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Haseid: Difference between revisions

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== Description ==
== Description ==
Haseid is suspicious and alert, almost to the level of paranoia. He is experienced in combat, and advises {{MdCharLink|Mari}} and {{MdCharLink|Barton}} in their search for enemies after they hear the roof collapse (if dropping the masonry stone), warning that they should not go outside because it may be a trap.
Haseid is suspicious and alert, almost to the level of paranoia. He is experienced in combat, and advises {{CharLink|Mari}} and {{CharLink|Barton}} in their search for enemies after they hear the roof collapse (if the party drops the masonry stone into the Crypt), warning them that they should not venture outside because it may be a trap.


== Involvement ==
== Involvement ==

Latest revision as of 05:25, 10 December 2024

Haseid is one of the bandits raiding the Overgrown Ruins in Act One.


Portrait Haseid.png
No such thing as coincidences when there's loot to be had.
Haseid

Description[edit | edit source]

Haseid is suspicious and alert, almost to the level of paranoia. He is experienced in combat, and advises Mari Mari and Barton Barton in their search for enemies after they hear the roof collapse (if the party drops the masonry stone into the Crypt), warning them that they should not venture outside because it may be a trap.

Involvement[edit | edit source]

Act One[edit | edit source]

Haseid can be found in the Refectory and is instantly hostile to the party.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Greatclub
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Rage.webp
Rage Rage ()

Deal 2 extra damage with melee and improvised weapons, and throwing.

You have Resistance to physical damage, and Advantage Icon.png Advantage on Strength Checks and Saving Throws.

 Range: Self
Reckless Attack.webp
Reckless Attack Reckless Attack ()
Normal weapon damage Throw all caution in the wind to gain Advantage Icon.png Advantage on your melee Attack roll. Until your next turn, you have Advantage on all Attack Rolls, but enemies also have Advantage on Attack Rolls against you.
 Range: Normal weapon range
Throw.webp
Throw Throw ()   –  Javelin
Normal weapon damage Throw a character or item from the world or your inventory. Your Strength affects how much weight you can throw. Heavier items deal more damage. The damage of weapons with the thrown property is the same as the weapon's melee damage.
 Range: 18 m / 60 ft

External links[edit | edit source]