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Rage: Eagle Heart: Difference between revisions

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'''Rage: Eagle Heart''' is a [[Wildheart]] Barbarians Bonus Action. This ability allows them to use their eagle-like anger to become hard to hit and gain the ability to attack enemies from the sky.
{{ActionPage
| summary = '''Rage: Eagle Heart''' is a [[Wildheart]] [[Barbarian]] bonus action. This ability allows them to use their eagle-like anger to become hard to hit and gain the ability to attack enemies from the sky.
| description = Enter a {{SAI|Rage: Eagle Heart|Rage}} that makes you near untouchable.
| extra description = You can use {{SAI|Diving Strike}}.


== Description ==
Foes also have {{Disadvantage}} on {{SAI|Opportunity Attack|Opportunity Attacks}} against you, and you can use {{SAI|Dash}} as a bonus action.
Go into a [[Rage]] that makes you near untouchable. You can use [[Diving Strike]].
| warning = {{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}}
 
| image = Rage Eagle Heart.webp
Foes also have Disadvantage on [[Opportunity Attacks]] against you, and you can use [[Dash]] as a bonus action.
| cost = bonus, rage
 
| concentration =
Rage ends early if you haven't attacked a creature or taken damage since your last turn.
| damage =
{{clear}}
| damage2 =
== Properties ==
| attack roll =
[[File:Rage Eagle Heart Tooltip.png|upright=1.5|thumb|right|In-game tooltip]]
| recharge =
 
| duration =
<code>[[File:Bonus Action Icon.png|frameless]] Bonus Action + [[File:Rage Charge Icon.png|frameless]] Rage Charge </code>
| range = self
 
| aoe =
''Only available in combat''
| aoe m =
 
| aoe ft =
* Damage: <code>Weapon Damage (Melee) + 2</code>
| save =
* [[File:Range Icon.png|frameless|upright=0.1]] Range: <code>Self</code>
| additional =  
 
| higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''{{notes}}.
{| role="presentation" class="wikitable mw-collapsible"
| condition = Rage: Eagle Heart
| <strong>[[File:Rage Eagle Heart Condition Icon.png|frameless|upright=0.1]] Rage: Eagle Heart</strong>
| condition duration = 10
|-
| condition2 = Rage Impeded
| <code>[[File:Duration Icon.png|frameless|upright=0.1]] Duration: 10 turns</code>
| condition2 duration = Permanent
 
| class learns at level 3 = Wildheart
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
| notes =
* Can use [[Dash]] as a bonus action, and foes have [[Disadvantage]] on [[Opportunity Attacks]]
* This variant of {{SAI|Rage}} does not receive a damage increase at level 9.
* Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
* The damage bonus is only applied to weapon attacks using [[Strength]] (i.e. not [[finesse]] weapons using [[Dexterity]]). This is not true of the base Rage variant.
* Cannot cast or concentrate on [[Spell|spells]].
}}
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
{{BarbarianNavbox}}
|}

Latest revision as of 06:31, 29 July 2024

Rage Eagle Heart.webp

Rage: Eagle Heart is a Wildheart Barbarian bonus action. This ability allows them to use their eagle-like anger to become hard to hit and gain the ability to attack enemies from the sky.

Description

Enter a Rage Rage that makes you near untouchable.

You can use Diving Strike Diving Strike.

Foes also have Disadvantage Icon.png Disadvantage on Opportunity Attacks Opportunity Attacks against you, and you can use Dash Dash as a bonus action.

Rage ends early if you don't attack an enemy or take damage each turn.
You can't cast or concentrate on spells while raging.

Properties

Cost:
Bonus action + Rage Charge
Details:
 Range: Self

At Higher Levels

At level 9, the bonus damage to attacks granted by Rage increases to +3[See Notes].

Condition: Rage: Eagle Heart

Rage: Eagle Heart Rage: Eagle Heart

Duration: 10 turns

Condition: Rage Impeded

Rage Impeded Rage Impeded

Duration: Permanent

How to learn

Classes:

Notes

  • This variant of Rage Rage does not receive a damage increase at level 9.
  • The damage bonus is only applied to weapon attacks using Strength (i.e. not finesse weapons using Dexterity). This is not true of the base Rage variant.