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{{PageSeo
{{PageSeo
| description = Harper Freddo is a druid and member of the Harpers. He joins Jaheira in the battle against the Dark Urge's villainy, in the event that the latter chooses to accept and embrace Bhaal's lineage.
| description = Harper Freddo is a druid and member of the Harpers. He joins Jaheira in the battle against the Dark Urge, in the event that the latter chooses to accept and embrace Bhaal's lineage.
| image = Portrait Freddo.png
| image = Portrait Freddo.png
}}
}}
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| image = Portrait Freddo.png
| image = Portrait Freddo.png
| faction = [[Harpers]]
| faction = [[Harpers]]
| race = [[Lightfoot Halfling]]
| identity = Male
| race = [[Halfling]]
| subrace = [[Lightfoot Halfling]]
| voice =  
| voice =  
| family =  
| family =  
| level = 8
| level = 8
| size = Small
| size = [[Small]]
| type = Humanoid
| type = [[Humanoid]]
| ac = 12
| ac = 12
| e hp = 41
| e hp = 41
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| acrobatics = 1
| acrobatics = 1
| perception = 4
| perception = 4
| uuid = a5964a5e-8086-445e-989f-d9c7f32e32b6
| uid = S_LOW_BhaalTemple_Harper_03
| stats = LOW_HarperConfrontation_Druid_Halfling
}}
}}
 
'''Harper Freddo''' is a [[lightfoot halfling]] [[druid]] and a member of the [[Harpers]] in [[Act Three]]. He joins {{CharLink|Jaheira}} in the battle against the [[Dark Urge]], should the latter choose to accept and embrace their heritage.
{{SpoilerWarning|act=3}}
 
'''Harper Freddo''' is a [[lightfoot halfling]] [[druid]] and a member of the [[Harpers]] in [[Act Three]]. He joins [[Jaheira]] in the battle against the [[Dark Urge]]'s villainy, if the latter chooses to accept and embrace the power of [[Bhaal]].


== Involvement ==
== Involvement ==
=== Temple of Bhaal ===
=== Temple of Bhaal ===
Should the Dark Urge defeat {{SmCharLink|Orin|Orin the Red]}} and embrace Bhaal's gift, becoming the latter's Chosen, the [[Harpers]] will set up an ambush at the entrance of the [[Temple of Bhaal]], provided {{SmCharLink|Jaheira}} is alive.
Should the Dark Urge defeat {{CharLink|Orin|Orin the Red}}, embrace Bhaal's gift and become Bhaal's Chosen, the [[Harpers]] set up an ambush at the entrance of the [[Temple of Bhaal]], provided {{CharLink|Jaheira}} is alive.
 
Under Jaheira, and potentially {{SmCharLink|Minsc}} (if rescued), the Harpers will stop the Dark Urge as they leave the Temple. Jaheira will curse at the party, revealing how a century ago she and Minsc defeated the {{SmCharLink|Sarevok|previous Chosen of Bhaal}} and let him rot under the temple,{{ref|''"We stood here a century ago, and watched this same ceremony unfold. We stand here to show you how it ends:''<br>''With your ones rotting beneath your father's hall - your name remembered by none."'' - Jaheira}} forgotten by all. The Harpers, Minsc, and Jaheira will engage the Dark Urge in combat, proclaiming how they will defend the [[Baldur's Gate|city]] again.{{ref|''"Goodbye, Bhaalspawn. Harpers, to arms. Let's defend this city as we always have."'' - Jaheira}}


Alternatively, if Jaheira was in the Dark Urge's party and then killed before leaving the temple, Freddo will be with the other Harpers outside the Temple. {{SmCharLink|Leafsong|Captain Leafsong}} will greet the party with grim formality, stating that he had hoped to see Jaheira walk out the temple with them; he simply concludes that they'll mourn her later, before Freddo and the Harpers engage the party in combat.
Led by Jaheira and accompanied by {{CharLink|Minsc}} (if rescued), the Harpers stand guard on the bridge leading out of the temple, preventing the party from leaving. The player character then has a brief exchange with Jaheira concerning their role as the Dark Urge and Chosen of [[Bhaal]]. Also, if Minsc is present, the Dark Urge has the ability to psionically control him into stabbing Jaheira in the back through his [[Mind Flayer Tadpole]]. Doing so immediately kills Jaheira and triggers combat with Minsc, Freddo, and the rest of the Harpers.
* {{Dialogue option|''Ease his confusion. Try to control him.''|roll=Wisdom|dc=25}}
Alternatively, if the Dark Urge withdraws from Minsc's mind, Jaheira can potentially convince {{CharLink|Gale}} (if under 20 approval), {{CharLink|Karlach}} (if under 40 approval), or {{CharLink|Wyll}} (always) to turn to their side, forcing the party to kill their former companions in the ensuing fight with the Harpers.


