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{{ up to date | 2023-08-26 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Ice Storm
| name = Ice Storm
| image = Ice Storm Icon.png
| image = Ice Storm.webp
| level = 4
| level = 4
| school = Evocation
| school = Evocation
| ritual =  
| ritual =  
| classes = Druid, Sorcerer, Wizard, Tempest Domain
| classes = Druid, Sorcerer, Wizard
| class learns at level 7 = Druid, Sorcerer, Wizard, Tempest Domain
| class learns at level 7 = Druid, Sorcerer, Wizard, Tempest Domain:Domain Spell, Circle of the Land:Arctic
| class learns at level 10 = Bard:via [[Magical Secrets]]
| races =  
| races =  
| race learns at level 1 =  
| race learns at level 1 =  
| race learns at level 2 =  
| race learns at level 2 =  
| granted by items = Markoheshkir:Short Rest
| summary = This spell allows spellcasters to summon an ice storm to strike an area.
| summary = This spell allows spellcasters to summon an ice storm to strike an area.
| description = Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing {{DamageType|Bludgeoning}} and {{DamageType|Cold}} damage. It also creates an [[Ice Surface]] that lasts 2 turns.
| description = Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing {{DamageType|Bludgeoning}} and {{DamageType|Cold}} damage. It also creates an {{Area|Ice}} surface that lasts 2 turns.
| action type = action
| cost = action, spell4
| attack roll =  
| attack roll =  
| damage = 2d8
| damage = 2d8
| damage modifier =  
| damage modifier =  
| damage type = Bludgeoning
| damage type = Bludgeoning
| damage save = Dexterity
| damage save effect = half
| extra damage = 4d6
| extra damage = 4d6
| extra damage modifier =  
| extra damage modifier =  
| extra damage type = Cold
| extra damage type = Cold
| extra damage save = Dexterity
| extra damage save effect = half
| concentration =  
| concentration =  
| save = DEX
| on save = Targets still take half damage.
| range = ranged
| range = ranged
| range m = 18
| range m = 18
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| condition save =  
| condition save =  
| area = Ice
| area = Ice
| area category = surface
| area shape = Radius
| area shape = radius
| area range m = 6
| area range m = 6
| area range ft = 20
| area range ft = 20
| area duration = 2
| area duration = 2
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d8|Bludgeoning}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 4th.
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d8|Bludgeoning}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 4th.
| notes = * {{Class|Circle of the Land}}s who choose the Arctic Land at level 7 learn this spell automatically.
| notes = * The incantation for Ice Storm is '''Tremē''', the Latin command "tremble/quake!"
| video = Ice Storm Visuals.mp4
| video = Ice Storm Visuals.mp4
}}
}}
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* {{FRWiki|Ice storm|long}}
* {{FRWiki|Ice storm|long}}


[[Category:Cold Damage]]
[[Category:Sources of Bludgeoning damage]]
[[Category:Sources of Cold damage]]

Latest revision as of 21:25, 24 October 2024

Ice Storm.webp

Ice Storm is a level 4 evocation spell. This spell allows spellcasters to summon an ice storm to strike an area.

Description

Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing Damage TypesBludgeoning and Damage TypesCold damage. It also creates an Ice Ice surface that lasts 2 turns.

Properties

Cost
Action + Level 4 Spell Slot
Damage
D8 Bludgeoning.png 2d8 (2~16) Damage TypesBludgeoning
+
D6 Cold.png 4d6 (4~24) Damage TypesCold
Details
DEX Save (On Save: Targets still take half damage.)
 Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)
Creates Area: Ice

At higher levels

Upcast: Casting this spell at a higher level deals an extra 1d8Damage TypesBludgeoning damage for each Spell Slot Level above 4th.

Area: Ice

Ice Ice

Duration: 2 turns

AoE: 6 m / 20 ft (Radius)

Difficult terrain - movement speed is halved and creatures may fall Prone.

Type: Surface

Condition: Prone

Prone Prone

Spell save DC  Dexterity saving throw

Condition: Difficult Terrain

How to learn

Classes:

Granted by the following items:

Notes

  • The incantation for Ice Storm is Tremē, the Latin command "tremble/quake!"

Visuals

External Links[edit | edit source]