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| title = Zevlor | | title = Zevlor | ||
| description = Zevlor is a side character in Baldur's Gate 3. | | description = Zevlor is a side character in Baldur's Gate 3. | ||
| image = Zevlor- | | image = Zevlor-looks.png | ||
}} | }} | ||
{{ | {{Infobox creature | ||
|title = Hellrider Exile | | name = Zevlor | ||
| | | title = Hellrider Exile | ||
|image= | | faction = [[Tiefling Refugees]] | ||
| | | image = | ||
| | <gallery> | ||
| | Zevlor-looks.png|In-game | ||
| | Zevlor Model.png|Model | ||
| | Portrait Zevlor.png|Portrait | ||
| | </gallery> | ||
| | | identity = Male | ||
| | | va = Glen McCready | ||
| | | hometown = [[Elturel]] | ||
| | | size = [[Medium]] | ||
| | | type = [[Humanoid]] | ||
| | | race = [[Tiefling]] | ||
| | | subrace = [[Asmodeus Tiefling]] | ||
| | | class = [[Paladin]] | ||
| | | level = 4 | ||
|weight=75 | | e hp = 33 | ||
| | | hp = 44 | ||
| | | t hp = 54 | ||
| | | ac = 17 | ||
| | | movement m = 9 | ||
| weight kg = 75 | |||
{{ | | str = 16 | ||
{{ | | dex = 14 | ||
{{ | | con = 15 | ||
{{ | | int = 10 | ||
| wis = 11 | |||
| cha = 17 | |||
| | | wis save prof = yes | ||
| cha save prof = yes | |||
| resistances = fire resistant full | |||
| passives = Defence, Divine Health, Hellish Resistance, Opportunity Attack, Tough | |||
}} | |||
'''Zevlor''' is the leader of a group of [[Tiefling Refugees]] who are traveling to [[Baldur's Gate]] after being exiled from their home. He and his fellow [[tiefling]]s are found hiding within the [[Emerald Grove]]. | |||
{{DiQ|We'd need an army of our own to escort us safely to Baldur's Gate, and while I don't doubt your abilities... you're no army.|Zevlor| in the Emerald Grove}} | |||
==Background== | |||
Zevlor was a Commander of the [[Hellriders]] of [[Elturel]]. After the Fall of Elturel, many people started viewing tieflings with distrust thinking their race were to blame for it. Due to this, Zevlor was forced to leave his position and abandon the city, taking a group of tieflings with him in the hopes for a better life at [[Baldur's Gate]]. | |||
==Involvement== | |||
=== Act One === | |||
The party meets Zevlor during the first [[Goblin]] assault at the Grove. Alongside {{CharLink|Aradin Beno|Aradin}}, {{CharLink|Wyll}}, and some of his followers, they defend the Grove against the attack. | |||
After the skirmish, Zevlor requests the party's aid against {{CharLink|Kagha}} and the Goblin leaders. He offers as a reward his enchanted gloves, the {{SmRarityItem|Hellrider's Pride}}. | |||
Regardless of how the party deal with the Druid situation, if they side with the tieflings and Zevlor is still alive, he'll be extremely grateful towards the party. He prepares a surprise party at the [[Campsite]] with the rest of the refugees, before leading them to the city. After this, he bids them farewell and wishes to encounter the party again. | |||
Should the party side with {{CharLink|Minthara}} and the rest of the goblins instead, he'll furiously call the player character a traitor, and take up arms to defend his people. | |||
Even if the party sides with the refugees, Zevlor can still die. In this case, {{CharLink|Asharak}} replaces him as the refugees' leader. If Asharak is also dead or otherwise unavailable, {{CharLink|Cerys}} will replace Zevlor. In this scenario, Cerys will only appear after the Goblin Leaders are defeated. | |||
If the party travels to the [[Mountain Pass]] or the [[Shadow-Cursed Lands]] before resolving Kagha's [[Rite of Thorns (ritual)|Rite of Thorns]], the tieflings will be expelled from the Emerald Grove and Zevlor's corpse can be found among the bodies of all the other refugees near the bridge to the [[Blighted Village]]. | |||
===Act Two=== | |||
{{Main|Find Zevlor}} | |||
If Zevlor survives Act 1, he and the other refugees will make their way through the Shadow-Cursed Lands. | |||
By speaking with the surviving tieflings at the [[Last Light Inn]], the party can find out that the refugees were attacked and Zevlor had tried to surrender. He was then captured along with several other tieflings. This initiates the quest '''Find Zevlor'''. | |||
{{Infobox creature | |||
| name = Mind Flayer Colony differences and additions | |||
| level = 9 | |||
| hp = 86 | |||
| t hp = 96 | |||
| prof bonus = +6 | |||
| str = 18 | |||
| dex = 14 | |||
