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{{ up to date | 2023-08-20 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Hex
| name = Hex
| image = Hex Icon.png
| image = Hex.webp
| level = 1
| level = 1
| school = Enchantment
| school = Enchantment
| ritual =
| ritual =  
| classes = Warlock
| classes = Warlock
| class learns at level 1 = Warlock
| class learns at level 1 = Warlock
| class learns at level 2 =
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| races =
| class learns at level 10 = Bard:via [[Magical Secrets]]
| race learns at level 1 =
| races =  
| race learns at level 2 =
| race learns at level 1 =  
| summary = This spell allows spellcasters to put a curse on a creature and deal additional Necrotic damage to the targeted creature. The curse also imposes Disadvantage on a chosen ability check.  
| race learns at level 2 =  
| description = Make your attacks deal an additional {{DamageText|1d6|Necrotic}} damage to the target and give it {{Disadvantage}} on [[Ability Check|Checks]] on an [[Ability Scores|Ability]] of your choosing.
| granted by feats = Magic Initiate: Warlock
 
| summary = This spell allows spellcasters to put a curse on a creature and deal additional Necrotic damage to the targeted creature. The curse also imposes Disadvantage on a chosen ability check.
If the target dies before the spell ends, you can use a [[Bonus Action]] to Hex a new creature without expending a [[Spells#Spell_Slots|Spell Slot]].
| description = Make your attacks deal an additional {{DamageText|1d6|Necrotic}} damage to the target and give it {{Disadvantage}} on an [[Ability Scores|Ability]] of your choosing.
 
| extra description = If the target dies before the spell ends, you can {{SAI|Reapply Hex}} to a new creature without expending a [[Spells#Spell_Slots|Spell Slot]].
Variants:
| cost = bonus, spell1
* {{IconLink|size=28|Hex Strength Icon.png|Hex (Strength)}}
| attack roll =  
* {{IconLink|size=28|Hex Dexterity Icon.png|Hex (Dexterity)}}
| damage = 1d6
* {{IconLink|size=28|Hex Constitution Icon.png|Hex (Constitution)}}
| damage modifier =  
* {{IconLink|size=28|Hex Intelligence Icon.png|Hex (Intelligence)}}
| damage type = Necrotic
* {{IconLink|size=28|Hex Wisdom Icon.png|Hex (Wisdom)}}
| damage con = yes
* {{IconLink|size=28|Hex Charisma Icon.png|Hex (Charisma)}}
| damage per =  
 
