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Dead (Condition): Difference between revisions

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(Update: Wyll can be revived after being killed during the initial goblin assault of the Emerald Grove, before being recruited.)
 
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* This condition can be removed with {{SAI|Revivify}}, {{SmItemIcon|Scroll of Revivify}}, {{SmItemIcon|Scroll of True Resurrection}} or through [[Withers]]' services.
* This condition can be removed with {{SAI|Revivify}}, {{SmItemIcon|Scroll of Revivify}}, {{SmItemIcon|Scroll of True Resurrection}} or through {{CharLink|Withers|Withers'}} services.
** Non-playable characters cannot be revived after dying.
** Non-playable characters cannot be revived after dying.
** Normally, companions, temporary companions and playable characters can be revived. However, some cannot be if they have not been recruited first, or die as a result of certain plot-lines in the game. For example:
** Normally, companions, temporary companions and playable characters can be revived. However, most cannot be if they have not been recruited first, or die as a result of certain plot-lines in the game. Listed below are known scenarios where death is permanent:
*** If {{CharLink|Wyll}} dies during the goblin assault on the {{loc|Druid Grove|Grove gate}}, he cannot be revived.
*** {{CharLink|Wyll}} is killed by Karlach or other party members during a [[Karlach#Act_One|cut-scene]] confrontation just prior to long-resting, after both have been recruited.
*** If {{CharLink|Karlach}} is killed as part of Wyll's [[The_Blade_of_Frontiers|questline]], before or after being admitted to the party, she cannot be revived.
*** {{CharLink|Karlach}} is killed as part of Wyll's {{Quest|The_Blade_of_Frontiers#Hunt_down_Karlach|questline}}, before or after being admitted to the party.
**** Conversely, if Wyll is killed by Karlach during a cut-scene confrontation just prior to long-resting, after both have been recruited, he cannot be revived.  
*** {{CharLink|Astarion}} is killed by the player character upon waking up to his attempt to feed on them.
*** If {{CharLink|Minthara}} is killed while being escorted out of {{loc|Moonrise Towers}} before being admitted to the party campsite, she cannot be revived.
*** {{CharLink|Lae'zel}} is killed by {{CharLink|Shadowheart}} in an evening cut-scene at camp after their [[Shadowheart#Act_One_2|argument]] over the {{SmRarityItem|Mysterious Artefact}}.
*** If {{CharLink|Halsin}} dies while attempting to rescue {{CharLink|Thaniel}} from the [[Shadow Curse]], he cannot be revived.  
*** {{CharLink|Minthara}} is killed while being escorted out of {{loc|Moonrise Towers}} before being admitted to the party campsite.
*** {{CharLink|Halsin}} dies while attempting to {{Quest|Lift_the_Shadow_Curse#The_Spirit_of_the_Land|rescue}} {{CharLink|Thaniel}} from the [[Shadow Curse]].
*** {{CharLink|Minsc}} is killed during the [[Minsc#Recruitment|fight]] in the {{loc|Lower City Sewers}}.
*** {{CharLink|Jaheira}} is killed during the {{Quest|Infiltrate_Moonrise_Towers#Assaulting_Moonrise_Towers|assault}} on [[Moonrise Towers]].
** {{CharLink|Alfira}} is an exception to the above. Should she be recruited and perish at '''''any''''' point after, she cannot be revived.
** {{CharLink|Alfira}} is an exception to the above. Should she be recruited and perish at '''''any''''' point after, she cannot be revived.
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Latest revision as of 08:11, 27 February 2025

  • This creature is dead.

Notes

  • This condition can be removed with Revivify Revivify, Scroll of Revivify, Scroll of True Resurrection or through Withers Withers' services.
    • Non-playable characters cannot be revived after dying.
    • Normally, companions, temporary companions and playable characters can be revived. However, most cannot be if they have not been recruited first, or die as a result of certain plot-lines in the game. Listed below are known scenarios where death is permanent:
    • Alfira Alfira is an exception to the above. Should she be recruited and perish at any point after, she cannot be revived.

Sources of Dead[edit | edit source]

  • If a playable character or companion fails three Death Saving Throws after being Downed Downed they will become dead.
  • If a non-playable creature reaches zero hit points they will become dead.