to [[Downed_(Condition)|down]] the target the 2nd attack appears to apply before the [[Death Ward]] activates, which means that after 2 attacks the target would lose the [[Death Ward]] but remain with 1HP. If the initial attack would have 3 applications then the target would be [[Downed_(Condition)|downed]] on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a [[Death Ward]] applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like [[Scorching Ray]] and [[Eldritch Blast]] (as of 4.1.1.3669438).
| video = Magic Missile Visuals.mp4
| video = Magic Missile Visuals.mp4
}}
}}
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== External Links ==
== External Links ==
* {{FRWiki|Magic missile|long}}
* {{FRWiki|Magic missile|long}}
[[Category:Sources of Force damage]]

Latest revision as of 19:05, 2 November 2024

Magic Missile.webp

Magic Missile is a level 1 evocation spell. This spell allows spellcasters to hit enemies with multiple projectiles that deal Damage TypesForce damage.

Description

Create three darts of magical force, each dealing 1d4 + 1Damage TypesForce damage to its target.

The darts always hit their target, and can each be targeted individually.

Properties

Cost
Action + Level 1 Spell Slot
Damage
D4 Force.png 1d4 + 1 (2~5) Damage TypesForce per dart
Details
 Range: 18 m / 60 ft

At higher levels

When the spell is cast at 2nd Level or higher, an additional dart is created for each Spell Slot Level above 1st.

How to learn

Classes:

Feats:

Granted by the following items:

Notes

  • The Shield Shield spell causes the caster to take no damage from Magic Missile.
  • The level 10 Evocation School Wizard feature Empowered Evocation Empowered Evocation will add the wizard's Intelligence modifier to each missile.
  • When interacting with effects like Death Ward Death Ward and dealing multiple attacks to the same creature, if the 1st attack was sufficient to down down the target, the 2nd attack will apply before Death Ward activates leaving the target with 1HP. An action with three attacks, however, would result in the creature being downed. A player character with Death Ward applied would need to receive 6 attack applications to fully die: 2 to break the ward, 1 to get downed, then 3 more to fail 3 Death Saving Throws. This effect seems to apply to all multi-application attacks such Scorching Ray Scorching Ray and Eldritch Blast Eldritch Blast (as of 4.1.1.3669438).
  • The incantation for Magic Missile is Tormentum, Latin for "catapult", "missile", and "torment".

Visuals

External Links[edit | edit source]