| extra damage =  
If the target dies before spell's duration ends, gain:
* {{IconLink|size=28|Reapply Hex Icon.png|Reapply Hex}}
| action type = bonus
| attack roll =
| damage =
| damage modifier =
| damage type =
| damage save =
| damage save effect =
| damage per =
| extra damage =
| extra damage modifier =  
| extra damage modifier =  
| extra damage type =
| extra damage type =  
| extra damage save =
| extra damage per =  
| extra damage save effect =
| extra damage per =
| concentration = yes
| concentration = yes
| range = ranged
| range = ranged
| range m =
| aoe =  
| range ft =
| aoe m =  
| aoe =
| aoe ft =  
| aoe m =
| condition = Reapply Hex
| aoe ft =
| condition duration =  
| condition =
| condition save =  
| condition duration =
| area =  
| condition save =
| area category =  
| area =
| area shape =  
| area category =
| area range m =  
| area shape =
| area range ft =  
| area range m =
| area duration =  
| area range ft =
| area turn start damage =  
| area duration =
| area turn start damage type =  
| area turn start damage =
| area turn start damage save =  
| area turn start damage type =
| area turn start damage save effect =  
| area turn start damage save =
| area turn end damage =  
| area turn start damage save effect =
| area turn end damage type =  
| area turn end damage =
| area turn end damage save =  
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| area turn end damage save effect =  
| area turn end damage save =
| area condition =  
| area turn end damage save effect =
| area condition 2 =  
| area condition =
| area condition 3 =  
| area condition 2 =
| area condition 4 =  
| area condition 3 =
| variants = Hex (Strength),Hex (Dexterity),Hex (Constitution),Hex (Intelligence),Hex (Wisdom),Hex (Charisma)
| area condition 4 =
| higher levels =  
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits.
| notes = * If the target dies before spell's duration ends, gain {{IconLink|size=28|Reapply Hex Icon.png|Reapply Hex}}. While in this state, a glowing shattered crystal will appear above the caster's head.
| notes = * '''Hex''' damage is applied multiple times for multiple successful {{Attack Roll}}s. Example scenarios:
* Unlike the tabletop version, this spell lasts until the caster's concentration is broken.  
* '''Hex''' damage is applied multiple times for multiple successful {{Attack Roll}}s. Example scenarios:
** Warlock hits the target with a melee or ranged weapon attack: additional {{DamageText|1d6|Necrotic}}.
** Warlock hits the target with a melee or ranged weapon attack: additional {{DamageText|1d6|Necrotic}}.
** Level 1 Warlock casts {{SmallIcon|Eldritch Blast Icon.png}} [[Eldritch Blast]] and hits the target: additional {{DamageText|1d6|Necrotic}}.
** Level 1 Warlock casts {{SAI|Eldritch Blast}} and hits the target: additional {{DamageText|1d6|Necrotic}}.
** Level 5 Warlock casts {{SmallIcon|Eldritch Blast Icon.png}} [[Eldritch Blast]] and hits the target with '''both''' rays: additional {{DamageText|2d6|Necrotic}}, for hitting twice.
** Level 5 Warlock casts {{SAI|Eldritch Blast}} and hits the target with '''both''' rays: additional {{DamageText|2d6|Necrotic}}, for hitting twice.
** Level 3 Warlock casts {{SmallIcon|Scorching Ray Icon.png}} [[Scorching Ray]] and hits the target with '''all three rays''': additional {{DamageText|3d6|Necrotic}}, for hitting three times.
** Level 3 Warlock casts {{SAI|Scorching Ray}} and hits the target with '''all three rays''': additional {{DamageText|3d6|Necrotic}}, for hitting three times.
** Level 5 Warlock casts {{SmallIcon|Scorching Ray Icon.png}} [[Scorching Ray]] and hits the target with '''all four rays''': additional {{DamageText|4d6|Necrotic}}, for hitting four times.
** Level 5 Warlock casts {{SAI|Scorching Ray}} and hits the target with '''all four rays''': additional {{DamageText|4d6|Necrotic}}, for hitting four times.
* '''Hex''' is only triggered by hitting the target with a successful [[Attack Roll]], and not by other sources of damage. Example scenarios:
* '''Hex''' is only triggered by hitting the target with a successful [[Attack Roll]], and not by other sources of damage. Example scenarios:
** Warlock casts {{SmallIcon|Magic Missile Icon.png}} [[Magic Missile]] (which does not require [[Attack Roll]]s): no additional damage from '''Hex'''.
** Warlock casts {{SAI|Magic Missile}} (which does not require [[Attack Roll]]s): no additional damage from '''Hex'''.
** Warlock casts {{SmallIcon|Fireball Icon.png}} [[Fireball]] (which is a [[Saving Throw]], not an Attack Roll): no additional damage from '''Hex'''.
** Warlock casts {{SAI|Fireball}} (which is a [[Saving Throw]], not an Attack Roll): no additional damage from '''Hex'''.
* In Early Access Patch 9, there was a bugged interaction between '''Hex''' and the [[Eldritch Invocation]] {{SmallIcon|Agonizing Blast Icon.png}} '''Agonising Blast''', which caused '''Agonising Blast''' bonus damage to be applied an extra time for each instance of '''Hex''' damage.
* Clarification: The in-game description says it grants 'Disadvantage on an Ability of your choosing', but it only applies to Checks, not all rolls utilising that Ability: the target still rolls normally on Saving Throws and Attack rolls.
* In Early Access Patch 9, there was a bugged interaction between '''Hex''' and the [[Eldritch Invocation]] {{SAI|Agonising Blast}}, which caused '''Agonising Blast''' bonus damage to be applied an extra time for each instance of '''Hex''' damage.
** In the case of a level 5 Warlock with two Eldritch Blast beams, this means Agonising Blast damage would be applied a total of '''4 times''', if both beams hit: once for each beam, and once for each instance of Hex damage.
** In the case of a level 5 Warlock with two Eldritch Blast beams, this means Agonising Blast damage would be applied a total of '''4 times''', if both beams hit: once for each beam, and once for each instance of Hex damage.
| video =
* Hex has two incantations: '''Te Exsecro''', Latin for "I curse you", and '''Maledictus''', Latin for "speak ill of/abuse".
* Contrarily to the description, the target doesn't necessarily need to die to allow the spell to be recast - knocking someone out with nonlethal damage also works.
| video =  
}}
}}


