Ad placeholder
Goblin Tracker: Difference between revisions
Jump to navigation
Jump to search
(→Known goblin trackers: removed the word 'tracker' in front of every name) |
(added item goblin bow for hamstring shot) |
||
(One intermediate revision by the same user not shown) | |||
Line 9: | Line 9: | ||
| hp = 7 | | hp = 7 | ||
| t hp = 9 | | t hp = 9 | ||
| h hp = 11 | |||
| movement m = 9 | | movement m = 9 | ||
| weight kg = 35 | | weight kg = 35 | ||
Line 22: | Line 23: | ||
| t passives = Darkvision, Fury of the Small, Opportunity Attack | | t passives = Darkvision, Fury of the Small, Opportunity Attack | ||
}} | }} | ||
'''Goblin Trackers''' are generic [[Goblin]] [[NPC|NPCs]] found throughout [[Act One]] of ''[[Baldur's Gate 3]]''. Hunters and scouts of goblinkind, they favour using ambushes and taking to the [[High Ground Rules|high ground]] to make up for their physical weaknesses in close quarters. Overall, they are relatively weak foes even to a low level party. | '''Goblin Trackers''' are generic [[Goblin|goblin]] [[NPC|NPCs]] found throughout [[Act One]] of ''[[Baldur's Gate 3]]''. Hunters and scouts of goblinkind, they favour using ambushes and taking to the [[High Ground Rules|high ground]] to make up for their physical weaknesses in close quarters. Overall, they are relatively weak foes even to a low level party. | ||
Despite lacking special abilities on their own, they are able to use all types of [[Arrows]] if they have any in their inventory. | Despite lacking special abilities on their own, they are able to use all types of [[Arrows]] if they have any in their inventory. | ||
Line 28: | Line 29: | ||
==Combat== | ==Combat== | ||
===Attacks and abilities=== | ===Attacks and abilities=== | ||
{{Feature box|Hamstring Shot}} | {{Feature box|Hamstring Shot|item=Goblin Bow}} | ||
{{Feature box|Nimble Escape}} | {{Feature box|Nimble Escape}} | ||
{{Feature box|Ranged Attack|item=Goblin Bow}} | {{Feature box|Ranged Attack|item=Goblin Bow}} |
Latest revision as of 16:53, 8 December 2024
Goblin Trackers are generic goblin NPCs found throughout Act One of Baldur's Gate 3. Hunters and scouts of goblinkind, they favour using ambushes and taking to the high ground to make up for their physical weaknesses in close quarters. Overall, they are relatively weak foes even to a low level party.
Despite lacking special abilities on their own, they are able to use all types of Arrows if they have any in their inventory.