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Druids' Chambers: Difference between revisions

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[[Category:Locations]][[Category:Chapter One Locations]]
{{Location page
[[File:Druids Chambers.png|thumb|Druid's Quarters]]
| prefix = The
| name = Druids' Chambers
| alt name =
| image = Druids Chambers.png
| image description = Druid's Quarters
| act = one
| summary =
| region prefix = the
| region = Emerald Grove
| north =
| west =
| east =
| south =
}}
==Access==
Main entry to the Druids' Chambers is through a door in the [[Emerald Grove]] at X:-448 Y:-13, and may be exited via the [[Enclave Library]] and [[Underground Passage]].


The '''Druid's Chambers''' is a [[Location]] contained within the [[Druid Grove]] in [[Chapter One]].
==Story Interactions==
*Upon entering for the first time, the party can speak with Nettie, who is tending to an exhausted bird.


Main entry to the '''Druid's Chambers''' is through a door in the [[Emerald Grove]] at X:-448 Y:-13.
==Notable Characters==
* {{MdCharLink|Wounded Bird|Exhausted Bird}}
* {{MdCharLink|Nettie}}


== Location Interactions ==
==Related Quests==
* [[Nettie]] can initially be found here, tending to an [[Exhausted Bird]].
* {{Quest|Remove the Parasite}}
* A [[Cauldron of Boiling Theriac]] may be used for quest-related crafting.
** {{SubQuest|Get Help from Healer Nettie}}
** {{SubQuest|Rescue the Druid Halsin}}


== Related Locations ==
==Notable Loot==
* [[Druid Grove]]
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
* [[Emerald Grove]]
* {{MdRarityItem|Elixir of Silvanus}}
* [[Enclave Library]]


== Related Quests ==
==Hidden Treasure==
*[[Remove the Parasite]]
*''(Contribute to the wiki if you are aware of any Hidden Treasure in this location.)''
**[[Get Help from Healer Nettie]]
**[[Rescue the Druid Halsin]]
 
== Notable Loot ==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
* [[Elixir of Sylvanus]]
 
== Hidden Treasure ==
* ''(Contribute to the wiki if you are aware of any Hidden Treasure in this location.)''


{{Emerald Grove}}
[[Category:Locations]]
[[Category:Locations]]
[[Category:Chapter One Locations]]
[[Category:Act One Locations]]
[[Category:Locations in Druid Grove]]
[[Category:Locations in Druid Grove]]

Latest revision as of 10:11, 18 August 2024

The Druids' Chambers is a Location within the Emerald Grove in Act One of Baldur's Gate 3.

Access[edit | edit source]

Main entry to the Druids' Chambers is through a door in the Emerald Grove at X:-448 Y:-13, and may be exited via the Enclave Library and Underground Passage.

Story Interactions[edit | edit source]

  • Upon entering for the first time, the party can speak with Nettie, who is tending to an exhausted bird.

Notable Characters[edit | edit source]

Related Quests[edit | edit source]

Notable Loot[edit | edit source]

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Hidden Treasure[edit | edit source]

  • (Contribute to the wiki if you are aware of any Hidden Treasure in this location.)