Ad placeholder

Self-Heal set: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
mNo edit summary
No edit summary
 
(27 intermediate revisions by the same user not shown)
Line 1: Line 1:
The Self-Heal set is a set of equipment that focuses on [[Healing|healing]] and providing temporary hit points to the wearer.
The Self-Heal set is a set of equipment that focuses on [[Healing|healing]] and providing {{Temp hp}} to the wearer. Some items also grant additional benefits when healed. Interacts with the [[Healing set]], which is not duplicated here.
{{Table alignment}}
{{Table alignment}}
{| class="wikitable defaultleft col1center sortable"
{| class="wikitable defaultleft col1center sortable"
Line 5: Line 5:
!Slot
!Slot
!Effect
!Effect
|-
|{{Image rarity item|Absolute's Talisman}}
|{{Equipment slot|Amulet}}
|{{SpellAction|Absolute's Talisman: Aid|level = 2|recharge = long rest}}
{{Passive|The Absolute's Mercy}}
|-
|{{Image rarity item|After Death Do Us Part}}
|{{Equipment slot|Ring}}
|{{Passive|After Death Do Us Part}}
|-
|{{Image rarity item|Amulet of the Drunkard}}
|{{Equipment slot|Amulet}}
|{{Passive|Booze Remedy}}
|-
|-
|{{Image rarity item|Armour of Landfall}}
|{{Image rarity item|Armour of Landfall}}
Line 18: Line 31:
|{{Passive|Lunar Bestial Vitality}}
|{{Passive|Lunar Bestial Vitality}}
{{Passive|Lunar Bestial Fortitude}}
{{Passive|Lunar Bestial Fortitude}}
|-
|{{Image rarity item|Balduran's Giantslayer}}
|{{Equipment slot|Main Hand Melee}} ([[Greatswords|Greatsword]])
|{{Passive|Giantslayer}}
{{WeaponAction|Giant Form}}
{{WeaponAction|Topple the Big Folk}}
|-
|-
|{{Image rarity item|Blazer of Benevolence}}
|{{Image rarity item|Blazer of Benevolence}}
Line 27: Line 46:
|{{Passive|Slabjaw Determination}}
|{{Passive|Slabjaw Determination}}
{{Passive|Exoskeletal Endurance}}
{{Passive|Exoskeletal Endurance}}
|-
|{{Image rarity item|Broodmother's Revenge}}
|{{Equipment slot|Amulet}}
|{{Passive|Venomous Revenge}}
|-
|-
|{{Image rarity item|Circlet of Mental Anguish}}
|{{Image rarity item|Circlet of Mental Anguish}}
Line 46: Line 69:
{{Passive|Soul Fist}}
{{Passive|Soul Fist}}
{{Passive|Soul Catching}}
{{Passive|Soul Catching}}
|-
|{{Image rarity item|Glowing Shield}}
|{{Equipment slot|Off-Hand Melee}} ([[Shields|Shield]])
|{{Passive|Loving Protection}}
|-
|-
|{{Image rarity item|Helm of Balduran}}
|{{Image rarity item|Helm of Balduran}}
|{{Equipment slot|Headgear}} ([[Headwear#Medium|Medium]])
|{{Equipment slot|Headgear}} ([[Headwear#Medium|Medium Armour]])
|
|
* Attackers can't land [[Critical Hit]]s on the wearer.
* Attackers can't land [[Critical Hit]]s on the wearer.
Line 56: Line 83:
|-
|-
|{{Image rarity item|Helmet of Smiting}}
|{{Image rarity item|Helmet of Smiting}}
|{{Equipment slot|Headgear}} ([[Headwear#Medium|Medium]])
|{{Equipment slot|Headgear}} ([[Headwear#Medium|Medium Armour]])
|
|
* [[Constitution]] {{Saving throw}}s +1
* [[Constitution]] {{Saving throw}}s +1
{{Passive|Bolstering Smite}}
{{Passive|Bolstering Smite}}
