Ad placeholder

Daylight: Enchant Item: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
 
(19 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{ up to date | 2023-08-24 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Daylight: Enchant Item
| name = Daylight: Enchant Item
| image = Daylight Icon.png
| image = Daylight.webp
| controller icon = Daylight Icon.webp
| icon = Daylight Unfaded Icon.webp
| level = 3
| level = 3
| school = Evocation
| school = Evocation
| ritual =
| ritual =  
| classes = Cleric, Druid, Ranger, Sorcerer, Paladin, Light Domain
| summary = This spell is a variant of the spell [[Daylight]]. This variant of the spell allows spellcasters to enchant an item to shine like the sun.
| class learns at level 5 = Cleric, Druid, Sorcerer, Light Domain
| description = Enchant an item or weapon to shine with the light of the sun and dispel all darkness around it. Target must have a weapon in its main hand.
| class learns at level 9 = Ranger, Paladin
| cost = action, spell3
| races =
| attack roll =  
| race learns at level 1 =
| damage =  
| race learns at level 2 =
| damage modifier =  
| summary = This spell is a variant of the spell [[Daylight]]. This variant of the spell allows spellcasters to enchant an item to shine like the sun.  
| damage type =  
| description = Enchant an item or weapon to shine with the light of the sun and dispel all darkness around it. Target must have a weapon in their main hand.
| damage save =  
 
| damage save effect =  
{{Duration|Until Long Rest}}
| damage per =  
| action type = action
| extra damage =  
| attack roll =
| damage =
| damage modifier =
| damage type =
| damage save =
| damage save effect =
| damage per =
| extra damage =
| extra damage modifier =  
| extra damage modifier =  
| extra damage type =
| extra damage type =  
| extra damage save =
| extra damage save =  
| extra damage save effect =
| extra damage save effect =  
| extra damage per =
| extra damage per =  
| concentration =
| concentration =  
| range = ranged
| range = ranged
| range m =
| range m =  
| range ft =
| range ft =  
| aoe = radius
| aoe = radius
| aoe m = 15
| aoe m = 15
| aoe ft = 50
| aoe ft = 50
| condition = Daylight
| condition = Daylight
| condition duration = Until Long Rest
| condition save =  
| condition save =
| area =  
| area =
| area category =  
| area category =
| area shape =  
| area shape =
| area range m =  
| area range m =
| area range ft =  
| area range ft =
| area duration =  
| area duration =
| area turn start damage =  
| area turn start damage =
| area turn start damage type =  
| area turn start damage type =
| area turn start damage save =  
| area turn start damage save =
| area turn start damage save effect =  
| area turn start damage save effect =
| area turn end damage =  
| area turn end damage =
| area turn end damage type =  
| area turn end damage type =
| area turn end damage save =  
| area turn end damage save =
| area turn end damage save effect =  
| area turn end damage save effect =
| area condition =  
| area condition =
| area condition 2 =  
| area condition 2 =
| area condition 3 =  
| area condition 3 =
| area condition 4 =  
| area condition 4 =
| higher levels =  
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits.
| variant of = Daylight
| notes = * [[Circle of the Land]] [[Druid]]s who choose the Grassland Land at level 5 learn this spell automatically.
| notes = * The in-game description for this variant of the spell is incorrect. If applied to a character, the effect will be applied to their held main-hand weapon until [[long rest]] and will persist even if the caster is no longer in the active party.
| video =
* Exposing [[Duergar]], [[Drow]] and other NPCs to this spell will not trigger [[Sunlight Sensitivity]] they typically have in outdoor daylight, nor will it cause [[Sussur Bloom]]s to wither while in the [[Underdark]].
* This spell can be used as an alternative to a Moonlantern, making it very useful when traversing the Shadow-Cursed Lands.
| video =  
}}
}}


== External Links ==
== Gallery ==
<gallery maxheights=250 caption="Unused Images">
Daylight Enchant Item.webp|Tooltip Image
Daylight Enchant Item Icon.webp|Controller UI Icon
Daylight Enchant Item Unfaded Icon.webp|Icon
</gallery>
 
== External links ==
* {{FRWiki|Daylight|long}}
* {{FRWiki|Daylight|long}}

Latest revision as of 04:29, 18 September 2024

Daylight.webp

Daylight: Enchant Item is a level 3 evocation spell. This spell is a variant of the spell Daylight. This variant of the spell allows spellcasters to enchant an item to shine like the sun.

Description

Enchant an item or weapon to shine with the light of the sun and dispel all darkness around it. Target must have a weapon in its main hand.

Properties

Cost
Action + Level 3 Spell Slot
Details
 Range: 18 m / 60 ft
AoE: 15 m / 50 ft (Radius)

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Daylight

Daylight Daylight
  • Shining with the light of the sun. Dispels Darkness within a radius of 15 m / 50 ft.
  • The Enchant Item version of this spell requires the target creature have a Weapon in their main hand.

How to learn

This spell is a variation of:
Daylight Daylight

Notes

  • The in-game description for this variant of the spell is incorrect. If applied to a character, the effect will be applied to their held main-hand weapon until long rest and will persist even if the caster is no longer in the active party.
  • Exposing Duergar, Drow and other NPCs to this spell will not trigger Sunlight Sensitivity they typically have in outdoor daylight, nor will it cause Sussur Blooms to wither while in the Underdark.
  • This spell can be used as an alternative to a Moonlantern, making it very useful when traversing the Shadow-Cursed Lands.

Gallery[edit | edit source]

External links[edit | edit source]