| con = 15 | |||
| int = 10 | |||
| wis = 11 | |||
| cha = 17 | |||
| wis save prof = yes | |||
| cha save prof = yes | |||
| str save extra = +3 | |||
| dex save extra = +3 | |||
| con save extra = +3 | |||
| int save extra = +3 | |||
| wis save extra = +3 | |||
| cha save extra = +3 | |||
| conditions = Aura of Protection (Aura), Aura of Devotion (Aura) | |||
| passives = Extra Attack | |||
}} | |||
{{Infobox creature | |||
| name = Upper City differences and additions | |||
| level = 11 | |||
| e hp = 103 | |||
| hp = 114 | |||
| t hp = 124 | |||
| prof bonus = +6 | |||
| str = 18 | |||
| dex = 14 | |||
| con = 15 | |||
| int = 10 | |||
| wis = 11 | |||
| cha = 19 | |||
| wis save prof = yes | |||
| cha save prof = yes | |||
| str save extra = +4 | |||
| dex save extra = +4 | |||
| con save extra = +4 | |||
| int save extra = +4 | |||
| wis save extra = +4 | |||
| cha save extra = +4 | |||
| conditions = Aura of Courage (Aura) | |||
| passives = Improved Divine Smite | |||
}} | |||
Zevlor can later be found in a [[Mind Flayer Pod|transformation pod]] within the [[Mind Flayer Colony]]. He can be released by opening all pods, which initiates combat with several [[Mind Flayer]]s. If Zevlor survives, he tells the party that the Absolute infiltrated his mind, causing him to call out the surrender during the attack on the refugees. He thinks that the other tieflings won't welcome him back and leaves on his own. He can otherwise be purged along with all the mind flayers, killing him. | |||
===Act Three === | |||
If Zevlor was not killed or released at the Mind Flayer Colony, {{CharLink|Orin|Orin the Red}} will kill him instead and leave his corpse along with a {{SmRarityItem|Grand Infernal Painting}} at the campsite. Speaking to his corpse will reveal he was used as an offering and that Orin is located below the city. | |||
Otherwise, if saved from the pod in the [[Mind Flayer Colony]], his {{SAI|Hellrider Platoon}} can be summoned as allies using the {{SAI|Gather Your Allies (class action)|Call Forth Allies}} Class Action while ascending towards the [[Netherbrain]] at [[The High Hall]]. However, he is one of two major characters who can permanently die during this fight and be removed from the [[Epilogue]], the other being the {{CharLink|Owlbear Cub|Armored Owlbear}}. | |||
== | === Epilogue === | ||
{{ | If Zevlor survived the Netherbrain fight, a thank-you note from him can be found in the {{SmRarityItem|Chest of Grateful Words}}; he reveals that the Hellriders now [[Oathbreaker|have no oath]] but that they have taken up residence in Baldur's Gate to protect the city from suffering as Elturel did. | ||
==Combat== | |||
===Act One === | |||
{{Feature box|Divine smite (reaction)}} | |||
{{Feature box|Hellish Rebuke}} | |||
{{Feature box|Main Hand Attack|item=Longsword}} | |||
{{Feature box|Ranged Attack|item=Heavy Crossbow}} | |||
{{Feature box|Searing Smite}} | |||
==Companion approval== | |||
Upon entering the [[Emerald Grove]], {{CharLink|Aradin}} and Zevlor will argue about the missing [[Druid]] {{CharLink|Halsin}} and the pack of [[Goblin]]s that Aradin brought. | |||
If a party member intervenes in their argument, companion approval is only gained or lost on successful checks. | |||
* {{Dialogue option|More violence won't bring back those you lost. Stop and ''think.''|roll=Persuasion|dc=15}} | |||
* {{Dialogue option|He's human - malice comes as naturally as breathing. Just show him you're the better man.|tags=Tiefling|dc=N/A}} | |||
* {{Dialogue option|If you want me to take both of you down, I will. Otherwise, knock it off.|roll=Intimidation|dc=10}} | |||
* {{Dialogue option|'''STOP OR I'LL BASH YOUR SKULLS TOGETHER MYSELF.'''|tags=Barbarian|roll=Intimidation|dc=5|advantage=y}} | |||
* {{Dialogue option|Want me to knock you both out? Or would you prefer to skip the broken bones and just calm down?|tags=Half-Orc|roll=Intimidation|dc=5}} | |||
<small>''Any of the above:''</small> {{Approval|Shadowheart|+8}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}} | |||
* {{Dialogue option|''Stand back and watch.''}} {{Approval|Shadowheart|+1}} | |||
* {{Dialogue option|''Take a swing at the tiefling.''|roll=Strength|dc=17}} {{Approval|Laezel|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}} | |||