== External Links ==
[[Category:Recastable spells]]
 
== External links ==
* {{FRWiki|Hex|long}}
* {{FRWiki|Hex|long}}
[[Category:Sources of Necrotic damage]]

Latest revision as of 19:10, 19 October 2024

Hex.webp

Hex is a level 1 enchantment spell. This spell allows spellcasters to put a curse on a creature and deal additional Necrotic damage to the targeted creature. The curse also imposes Disadvantage on a chosen ability check.

Description

Make your attacks deal an additional 1d6Damage TypesNecrotic damage to the target and give it Disadvantage Icon.png Disadvantage on an Ability of your choosing.

If the target dies before the spell ends, you can Reapply Hex Reapply Hex to a new creature without expending a Spell Slot.

Properties

Cost
Bonus action + Level 1 Spell Slot
Damage
D6 Necrotic.png 1d6 (1~6) Damage TypesNecrotic (conditional)
Details
 Range: 18 m / 60 ft
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Variants

Condition: Reapply Hex

Reapply Hex Reapply Hex

How to learn

Classes:

Feats:

Notes

  • If the target dies before spell's duration ends, gain Reapply Hex Reapply Hex. While in this state, a glowing shattered crystal will appear above the caster's head.
  • Unlike the tabletop version, this spell lasts until the caster's concentration is broken.
  • Hex damage is applied multiple times for multiple successful Attack rolls. Example scenarios:
    • Warlock hits the target with a melee or ranged weapon attack: additional 1d6Damage TypesNecrotic.
    • Level 1 Warlock casts Eldritch Blast Eldritch Blast and hits the target: additional 1d6Damage TypesNecrotic.
    • Level 5 Warlock casts Eldritch Blast Eldritch Blast and hits the target with both rays: additional 2d6Damage TypesNecrotic, for hitting twice.
    • Level 3 Warlock casts Scorching Ray Scorching Ray and hits the target with all three rays: additional 3d6Damage TypesNecrotic, for hitting three times.
    • Level 5 Warlock casts Scorching Ray Scorching Ray and hits the target with all four rays: additional 4d6Damage TypesNecrotic, for hitting four times.
  • Hex is only triggered by hitting the target with a successful Attack Roll, and not by other sources of damage. Example scenarios:
  • Clarification: The in-game description says it grants 'Disadvantage on an Ability of your choosing', but it only applies to Checks, not all rolls utilising that Ability: the target still rolls normally on Saving Throws and Attack rolls.
  • In Early Access Patch 9, there was a bugged interaction between Hex and the Eldritch Invocation Agonising Blast Agonising Blast, which caused Agonising Blast bonus damage to be applied an extra time for each instance of Hex damage.
    • In the case of a level 5 Warlock with two Eldritch Blast beams, this means Agonising Blast damage would be applied a total of 4 times, if both beams hit: once for each beam, and once for each instance of Hex damage.
  • Hex has two incantations: Te Exsecro, Latin for "I curse you", and Maledictus, Latin for "speak ill of/abuse".
  • Contrarily to the description, the target doesn't necessarily need to die to allow the spell to be recast - knocking someone out with nonlethal damage also works.

External links[edit | edit source]