|-
|{{Image rarity item|Hoppy}}
|{{Equipment slot|Main Hand Melee}} ([[War Picks|War Pick]])
|{{WeaponAction|Revitalising Strike}}
|-
|{{Image rarity item|Icebite Robe}}
|{{Equipment slot|Armour}} ([[Clothing]])
|
* Resistance to {{DamageType|Cold}} damage.
{{SpellAction|Armour of Agathys|level = 3|recharge = long rest}}
|-
|{{Image rarity item|Khalid's Gift}}
|{{Equipment slot|Amulet}}
|
* {{Ability|Wisdom}} + 1 (up to 21)
{{SpellAction|Khalid's Gift: Aid|level = 3|recharge = long rest}}
{{Passive|Odd Gift}}
|-
|{{Image rarity item|Periapt of Wound Closure}}
|{{Equipment slot|Amulet}}
|{{Passive|Wound Closure}}
{{Passive|Potent Healing}}
|-
|-
|{{Image rarity item|Potent Robe}}
|{{Image rarity item|Potent Robe}}
Line 71: Line 120:
|{{Equipment slot|Armour}} ([[Armour#List of medium armour|Medium Armour]])
|{{Equipment slot|Armour}} ([[Armour#List of medium armour|Medium Armour]])
|{{Passive|Psionic Ward}}
|{{Passive|Psionic Ward}}
|-
|{{Image rarity item|Reason's Grasp}}
|{{Equipment slot|Handwear}} ([[Handwear#Non-Armour|Non-Armour]])
|{{Passive|Ever Vigilant}}
|-
|{{Image rarity item|Rhapsody}}
|{{Equipment slot|Main Hand Melee}} ([[Daggers|Dagger]])
|{{Passive|Scarlet Remittance}}
{{Passive|Sweet Bloodletting}}
At 3 stacks of Scarlet Remittance:
{{WeaponAction|Scarlet Feast}}
|-
|{{Image rarity item|Ring of Regeneration}}
|{{Equipment slot|Ring}}
|{{Passive|Combat Regeneration}}
|-
|-
|{{Image rarity item|Robe of the Weave}}
|{{Image rarity item|Robe of the Weave}}
Line 78: Line 142:
{{Passive|Arcane Enchantment (+1)}}
{{Passive|Arcane Enchantment (+1)}}
{{Passive|Weave Eater}}
{{Passive|Weave Eater}}
|-
|{{Image rarity item|Shattered Flail}}
|{{Equipment slot|Main Hand Melee}} ([[Flails|Flail]])
|{{Passive|Yeenoghu's Gift}}
|-
|{{Image rarity item|Shield of Devotion}}
|{{Equipment slot|Off-Hand Melee}} ([[Shields|Shield]])
|{{WeaponAction|Shield Blow}}
{{SpellAction|Shield of Devotion: Aid|level = 3|recharge = long rest}}
{{Passive|Additional Spell Slot}}
|-
|{{Image rarity item|Sword of Life Stealing}}
|{{Equipment slot|Main Hand Melee}} ([[Shortswords|Shortsword]])
|{{Passive|Life Stealing Critical}}
|-
|-
|{{Image rarity item|The Lifebringer}}
|{{Image rarity item|The Lifebringer}}
Line 89: Line 167:
{{Passive|Defier's Rejuvenation}}
{{Passive|Defier's Rejuvenation}}
{{Passive|Greater Kushigo Counter}}
{{Passive|Greater Kushigo Counter}}
|-
|{{Image rarity item|Vital Conduit Boots}}
|{{Equipment slot|Footwear}} ([[Footwear#Medium|Medium Armour]])
|{{Passive|Vital Conduit}}
|-
|-
|{{Image rarity item|Vivacious Cloak}}
|{{Image rarity item|Vivacious Cloak}}
Line 101: Line 183:
{{Passive|Temperature Adjustment}}
{{Passive|Temperature Adjustment}}
{{Passive|Watery Rejuvenation}}
{{Passive|Watery Rejuvenation}}
|-
|{{Image rarity item|Woe}}
|{{Equipment slot|Main Hand Melee}} ([[Quarterstaves|Quarterstaff]])
|{{Passive|Arcane Enchantment (+1)}}
{{Passive|Arcane Vampirism}}
{{SpellAction|Blight|level = 4|recharge = long rest}}
|}
|}