* {{Dialogue option|''Aim a blow at the human, trying to knock him flat on his back.''|roll=Strength|dc=15}} {{Approval|Laezel|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}} | |||
After the argument between {{CharLink|Aradin}} and Zevlor, the party may offer to speak with {{CharLink|Kagha}}. | |||
* {{Dialogue option|I'll see what I can do.}} {{Approval|Wyll|+5}} {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Astarion|-1}} {{Approval|Lae'zel|-1}} | |||
* {{Dialogue option|I'm sorry. I've got my own problems.}} {{Approval|Laezel|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}} | |||
If the party resolve the conflict with Kagha but the [[Goblin]] leaders remain, they may offer to infiltrate the [[Goblin Camp]]. | |||
* {{Dialogue option|Kill the goblin horde's leaders? I'll see what I can do.}} {{Approval|Astarion|-1}} {{Approval|Gale|+1}} {{Approval|Karlach|+5}} {{Approval|Wyll|+5}} | |||
<!-- Laezel and Shadowheart 0 --> | |||
== | ==Speak with Dead == | ||
Zevlor can be spoken to with {{SAI|Speak with Dead}}. | |||
(If killed during raid on grove) | |||
{{Dialogue start}} | |||
'''Party member:''' Who are you? | |||
*'''Zevlor:''' Zevlor... Hellrider... but ''cast out''... | |||
'''Party member:''' Where are you from? | |||
*'''Zevlor:''' Elturel... city on the river... terrible times... | |||
**'''Party member:''' What happened in Elturel? | |||
***'''Zevlor:''' Dragged... to the Hells. They blamed... us. Fools. | |||
'''Party member:''' What should the tieflings do now that you're dead? | |||
*'''Zevlor:''' Finish... the plan. Go... where... they belong... | |||
'''Party member:''' Did you have any secrets? | |||
*'''Zevlor:''' Plenty... to have... none... to tell... | |||
{{Dialogue end}} | |||
==Related quests== | |||
* {{Quest|Defeat the Goblins}} | |||
* {{Quest|Find Zevlor}} | |||
* {{Quest|Gather Your Allies}} | |||
* {{Quest|Raid the Grove}} | |||
* {{Quest|Save the Refugees}} | |||
==Related literature== | |||
* {{MdRarityItem|Letter from Zevlor}} | |||
==Gallery== | |||
== Gallery == | <gallery heights="250px" mode="packed"> | ||
<gallery heights=" | Zevlor Model.png|Zevlor's in-game model | ||
File:Zevlor-alpha.png| | File:Zevlor-alpha.png|Pre-alpha appearance | ||
Zevlor-face.jpg|Early | File:Zevlor-face.jpg|During Early Access | ||
</gallery> | </gallery> | ||
==External | == Notes == | ||
{{notebegin}} | |||
* Although Zevlor is a Tiefling, he does not have {{SAI|Darkvision (Passive Feature)|Darkvision}}. | |||
* Zevlor grants 75 [[Experience|XP]] when killed. | |||
{{noteend}} | |||
==External links== | |||
{{FRWiki|Zevlor|long}} | {{FRWiki|Zevlor|long}} | ||
{{Emerald Grove}} | |||
{{ | {{Mind Flayer Colony}} | ||
[[Category: Tieflings]] | [[Category:Tieflings]] | ||
[[Category: | [[Category:Tiefling Refugees]] | ||
[[Category: | [[Category:Humanoids]] | ||
[[Category: | [[Category:Characters]] | ||
[[Category:Characters in the Emerald Grove]] | |||
[[Category:Characters in the Mind Flayer Colony]] | |||
[[Category:Characters in Act One]] | |||
[[Category:Characters in Act Two]] | |||
[[Category:Available to Speak with Dead]] | |||
[[Category:Paladins]] |
Latest revision as of 19:37, 22 November 2024
“We'd need an army of our own to escort us safely to Baldur's Gate, and while I don't doubt your abilities... you're no army.„
Background[edit | edit source]
Zevlor was a Commander of the Hellriders of Elturel. After the Fall of Elturel, many people started viewing tieflings with distrust thinking their race were to blame for it. Due to this, Zevlor was forced to leave his position and abandon the city, taking a group of tieflings with him in the hopes for a better life at Baldur's Gate.
Involvement[edit | edit source]
Act One[edit | edit source]
The party meets Zevlor during the first Goblin assault at the Grove. Alongside Aradin, Wyll, and some of his followers, they defend the Grove against the attack.
After the skirmish, Zevlor requests the party's aid against Kagha and the Goblin leaders. He offers as a reward his enchanted gloves, the Hellrider's Pride.
Regardless of how the party deal with the Druid situation, if they side with the tieflings and Zevlor is still alive, he'll be extremely grateful towards the party. He prepares a surprise party at the Campsite with the rest of the refugees, before leading them to the city. After this, he bids them farewell and wishes to encounter the party again.
