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Rage: Tiger Heart: Difference between revisions
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'''Rage: Tiger Heart ''' is a [[Wildheart]] | {{ActionPage | ||
| summary = '''Rage: Tiger Heart''' is a [[Wildheart]] [[Barbarian]] bonus action. This ability allows them to use their tiger-like anger to increase their jump distance and strike at multiple enemies at once. | |||
= | | description = Enter a {{Cond|Rage: Tiger Heart|Rage}} that empowers your leaps. | ||
| extra description = You can use {{SAI|Tiger's Bloodlust}}, and your jump distance increases by {{Distance|m=4.5|ft=15}}. | |||
| warning = {{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}} | |||
You can use | | image = Rage Tiger Heart.webp | ||
| cost = bonus, rage | |||
Rage ends early if you | | concentration = | ||
{{ | | damage = | ||
= | | damage2 = | ||
| attack roll = | |||
| recharge = | |||
| duration = | |||
| range = self | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| save = | |||
| additional = | |||
| higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''{{notes}}. | |||
| | | condition = Rage: Tiger Heart | ||
| | | condition duration = 10 | ||
| | | condition2 = Rage Impeded | ||
| condition2 duration = Permanent | |||
* | | class learns at level 3 = Wildheart | ||
* | | notes = | ||
* The level 9 damage increase does not get applied to throwing damage. | |||
* The damage bonus is only applied to weapon attacks using [[Strength]] (i.e. not [[finesse]] weapons using [[Dexterity]]). This is not true of the base Rage variant. | |||
}} | |||
{{BarbarianNavbox}} |
Latest revision as of 06:33, 29 July 2024
Rage: Tiger Heart is a Wildheart Barbarian bonus action. This ability allows them to use their tiger-like anger to increase their jump distance and strike at multiple enemies at once.
Description
Enter a that empowers your leaps.
You can use , and your jump distance increases by 4.5 m / 15 ft.Rage ends early if you don't attack an enemy or take damage each turn.
You can't cast or concentrate on spells while raging.
Properties
- Cost:
- Bonus action + Rage Charge
- Details:
- Range: Self
At Higher Levels
At level 9, the bonus damage to attacks granted by Rage increases to +3[See Notes].
Condition: Rage: Tiger Heart
Duration: 10 turns
- Jump distance increased by 4.5 m / 15 ft and can use .
- Deals an additional 2 damage with melee and improvised weapons, and when throwing objects.
- Also has resistance to Physical damage, and Advantage on Strength checks and Saving throws.
- Cannot cast or concentrate on spells.
Condition: Rage Impeded
Duration: Permanent
- Weighed down by Heavy Armour. Until the armour is removed, Raging won't grant extra damage, resistance to physical damage, or Advantage on Strength Checks and Saving throws.
How to learn
Classes:
- Class level 3: Wildheart