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{{PageSeo | {{PageSeo | ||
| description = Light Domain is a subclass of Cleric. | | description = Light Domain is a subclass of Cleric. | ||
| image = Class Cleric Light Badge Icon.png | | image = Class Cleric Light Badge Icon.png | ||
}} | }} | ||
'''Light Domain''' is one of the [[Cleric#Level 1|Subclasses]] of [[Cleric]]. These Clerics are charged with chasing away lies and burning away darkness. | |||
[[ | Player selectable [[Deities]] associated with this domain: [[Deities#Corellon_Larethian|Corellon Larethian]], [[Deities#Eilistraee|Eilistraee]], [[Deities#Helm|Helm]], and [[Deities#Lathander|Lathander]]. | ||
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== Subclass features == | |||
{{SubclassNote|Cleric}} | |||
{{Level header|1}} | |||
= | ; {{SAI|Warding Flare|w=40}} | ||
: Shield yourself with divine light. Use your {{action|reaction}} to impose {{Disadvantage}} on an attacker, potentially causing their attack to miss. An attacker that can’t be {{Cond|Blinded}} is immune to this effect. | |||
{{HorizontalRuleImage}} | |||
; Domain Spells | |||
* | : You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]]. | ||
* | :* {{SAI|Light}} | ||
* | :* {{SAI|Burning Hands}} | ||
:* {{SAI|Faerie Fire|c=16}} | |||
{{Level header|2}} | |||
; {{SAI|Radiance of the Dawn|w=40}} | |||
:; {{R|chadiv|icononly=yes}} Channel Divinity Action | |||
:: Harness the sun's divine power to dispel any magical darkness and deal {{DamageText|2d10 + Character Level|Radiant}} damage to hostile creatures. On a successful save, targets still take half damage. Doesn't affect creatures that have total cover from you. | |||
{{Level header|3}} | |||
; Domain Spells | |||
* | : You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]]. | ||
* | :* {{SAI|Flaming Sphere|c=16}} | ||
:* {{SAI|Scorching Ray}} | |||
{{Level header|5}} | |||
; Domain Spells | |||
* | : You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]]. | ||
* | :* {{SAI|Daylight}} | ||
:* {{SAI|Fireball}} | |||
{{Level header|6}} | |||
; {{SAI|Improved Warding Flare|w=40}} | |||
: When an enemy attacks an ally, you can use your {{action|reaction}} to impose {{Disadvantage}} on the {{Attack Roll}}, possibly causing their attack to miss. | |||
{{Level header|7}} | |||
; Domain Spells | |||
* | : You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]]. | ||
* | :* {{SAI|Guardian of Faith}} | ||
:* {{SAI|Wall of Fire|c=16}} | |||
{{Level header|8}} | |||
; {{Pass|Potent Spellcasting|w=40}} | |||
: You can add your [[Wisdom]] Modifier to the damage you deal with Cleric cantrips. | |||
{{Level header|9}} | |||
; Domain Spells | |||
* | : You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]]. | ||
* | :* {{SAI|Destructive Wave}} | ||
:* {{SAI|Flame Strike}} | |||
== External | == External links == | ||
* {{FRWiki|Light domain|long}} | * {{FRWiki|Light domain|long}} | ||
[[Category:Subclasses]] | |||
{{ClericNavbox}} |
Latest revision as of 04:09, 29 July 2024
Light Domain is one of the Subclasses of Cleric. These Clerics are charged with chasing away lies and burning away darkness.
Player selectable Deities associated with this domain: Corellon Larethian, Eilistraee, Helm, and Lathander.
Subclass features[edit | edit source]
This subclass obtains all the features from its base class, Cleric, in addition to its unique features outlined below.
Level 1
- Shield yourself with divine light. Use your Reaction to impose Disadvantage on an attacker, potentially causing their attack to miss. An attacker that can’t be is immune to this effect.
- Domain Spells
- You gain spells from your domain. They are Always Prepared.
Level 2
Level 3
- Domain Spells
- You gain spells from your domain. They are Always Prepared.
Level 5
- Domain Spells
- You gain spells from your domain. They are Always Prepared.
Level 6
- When an enemy attacks an ally, you can use your Reaction to impose Disadvantage on the Attack roll, possibly causing their attack to miss.
Level 7
- Domain Spells
- You gain spells from your domain. They are Always Prepared.
Level 8
- You can add your Wisdom Modifier to the damage you deal with Cleric cantrips.
Level 9
- Domain Spells
- You gain spells from your domain. They are Always Prepared.