Should the party side with Minthara and the rest of the goblins instead, he'll furiously call the player character a traitor, and take up arms to defend his people.
Even if the party sides with the refugees, Zevlor can still die. In this case, Asharak replaces him as the refugees' leader. If Asharak is also dead or otherwise unavailable, Cerys will replace Zevlor. In this scenario, Cerys will only appear after the Goblin Leaders are defeated.
If the party travels to the Mountain Pass or the Shadow-Cursed Lands before resolving Kagha's Rite of Thorns, the tieflings will be expelled from the Emerald Grove and Zevlor's corpse can be found among the bodies of all the other refugees near the bridge to the Blighted Village.
Act Two[edit | edit source]
If Zevlor survives Act 1, he and the other refugees will make their way through the Shadow-Cursed Lands.
By speaking with the surviving tieflings at the Last Light Inn, the party can find out that the refugees were attacked and Zevlor had tried to surrender. He was then captured along with several other tieflings. This initiates the quest Find Zevlor.
Zevlor can later be found in a transformation pod within the Mind Flayer Colony. He can be released by opening all pods, which initiates combat with several Mind Flayers. If Zevlor survives, he tells the party that the Absolute infiltrated his mind, causing him to call out the surrender during the attack on the refugees. He thinks that the other tieflings won't welcome him back and leaves on his own. He can otherwise be purged along with all the mind flayers, killing him.Act Three[edit | edit source]
If Zevlor was not killed or released at the Mind Flayer Colony, Orin the Red will kill him instead and leave his corpse along with a Grand Infernal Painting at the campsite. Speaking to his corpse will reveal he was used as an offering and that Orin is located below the city.
Otherwise, if saved from the pod in the Mind Flayer Colony, his can be summoned as allies using the Class Action while ascending towards the Netherbrain at The High Hall. However, he is one of two major characters who can permanently die during this fight and be removed from the Epilogue, the other being the Armored Owlbear.
Epilogue[edit | edit source]
If Zevlor survived the Netherbrain fight, a thank-you note from him can be found in the Chest of Grateful Words; he reveals that the Hellriders now have no oath but that they have taken up residence in Baldur's Gate to protect the city from suffering as Elturel did.
Combat[edit | edit source]
Act One[edit | edit source]
Companion approval[edit | edit source]
Upon entering the Emerald Grove, Aradin and Zevlor will argue about the missing Druid Halsin and the pack of Goblins that Aradin brought.
If a party member intervenes in their argument, companion approval is only gained or lost on successful checks.
- [PERSUASION] More violence won't bring back those you lost. Stop and think. (DC 15)
- [TIEFLING] He's human - malice comes as naturally as breathing. Just show him you're the better man. (DC N/A)
- [INTIMIDATION] If you want me to take both of you down, I will. Otherwise, knock it off. (DC 10)
- [BARBARIAN] [INTIMIDATION] STOP OR I'LL BASH YOUR SKULLS TOGETHER MYSELF. (DC 5 )
- [HALF-ORC] [INTIMIDATION] Want me to knock you both out? Or would you prefer to skip the broken bones and just calm down? (DC 5)
- Stand back and watch. +1
- [STRENGTH] Take a swing at the tiefling. (DC 17) +1 -1 -1
- [STRENGTH] Aim a blow at the human, trying to knock him flat on his back. (DC 15) +1 +1 +1
After the argument between Aradin and Zevlor, the party may offer to speak with Kagha.
If the party resolve the conflict with Kagha but the Goblin leaders remain, they may offer to infiltrate the Goblin Camp.
Speak with Dead[edit | edit source]
Zevlor can be spoken to with
.(If killed during raid on grove)
Party member: Who are you?
- Zevlor: Zevlor... Hellrider... but cast out...
Party member: Where are you from?
- Zevlor: Elturel... city on the river... terrible times...
- Party member: What happened in Elturel?
- Zevlor: Dragged... to the Hells. They blamed... us. Fools.
- Party member: What happened in Elturel?
Party member: What should the tieflings do now that you're dead?
- Zevlor: Finish... the plan. Go... where... they belong...
Party member: Did you have any secrets?
- Zevlor: Plenty... to have... none... to tell...
Related quests[edit | edit source]
Related literature[edit | edit source]
Gallery[edit | edit source]
Notes[edit | edit source]
- Although Zevlor is a Tiefling, he does not have .
- Zevlor grants 75 XP when killed.
External links[edit | edit source]
Zevlor on the Forgotten Realms Wiki
- Resistant to all Fire
- Damage Rider As Source
- Pages with hp but no explorer hp
- Infoboxes with no images
- Transcripts
- Tieflings
- Tiefling Refugees
- Humanoids
- Characters
- Characters in the Emerald Grove
- Characters in the Mind Flayer Colony
- Characters in Act One
- Characters in Act Two
- Available to Speak with Dead
- Paladins