Ad placeholder
Improvised Melee Weapon (Bonus Action): Difference between revisions
Jump to navigation
Jump to search
(Created page with "upright=1.3|frameless|right '''Improvised Weapon Attack''' is a Bonus Action. This ability allow characters to make an melee attack using nearby items or creatures. == Description == Pick up an item or creature and use it to make a melee attack. Your Strength affects how much weight you can lift. Heavier items deal more damage. {{clear}} == Properties == <code>frameless Bonus Action</co...") |
HiddenDragon (talk | contribs) m (Removed class template) |
||
(9 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{See also|Improvised Melee Weapon}} | |||
'''Improvised Weapon | {{ActionPage | ||
| name = Improvised Melee Weapon | |||
= | | summary = '''Improvised Melee Weapon''' is a [[Berserker]] [[Barbarian]] class action that allows the user to improvise an attack by picking up an item or creature off the ground using a bonus action. Can only be used while {{SAI|Frenzy|Raging}}. | ||
Pick up an item or creature and use it to make a melee attack. | | description = Pick up an item or creature and use it to make a melee attack. | ||
| extra description = Your [[Strength]] affects how much weight you can lift. Heavier items deal more damage. | |||
Your [[Strength]] affects how much weight you can lift. Heavier items deal more damage. | | image = Improvised Melee Weapon Bonus Action.webp | ||
{{ | | cost = bonus | ||
== | | attack roll = yes | ||
< | | range = melee | ||
| damage = Object | |||
* | | damage type = Bludgeoning | ||
| additional = | |||
Range for picking up objects from the ground is {{AOE|m=1|ft=3|radius}} | |||
* Damage: | |||
** For weapons with the {{Thrown}} property, the damage roll and damage type is the same as the weapon's melee damage | |||
** For other objects and creatures, damage is determined by the targets weight{{note|name=weight|This weight is not influenced by a creatures equipped items or items inside a creatures inventory or a container. The weight is not how much it weighs to pick up or have in your inventory, but the weight of only the object/creature itself. You can see this weight by clicking '''"Examine -> Detailed Info"''' and looking under '''"Weight: "'''.}} of the object being thrown: | |||
*** Light objects: under {{Weight|kg=10|lb=20}}:<br>{{DamageText|1d4|Bludgeoning}} damage. | |||
*** Medium objects: {{Weight|kg=10|lb=20}} - 50 kg / 100 lb:<br>{{DamageText|2d4|Bludgeoning}} damage. | |||
*** Heavy objects: over {{Weight|kg=50|lb=100}}:<br>{{DamageText|2d4|Bludgeoning}} damage. | |||
* If the thrown object or creature is heavier than half the targets weight the target will be knocked back {{distance|m=2|ft=7}}.{{note|name=weight}} | |||
* If the thrown object or creature is heavier the targets weight the target will become {{cond|Prone}} (no saving throw).{{note|name=weight}} | |||
* Throwing a creature will apply {{Cond|prone}} to that thrown creature (no saving throw). | |||
| condition = Prone | |||
| condition duration = 1 | |||
| class learns at level 3 = Berserker | |||
| notes = | |||
* A creature can pick up items and other creatures weighing up to {{math|0.2\cdot\text{Strength}^2}}{{nbts}}kg{{ref|From the definition of {{c|CanImprovisedWeaponWeight()}} in {{c|Scripts/thoth/helpers/CommonConditions.khn}}.}}. For example, with a [[Strength]] score of 18, the weight limit for Improvised Weapon is {{weight|kg=64.8|lb=130}}. | |||
** It requires a Strength of at least 20 to pick up a normal humanoid ({{weight|kg=75|lb=150}}). | |||
* '''Improvised Melee Weapon''' counts as a melee unarmed attack. | |||
** The {{SAI|Tavern Brawler}} feat improves Improvised Melee Weapon. | |||
}} | |||
== Footnotes == | |||
{{notelist}} | |||
== References == | |||
{{reflist}} | |||
{{BarbarianNavbox}} |
Latest revision as of 06:29, 29 July 2024
See also: Improvised Melee Weapon
Improvised Melee Weapon is a Berserker Barbarian class action that allows the user to improvise an attack by picking up an item or creature off the ground using a bonus action. Can only be used while .
Description
Pick up an item or creature and use it to make a melee attack.
Your Strength affects how much weight you can lift. Heavier items deal more damage.
Properties
- Cost:
- Bonus action
- Damage:
- Object Bludgeoning
- Details:
- Attack roll
- Melee: 1.5 m / 5 ft
Range for picking up objects from the ground is AoE: 1 m / 3 ft (Radius)
- Damage:
- If the thrown object or creature is heavier than half the targets weight the target will be knocked back 2 m / 7 ft.[note 1]
- If the thrown object or creature is heavier the targets weight the target will become (no saving throw). [note 1]
- Throwing a creature will apply to that thrown creature (no saving throw).
Condition: Prone
Duration: 1 turn
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Classes:
- Class level 3: Berserker
Notes
- A creature can pick up items and other creatures weighing up to kg[1]. For example, with a Strength score of 18, the weight limit for Improvised Weapon is Weight: 64.8 kg / 129.6 lb.
- It requires a Strength of at least 20 to pick up a normal humanoid ( Weight: 75 kg / 150 lb).
- Improvised Melee Weapon counts as a melee unarmed attack.
- The feat improves Improvised Melee Weapon.
Footnotes[edit | edit source]
- ↑ 1.0 1.1 1.2 This weight is not influenced by a creatures equipped items or items inside a creatures inventory or a container. The weight is not how much it weighs to pick up or have in your inventory, but the weight of only the object/creature itself. You can see this weight by clicking "Examine -> Detailed Info" and looking under "Weight: ".
References[edit | edit source]
- ↑ From the definition of
CanImprovisedWeaponWeight()
inScripts/thoth/helpers/CommonConditions.khn
.