[[Category:Equipment sets]]
[[Category:Equipment sets]]

Latest revision as of 00:18, 5 December 2024

The Self-Heal set is a set of equipment that focuses on healing and providing HP Icon.png temporary hit points to the wearer. Some items also grant additional benefits when healed. Interacts with the Healing set, which is not duplicated here.

Name Slot Effect

Absolute's Talisman

Amulet Amulet
Absolute's Talisman: Aid Absolute's Talisman: Aid ()
Cast as a level 2 spell ( Recharge: Long rest.)
The Absolute's Mercy
If the wearer bears the Absolute's Brand, they have Advantage Icon.png Advantage on Death Saving Throws.

After Death Do Us Part

Ring Ring
After Death Do Us Part
When the wearer is Downed Downed, they rise once more with half their Hit Points restored, but are gripped by Shadow Possession Shadow Possession.

Amulet of the Drunkard

Amulet Amulet
Booze Remedy
While wearing this amulet, regain 2d4hit points per turn while Drunk Drunk. Additionally, increase the duration of your inebriation by 5 rounds.

Armour of Landfall

Armour Armour (Light Armour)
Plant Growth Plant Growth ()
Cast as a level 3 spell ( Recharge: Short rest.)
High Spellcasting
You gain a +1 bonus to Spell Save DC.
Green Bed Regeneration
When starting your turn on Plant Growth Plant Growth or Vines Vines regain 1d4 hit points.

Armour of Moonbasking

Armour Armour (Light Armour)
Lunar Bestial Vitality
You gain HP Icon.png 22 temporary hit points after casting Wild Shape Wild Shape. While those temporary hit points are active reduce all incoming damage by 1.
Lunar Bestial Fortitude
You have a +2 bonus to Armour Class Armour Class. You also have Advantage Icon.png Advantage on Saving throws against spells. This effect persists while using your druidic Wild Shape Wild Shape ability.

Balduran's Giantslayer

Main Hand Melee Main Hand Melee (Greatsword)
Giantslayer
On a hit, double the damage from your Strength modifier. This weapon grants you Advantage Icon.png Advantage on Attack rolls against Large, Huge or Gargantuan creatures.
Giant Form Giant Form ()

Grow to a fearsome size. Your weapons deal an additional 1d6 damage and you gain HP Icon.png 27 temporary hit points and Advantage Icon.png Advantage on Strength Checks and Saving throws.

Topple the Big Folk Topple the Big Folk ()

Deal additional damage equal to your proficiency bonus. On a hit, Large, Huge, or Gargantuan creatures take an additional 2d6Damage TypesSlashingDRS damage and must succeed a Strength saving throw or fall Prone Prone.


Blazer of Benevolence

Armour Armour (Light Armour)
Remedial Rhymes
When you inspire an ally using Bardic Inspiration Bardic Inspiration, you gain HP Icon.png 4 temporary hit points.

Bonespike Garb

Clothing Clothing
Slabjaw Determination
You gain HP Icon.png 15 temporary hit points whenever you Rage Rage.
Exoskeletal Endurance
Reduce all incoming damage by 2. When the wearer is struck by a melee attack, the attacker takes Constitution modifierDamage TypesPiercing damage.

Broodmother's Revenge

Amulet Amulet
Venomous Revenge
Whenever the wearer is healed, their weapon becomes coated in magic and deals an additional 1d6Damage TypesPoison damage.

Circlet of Mental Anguish

Headgear Headgear (Non-Armour)
Psychic Leech
When an enemy fails a Charisma icon.png Charisma, Intelligence icon.png Intelligence, or Wisdom icon.png Wisdom Saving throw against one of your spells or cantrips, you regain 1d4hit points.

Derivation Cloak

Cloak Cloak
Deadly Derivation
When you Poison Poison a foe, heal yourself for 1d4hit points.

Drunken Cloth

Clothing Clothing
Snowy Liver
While Drunk Drunk you have Advantage Icon.png Advantage on Constitution Saving throws, and you gain Temporary Hit Points equal to your Constitution Modifier at the start of your turn.

Gloves of Soul Catching

Handwear Handwear (Non-Armour)
Soul Fist
Your unarmed attacks deal an additional 1d10Damage TypesForce damage.
Soul Catching
Once per turn, on an unarmed hit, you regain 10hit points. Alternatively, you may forego healing to gain Advantage Icon.png Advantage on Attack rolls and Saving throws until the end of your next turn.

Glowing Shield

Off-Hand Melee Off-Hand Melee (Shield)
Loving Protection
Once per Short Rest, if you are below 50% Hit Points and take damage, you gain HP Icon.png 8 temporary hit points.

Helm of Balduran

Headgear Headgear (Medium Armour)
Balduran's Vitality
The helmet heals you 2hit points at the beginning of every turn.
Balduran's Favour
You have a +1 bonus to Armour Class Armour Class and Saving throws.
Stun Immunity
You can't be Stunned Stunned.

Helmet of Smiting

Headgear Headgear (Medium Armour)
Bolstering Smite
When you apply a condition with one of your Smite spells, you gain Temporary Hit Points equal to your Charisma modifier.

Hoppy

Main Hand Melee Main Hand Melee (War Pick)
Revitalising Strike Revitalising Strike ()

Smash into a foe, wounding them and healing your own injuries.


Icebite Robe

Armour Armour (Clothing)
  • Resistance to Damage TypesCold damage.
Armour of Agathys Armour of Agathys ()
Cast as a level 3 spell ( Recharge: Long rest.)