== Combat ==
== Combat ==
===Attacks and Abilities===
===Attacks and Abilities===
{{Feature box|Main Hand Attack|item=Quarterstaff}}
{{Feature box|Conjure Woodland Being}}
{{Feature box|Thorn Whip}}
{{Feature box|Faerie Fire}}
{{Feature box|Faerie Fire}}
{{Feature box|Lesser Restoration}}
{{Feature box|Lesser Restoration}}
{{Feature box|Main Hand Attack|item=Quarterstaff}}
{{Feature box|Mass Healing Word}}
{{Feature box|Mass Healing Word}}
{{Feature box|Conjure Woodland Being}}
{{Feature box|Thorn Whip}}


== Loot ==
=== Allies ===
{{div col}}
* {{MdCharLink|Jaheira}}
* {{MdCharLink|Leafsong|Captain Leafsong}}
* {{MdCharLink|Blaird}}
* {{MdCharLink|Glist}}
* {{MdCharLink|Sulian}}
* {{MdCharLink|Minsc}} (if present)
* {{MdCharLink|Wyll}} (if present)
* {{MdCharLink|Gale}} (if turned)
* {{MdCharLink|Karlach}} (if turned)
{{div col end}}
=== Notable loot ===
* {{MdRarityItem|Elixir of Barkskin}}
* {{MdRarityItem|Elixir of Barkskin}}
* {{MdRarityItem|Leather Armour}}
* {{MdRarityItem|Quarterstaff}}
* {{MdRarityItem|Quarterstaff}}
* {{MdRarityItem|Leather Armour}}


== Gallery ==
== Gallery ==
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{{notebegin}}
{{notebegin}}
* Unlike other [[Harpers]], Freddo and the nearby Harpers do not conform to their organization's brown and blue colour patterns.
* Unlike other [[Harpers]], Freddo and the nearby Harpers do not conform to their organization's brown and blue colour patterns.
** Instead, Freddo, as well as [[Leafsong]] and [[Sulian]], wear {{SmRarityItem|Druid Leather Armour}} identical to the ones worn by the [[Circle of the Emerald Grove]] and their insignias.
** Instead, Freddo, as well as {{SmCharLink|Leafsong}} and {{SmCharLink|Sulian}}, wear {{SmRarityItem|Druid Leather Armour}} identical to the ones worn by the [[Circle of the Emerald Grove]] and their insignias.
{{noteend}}
{{noteend}}
== References ==
{{reflist}}


{{Undercity}}
{{Undercity}}
[[Category:Halflings]]
[[Category:Halflings]]
[[Category:Lightfoot Halflings]]
[[Category:Humanoids]]
[[Category:Humanoids]]
[[Category:Characters]]
[[Category:Characters]]

Latest revision as of 01:16, 23 January 2025

Harper Freddo is a lightfoot halfling druid and a member of the Harpers in Act Three. He joins Jaheira Jaheira in the battle against the Dark Urge, should the latter choose to accept and embrace their heritage.

Involvement[edit | edit source]

Temple of Bhaal[edit | edit source]

Should the Dark Urge defeat Orin Orin the Red, embrace Bhaal's gift and become Bhaal's Chosen, the Harpers set up an ambush at the entrance of the Temple of Bhaal, provided Jaheira Jaheira is alive.

Led by Jaheira and accompanied by Minsc Minsc (if rescued), the Harpers stand guard on the bridge leading out of the temple, preventing the party from leaving. The player character then has a brief exchange with Jaheira concerning their role as the Dark Urge and Chosen of Bhaal. Also, if Minsc is present, the Dark Urge has the ability to psionically control him into stabbing Jaheira in the back through his Mind Flayer Tadpole. Doing so immediately kills Jaheira and triggers combat with Minsc, Freddo, and the rest of the Harpers.

  • [WISDOM] Ease his confusion. Try to control him. (DC 25)

Alternatively, if the Dark Urge withdraws from Minsc's mind, Jaheira can potentially convince Gale Gale (if under 20 approval), Karlach Karlach (if under 40 approval), or Wyll Wyll (always) to turn to their side, forcing the party to kill their former companions in the ensuing fight with the Harpers.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Conjure Woodland Being.webp
Conjure Woodland Being Conjure Woodland Being ()
Conjure a dryad to fight alongside you. She can use Nature's Step Nature's Step, Entangle Entangle enemies, and Summon Summon a wood woad.
 Range: 18 m / 60 ft
Faerie Fire.webp
Faerie Fire Faerie Fire ()
All targets within the light turn visible, and Attack rolls against them have Advantage Icon.png Advantage.
DEX Save
 Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)
Lesser Restoration.webp
Lesser Restoration Lesser Restoration ()
Cure a creature from Condition Type Icon.pngDiseased, Condition Type Icon.pngPoisoned, Paralysis Paralysis, or Condition Type Icon.pngBlinded.
 Melee: 1.5 m / 5  ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Quarterstaff
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Mass Healing Word.webp
Mass Healing Word Mass Healing Word ()

Heal your nearby allies.

 Range: Self
AoE: 18 m / 60 ft (Radius)
Thorn Whip.webp
Thorn Whip Thorn Whip ()
D6 Physical.png 1d6 (1~6) Damage TypesPiercing

Pulls the creature 3 m / 10 ft closer to you.

 Range: 9 m / 30 ft

Allies[edit | edit source]

Notable loot[edit | edit source]

Gallery[edit | edit source]

Notes[edit | edit source]