Ad placeholder

Rage: Wolf Heart: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(Removed outdated content)
m (Removed class template)
 
(13 intermediate revisions by 5 users not shown)
Line 1: Line 1:
[[File:Rage Wolf Heart.png|frameless|right]]
{{ActionPage
[[Category:Class Actions]][[Category:Bonus Actions]]
| type = classaction
'''Rage: Wolf Heart ''' is a [[Wildheart]] [[Barbarian]] Bonus Action. This ability allows them to use their wolf-like anger to aid their allies in combat.
| summary = '''Rage: Wolf Heart''' is a [[Wildheart]] [[Barbarian]] bonus action. This ability allows them to use their wolf-like anger to aid their allies in combat.
 
| description = Enter a {{Cond|Rage: Wolf Heart|Rage}} so inciting it spurs on your allies.
== Description ==
| extra description = You can use {{SAI|Inciting Howl}}, and your allies have {{Advantage}} on melee {{Attack roll}}s against enemies within {{distance|m=2|ft=7}} of you.
Go into a [[Rage]] so inciting it spurs on your allies.
| warning = {{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}}
 
| image = Rage Wolf Heart.webp
You can use [[Inciting Howl (Wolf)|Inciting Howl]], and your allies have {{Advantage}} on melee [[Attack Rolls]] against enemies within <code>2m / 5ft</code> of you.
| cost = bonus, rage
 
| concentration =
Rage ends early if you haven't attacked a creature or taken damage since your last turn.
| damage =
 
| damage2 =
== Properties ==
| attack roll =  
{{InfoBlob|{{Action|Bonus}} + [[File:Rage Charges Icons.png|frameless|25px]] Rage Charge}}
| recharge =
 
| duration =  
''Only available in combat.''
| range = self
 
| aoe =
* {{Range|Self}}
| aoe m =
 
| aoe ft =
{| role="presentation" class="wikitable mw-collapsible"
| save =
| <strong>[[File:Rage Wolf Heart Condition Icon.webp|frameless|upright=0.12]] Rage: Wolf Heart</strong>
| additional =
|-
| higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''{{notes}}.
| {{C|[[File:Duration Icons.png|frameless|25px]] Duration: 10 turns}}
| condition = Rage: Wolf Heart
 
| condition duration = 10
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
| condition2 = Rage Impeded
* Allies have {{Advantage}} on melee [[Attack Rolls]] against enemies within {{C|2m / 5ft}}.
| condition2 duration = Permanent
* Also has [[Damage Types#Resistance|Resistance]] to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
| class learns at level 3 = Wildheart
* Cannot cast or concentrate on [[Spells]].
| notes =
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
* This variant of {{SAI|Rage}} does not receive a damage increase at level 9.
|}
* The damage bonus is only applied to weapon attacks using [[Strength]] (i.e. not [[finesse]] weapons using [[Dexterity]]). This is not true of the base Rage variant.
 
}}
== At Higher Levels ==
{{BarbarianNavbox}}
At level 9, the bonus damage to attacks granted by Rage increases to +3.

Latest revision as of 06:35, 29 July 2024

Rage Wolf Heart.webp

Rage: Wolf Heart is a Wildheart Barbarian bonus action. This ability allows them to use their wolf-like anger to aid their allies in combat.

Description

Enter a Rage Rage so inciting it spurs on your allies.

You can use Inciting Howl Inciting Howl, and your allies have Advantage Icon.png Advantage on melee Attack rolls against enemies within 2 m / 7 ft of you.

Rage ends early if you don't attack an enemy or take damage each turn.
You can't cast or concentrate on spells while raging.

Properties

Cost:
Bonus action + Rage Charge
Details:
 Range: Self

At Higher Levels

At level 9, the bonus damage to attacks granted by Rage increases to +3[See Notes].

Condition: Rage: Wolf Heart

Rage: Wolf Heart Rage: Wolf Heart

Duration: 10 turns

Condition: Rage Impeded

Rage Impeded Rage Impeded

Duration: Permanent

How to learn

Classes:

Notes

  • This variant of Rage Rage does not receive a damage increase at level 9.
  • The damage bonus is only applied to weapon attacks using Strength (i.e. not finesse weapons using Dexterity). This is not true of the base Rage variant.