Khalid's Gift

Amulet Amulet
Khalid's Gift: Aid Khalid's Gift: Aid ()
Cast as a level 3 spell ( Recharge: Long rest.)
Odd Gift
While wearing Khalid's Gift, Jaheira cannot be Condition Type Icon.pngCursed.

Periapt of Wound Closure

Amulet Amulet
Wound Closure
When Downed Downed, automatically stabilise at the start of the turn.
Potent Healing
Whenever you are healed, you restore the maximum number of possible hit points.

Potent Robe

Clothing Clothing
Gregarious Caster
Your cantrips deal additional damage equal to your Charisma Modifier.
Well-Liked and Well-Fortified
At the beginning of the wearer's turn, the robe activates, granting them Temporary Hit Points equal to their Charisma Modifier.

Psionic Ward Armour

Armour Armour (Medium Armour)
Psionic Ward
If the item detects that the wearer is gith, they have Resistance to Damage TypesPsychic damage.

Whenever the wearer succeeds on a Saving throw against a spell, they regain 1d4hit points.


Reason's Grasp

Handwear (Non-Armour)
Ever Vigilant
When the wearer chooses to End their Rage End their Rage, they gain HP Icon.png 15 temporary hit points.

Rhapsody

Main Hand Melee Main Hand Melee (Dagger)
Scarlet Remittance
Gain a +1 bonus to Attack rolls, damage, and Spell Save DC for every foe you slay, up to a maximum of +3.
Sweet Bloodletting
Possibly inflict Bleeding Bleeding when hitting a creature with this weapon while Hiding Hiding or Invisible Invisible.

At 3 stacks of Scarlet Remittance:

Scarlet Feast Scarlet Feast ()

If you have a +3 bonus from Scarlet Remittance Scarlet Remittance, consume it to empower yourself in combat.


Ring of Regeneration

Ring Ring
Combat Regeneration
At the beginning of your turn, the ring activates and heals you 1d4hit points.

Robe of the Weave

Clothing Clothing
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Weave Eater
Whenever the wearer succeeds a Saving throw against a spell, they regain 1d6hit points.

Shattered Flail

Main Hand Melee Main Hand Melee (Flail)
Yeenoghu's Gift
Hitting an enemy with this weapon heals the wielder for 1d6hit points - but they can go Mad Mad if they don't continue hitting an enemy each turn.

Healing through this item doesn't trigger other passives that react to healing.


Shield of Devotion

Off-Hand Melee Off-Hand Melee (Shield)
Shield Blow Shield Blow ()

When a foe hits you with a melee attack, you can use your reaction, to knock it Prone Prone unless they succeed a Dexterity saving throw.

Shield of Devotion: Aid Shield of Devotion: Aid ()
Cast as a level 3 spell ( Recharge: Long rest.)
Additional Spell Slot
You gain 1 Level 1 Spell Slot.

Sword of Life Stealing

Main Hand Melee Main Hand Melee (Shortsword)
Life Stealing Critical
On a Critical Hit, the target takes an extra 10Damage TypesNecroticDRS damage as long as it isn't a construct or an undead. You also gain HP Icon.png 10 temporary hit points.

The Lifebringer

Headgear Headgear (Non-Armour)
Lifecharger
When the wearer gains Lightning Charges Lightning Charges, they also gain 3 Temporary Hit Points. The temporary hit points disappear if the wearer runs out of Lightning Charges.

Vest of Soul Rejuvenation

Clothing Clothing
Defier's Rejuvenation
Whenever the wearer succeeds on a Saving throw against a Spell, they regain 1d4hit points.
Greater Kushigo Counter
The wearer can use a Reaction to make an Unarmed Strike Unarmed Strike against any attacker that misses.

Vital Conduit Boots

Footwear Footwear (Medium Armour)
Vital Conduit
Grants the wearer HP Icon.png 8 temporary hit points when they cast a Spell that requires Concentration Concentration.

Vivacious Cloak

Cloak Cloak
Arcane Vivaciousness
You gain HP Icon.png 8 temporary hit points after casting a spell while in melee.

Wavemother's Robe

Clothing Clothing
Create or Destroy Water Create or Destroy Water ()
Cast as a level 4 spell ( Recharge: Short rest.)
Temperature Adjustment
You have Resistance to Damage TypesFire and Damage TypesCold Damage.
Watery Rejuvenation
If the wearer is standing in a Water Water surface at the start of their turn, they heal 1d4hit points.

Woe

Main Hand Melee Main Hand Melee (Quarterstaff)
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Arcane Vampirism
When the creatures affected by your spells fail any associated Saving throws, you regain 1d4hit points.
Blight Blight ()
Cast as a level 4 spell ( Recharge: Long rest.)