Ad placeholder

Helldusk Helmet: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(Created page with "{{EquipmentPage | name = Helldusk Helmet | description = {{very rare|Helldusk Helmet}} is a very rare Headwear that can be obtained from the House of Hope. | quote = It is said that Carixim, the fiending titan whose flesh squirms with twenty-thousand trapped souls, forged the pieces of this armour set. | where to find = Looted from a vault across from the boudoir in the House of Hope | type = Headwear | rarity = very rare | weight kg = 1 | weight lb = 2 | pri...")
 
mNo edit summary
 
(28 intermediate revisions by 15 users not shown)
Line 1: Line 1:
{{EquipmentPage
{{EquipmentPage
| name = Helldusk Helmet
| name = Helldusk Helmet
| description = {{very rare|Helldusk Helmet}} is a very rare [[Headwear]] that can be obtained from the [[House of Hope]].
| description = {{very rare|Helldusk Helmet}} is a very rare [[Headwear]] that grants the wearer the ability to see in magical darkness, and they cannot be blinded. They also gain a +2 bonus to saving throws against spells and can use [[Immolating Gaze]] to frighten enemies.
| quote = It is said that Carixim, the fiending titan whose flesh squirms with twenty-thousand trapped souls, forged the pieces of this armour set.
| quote = It is said that Carixim, the fiending titan whose flesh squirms with twenty-thousand trapped souls, forged the pieces of this armour set.
| where to find = Looted from a vault across from the boudoir in the [[House of Hope]]
| where to find = In [[House of Hope#Raphael's Vault|Raphael's Vault]] across from the entrance to the Boudoir
| type = Headwear
| where to find location = House of Hope
| where to find x = -6482
| where to find y = 2939
| type = Helmets
| rarity = very rare
| rarity = very rare
| weight kg = 1
| weight kg = 1
| weight lb = 2
| weight lb = 2
| price = 570
| price = 570
| special = *'''Infernal Sight:''' You can see in magical and ordinary darkness up to a range of 12m. You cannot be [[Blinded (Condition)|Blinded]].
| uid = MAG_Infernal_Metal_Helmet
 
| uuid = 1c198060-6b6a-41c5-82ce-a3d3c3d76404
*'''Magical Durability:''' The wielder has a +2 bonus to [[Saving Throw|Saving Throws]] against spells.
| passives = Infernal Sight, Magical Durability (+2)
 
| special = * Attackers can't land [[Critical Hit]]s on the wearer.
*'''Attackers can't land [[Critical Hit|Critical Hits]] on the wearer.
{{SpellAction|Immolating Gaze}}
 
| bugs = * '''Infernal Sight''' does not see through magical darkness; it only grants immunity to {{cond|Blinded}} and does not provide the cone of light that could otherwise be aqcuired by obtaining the Darkvision effect from a different source, such as a spell or from having the passive innately via race.
*'''Immolating Gaze'''
 
| image = Helldusk Helmet Icon.png
| image = Helldusk Helmet Icon.png
| controller icon = Helldusk Helmet Unfaded.png
| icon = Helldusk Helmet Unfaded Icon.png
| notes = * It is necessary to pass a DC10 Wisdom check to activate the Inert Infernal Gem and then a DC20 Arcana check to use the Infernal Control Gem to open the door. The helmet will be located in the treasure pile.
}}
}}
==Gallery==
<gallery heights="300px" mode="packed">
File:Helldusk Helmet.png|Appearance in game
File:Helldusk Set ingame.png|Full Helldusk set in game
</gallery>
[[Category:Sources of Fire damage]]

Latest revision as of 04:40, 26 December 2024

Helldusk Helmet image

Helldusk Helmet is a very rare Headwear that grants the wearer the ability to see in magical darkness, and they cannot be blinded. They also gain a +2 bonus to saving throws against spells and can use Immolating Gaze to frighten enemies.

Description Icon.png

It is said that Carixim, the fiending titan whose flesh squirms with twenty-thousand trapped souls, forged the pieces of this armour set.

Properties

  • Helmets Helmets
  • Rarity: Very rare
  •  Weight: 1 kg / 2 lb
  • Price: 570 gp
  • UID MAG_Infernal_Metal_Helmet
    UUID 1c198060-6b6a-41c5-82ce-a3d3c3d76404

Special

The wearer of this item gains:

Immolating Gaze Immolating Gaze ()
Sear and Frighten Frighten a target with nothing but your glower. ( Recharge: Short rest.)
Infernal Sight
You can see in magical and ordinary darkness up to a range of 12 m / 40 ft. You cannot be Blinded Blinded.
Magical Durability
The wielder has a +2 bonus to Saving throws against spells.

Where to find

Notes

  • It is necessary to pass a DC10 Wisdom check to activate the Inert Infernal Gem and then a DC20 Arcana check to use the Infernal Control Gem to open the door. The helmet will be located in the treasure pile.

Bugs

  • Infernal Sight does not see through magical darkness; it only grants immunity to Blinded Blinded and does not provide the cone of light that could otherwise be aqcuired by obtaining the Darkvision effect from a different source, such as a spell or from having the passive innately via race.

Gallery[edit | edit source]